unity3d 简介_Unity 3D简介

Unity是最受欢迎的游戏引擎,以其强大的可视界面、跨平台开发和活跃社区著称。本教程介绍了Unity 3D的基本元素,包括创建和销毁游戏对象、访问组件、处理向量变量等。Unity 3D的编辑器窗口由多个可重组的小窗口组成,如项目窗口、场景视图、层次结构窗口、检查器窗口和工具栏窗口,提供了灵活的开发环境。
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unity3d 简介

In this tutorial you will learn about the Unity 3D Game Engine and basic elements of Unity 3D.

在本教程中,您将学习Unity 3D游戏引擎Unity 3D的基本元素。

Unity is currently the most popular gaming engine used by developers around the world - and for good reason. It has a powerful visual interface for making games, cross platform development, and an active contributing community. Unity is a cross-platform game engine primarily used to develop video games and simulations for PC, consoles, mobile devices and websites. It is developed by Unity Technologies and was 1st announced only for OS X, at Apple's Worldwide Developers Conference in the year 2005, it has since been extended to almost every available platform.

当前,Unity是全世界开发人员使用的最受欢迎的游戏引擎,这是有充分理由的。 它具有用于制作游戏,跨平台开发和活跃的贡献社区的强大可视界面。 Unity是一个跨平台的游戏引擎,主要用于为PC,控制台,移动设备和网站开发视频游戏和模拟。 它由Unity Technologies开发,在2005年的苹果全球开发者大会上仅针对OS X首次发布,此后已扩展到几乎所有可用的平台。

Unity 3D的功能 (Features of Unity 3D)

Here is a list of some of the numerous features of Unity from the technical point of view. These are:

从技术角度来看,这是Unity众多功能中的一些功能。 这些是:

  • Creating and Destroying GameObjects

    创建和销毁游戏对象

  • Access the Components

    访问组件

  • Events for GameObject

    GameObject的事件

  • Dealing with Vector Variables and Timing Variables

    处理向量变量和时间变量

  • Physics Oriented Events

    物理事件

  • Coroutine and Return Types

    协程和返回类型

Unity 3D:界面/窗口 (Unity 3D: Interface/Window)

As you can see, the main editor window of Unity, you will notice that the window of Unity 3D is made up of small indiviual windows that can be rearranged, grouped in sets, detached from one position and docked back again, within the main window. This shows that the editor's appearance can differ from project to project and from developer to developer.

如您所见,在Unity的主编辑器窗口中,您会注意到Unity 3D的窗口是由各个小的窗口组成的,这些窗口可以在主窗口内重新排列,分组,从一个位置分离并再次停靠回去。 。 这表明编辑器的外观可能因项目而异,并且因开发人员而异。

The Interface-Windows of Unity

Unity 3D:项目窗口 (Unity 3D: The Project Window )

It will display the library of assets which are available for use and images, music files and other additional files you will implement in your project. Assets appear here when you import them within your project.

它将显示可供使用的资产库以及将在项目中实现的图像,音乐文件和其他附加文件。 在项目中导入资产时,它们会显示在此处。

The Project Windows of Unity

in Project view, just above the Assets, there is a Favourites section where you can select and keep items which are frequently used by you.

在项目视图中,资产上方,有一个收藏夹部分,您可以在其中选择并保留您经常使用的项目。

The Create option in the top-left corner can be used to add new Assets to your project.

左上角的“ 创建”选项可用于将新资产添加到您的项目。

Unity 3D:场景视图 (Unity 3D: The Scene View )

It allows developers to have a visual navigation and editing capability for your scene, that you are creating. This view has the capability to show a 2D as well as 3D view, based on the project type you are working on. You can move the obejcts in this view to position them correctly.

它使开发人员能够为正在创建的场景提供视觉导航和编辑功能。 该视图可以根据您正在处理的项目类型显示2D和3D视图。 您可以在此视图中移动对象以正确放置它们。

The Scene Windows of Unity

Unity 3D:层次结构窗口 (Unity 3D: The Hierarchy Window )

It shows a hierarchical representation of each of the available object in the scene. It reveals the formation of how objects get attached to one another. With the whole Scene being the Parent Object, the objects added to it becomes the Child object, this concept is also known as Parenting in Unity world.

它显示了场景中每个可用对象的层次表示。 它揭示了对象如何相互连接的形成。 将整个场景作为父对象 ,添加到其中的对象将成为子对象 ,此概念在Unity世界中也称为“ 育儿”

Unity 3D:检查器窗口 (Unity 3D: The Inspector Window )

It allows developers to inspect and analyze all the editable properties of the selected object. Since, different objects type have dissimilar sets of properties with varying layout and contents. For example, when you select an Asset fron the project window, the inspector window will show all the available information about the asset, with the editable properties available for editing.

它允许开发人员检查和分析所选对象的所有可编辑属性。 由于不同的对象类型具有不同的属性集,且具有不同的布局和内容。 例如,当您在项目窗口中选择资产时,检查器窗口将显示有关资产的所有可用信息,以及可编辑的属性可用于编辑。

The Inspector Windows of Unity

Unity 3D:工具栏窗口 (Unity 3D: The Toolbar Window )

This is the most important window in Unity Editor. On the left, it will contain the primary tools to manipulate the scene view along with the objects contained within.

这是Unity编辑器中最重要的窗口。 在左侧,它将包含用于操纵场景视图以及其中包含的对象的主要工具。

The play, pause and step controls will also be available in this Window. You can also get access to the Unity Cloud Services using the buttons on the right side and the Unity Account as well, plus visibility menu & the editor layout menu that will provide some alternating layout for editor-windows.

播放暂停步进控件也将在此窗口中可用。 您也可以使用右侧的按钮和Unity帐户以及可见性菜单和编辑器布局菜单(将为编辑器窗口提供一些替代布局)访问Unity Cloud Services。

The Toolbar Windows of Unity

Basically the toolbar does not come under window category.

基本上,工具栏不属于窗口类别。

Unity 3D:游戏视图 (Unity 3D: The Game View)

In this window the actual Game view is rendered from the camera in the game. This allows you to check how the actual game view will look like.

在此窗口中,实际的“游戏”视图是从游戏中的相机渲染的。 这使您可以检查实际游戏视图的外观。

翻译自: https://www.studytonight.com/3d-game-engineering-with-unity/introduction-to-unity

unity3d 简介

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