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原创 Unity3D -- 图形 -- Sprite Editor和Sprite Packer
Sometimes a sprite texture will contain just a single graphic element but it is often more convenient to combine several related graphics together into a single image. For example, the image could con
2014-10-07 22:26:49 6474
原创 Unity3D -- 图形 -- 纹理和视频
Normally, the mesh geometry of an object only gives a rough approximation of the shape while most of the fine detail is supplied by Textures. A texture is just a standard bitmap image that is applied
2014-10-07 19:48:01 2487
原创 Unity3D -- 图形 -- 粒子系统
在3D游戏中,大多数人物,小道具以及自然景观都以mesh表示,而2D游戏中用sprite表示。mesh和sprite是描绘这些形状定义明确的固态对象的理想方式。游戏中还有一些实体,在大自然中是流动的和无具体形状的,很难用mesh和sprite描绘。像流动的液体,烟雾,云彩以及魔法效果等效果,可以用一种叫做“粒子系统”的方式来实现这些与生俱来的流动体和能量。粒子是粒子系统中大量的显示并移动的小型简单
2014-10-07 00:00:17 5490
原创 Unity3D -- 图形 -- Shader 与材质的关系
There is a close relationship between Materials and Shaders in Unity. Shaders contain code that defines what kind of properties and assets to use. Materials allow you to adjust properties and assign
2014-10-05 23:57:09 5908
原创 Unity3D -- 图形 -- Shader概述
Surface ShadersSurface Shaders are your best option if your shader needs to be affected by lights and shadows. Surface shaders make it easy to write complex shaders in a compact way - it’s a higher
2014-10-05 00:13:59 1127
原创 Unity3D -- 图形 -- 视锥体
Frustum指的The word frustum refers to a solid shape that looks like a pyramid with the top cut off parallel to the base. This is the shape of the region that can be seen and rendered by a perspective
2014-10-04 13:05:53 6458
UnityVirtualRealityProjectsSampleCode
2016-12-23
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