kail屏幕分辨率和缩放
If you are trying to get your monitor or laptop screen set up for the best, or most comfortable viewing, you may find yourself wondering which adjustments are the best ones to make and how they can affect each other. With that in mind, today’s SuperUser Q&A post has the answer to a confused reader’s question.
如果您试图将显示器或笔记本电脑的屏幕设置为最佳或最舒适的观看效果,您可能会想知道哪种调整最合适,以及它们如何相互影响。 考虑到这一点,今天的SuperUser Q&A帖子回答了一个困惑的读者的问题。
Today’s Question & Answer session comes to us courtesy of SuperUser—a subdivision of Stack Exchange, a community-driven grouping of Q&A web sites.
今天的“问答”环节由SuperUser提供,它是Stack Exchange的一个分支,该社区是由社区驱动的Q&A网站分组。
问题 (The Question)
SuperUser reader Szybki wants to know what the difference is between scaling and screen resolution in Windows:
超级用户阅读器Szybki想了解Windows中缩放和屏幕分辨率之间的区别:
I have discovered, much to my disappointment, that changing the percentage scaling in Windows (125, 150, 175, etc.) actually changes the screen resolution. What is the functional difference between adjusting the scaling factor and just changing the screen resolution?
令我失望的是,我发现更改Windows中的缩放比例(125、150、175等)实际上会更改屏幕分辨率。 调整比例因子和仅更改屏幕分辨率之间的功能区别是什么?
What is the difference between scaling and screen resolution in Windows?
Windows中缩放和屏幕分辨率之间有什么区别?
答案 (The Answer)
SuperUser contributor gronostaj has the answer for us:
超级用户贡献者gronostaj为我们提供了答案:
Resolution is the number of pixels rendered on your screen. Scaling is how much everything should be enlarged when measured in pixels.
分辨率是屏幕上渲染的像素数。 缩放是指以像素为单位衡量时应放大的所有内容的数量。
For example, with a halved resolution, things will still be the same size in pixels, but each pixel will be twice as large. With 200 percent scaling, pixels will be the same size, but things will occupy twice as many pixels in both dimensions.
例如,分辨率减半时,物体的大小仍将保持相同,但每个像素将变为原来的两倍。 如果缩放比例为200%,像素将具有相同的大小,但是在这两个维度上,事物将占据两倍的像素。
Decreasing the resolution makes everything bigger just like scaling, but:
降低分辨率会使一切都变得像缩放一样大,但是:
1. Unlike scaling, it also makes pixels bigger (because your physical screen has a fixed size), so less detail can be shown when rendering photos, for example.
1.与缩放不同,它还会使像素变大(因为物理屏幕具有固定的大小),因此例如在渲染照片时可以显示较少的细节。
2. LCD screens have fixed native resolutions and images look the best when the system-configured resolution matches it. Using a lower resolution forces the screen to interpolate pixels (attempt to approximate a lower resolution with its native-resolution pixels) and negatively affects the quality of images.
2. LCD屏幕具有固定的原始分辨率,并且当系统配置的分辨率与其匹配时,图像看起来最佳。 使用较低的分辨率会强制屏幕内插像素(尝试以其原始分辨率的像素近似于较低的分辨率),并对图像质量产生负面影响。
3. When a computer has more pixels to work with, it can make the edges with contrasting colors crisper. This is mostly noticeable when rendering fonts, but it is also the reason why gamers want to play using the highest resolution possible, even if changing it does not actually help them see more at once. Here is the word “resolution” rendered in a 20 pixel font (bottom) and a 10 pixel font (top) resized to keep the physical size, just like when you are using a lower resolution:
3.当计算机可以使用的像素更多时,可以使具有对比色的边缘更清晰。 这在渲染字体时最明显,但这也是游戏玩家希望使用尽可能高的分辨率进行游戏的原因,即使更改它实际上并不能帮助他们立即看到更多内容。 这是“分辨率”一词,以20像素字体(底部)和10像素字体(顶部)的大小进行了调整,以保持物理尺寸,就像使用较低分辨率时一样:
Have something to add to the explanation? Sound off in the comments. Want to read more answers from other tech-savvy Stack Exchange users? Check out the full discussion thread here.
有什么补充说明吗? 在评论中听起来不错。 是否想从其他精通Stack Exchange的用户那里获得更多答案? 在此处查看完整的讨论线程 。
kail屏幕分辨率和缩放