// Group2Dlg.cpp : implementation file
//
#include "stdafx.h"
#include "Group2.h"
#include "Group2Dlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/
// CGroup2Dlg dialog
CGroup2Dlg::CGroup2Dlg(CWnd* pParent /*=NULL*/)
: CDialog(CGroup2Dlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CGroup2Dlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
fi=-1;fr=0;
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CGroup2Dlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CGroup2Dlg)
DDX_Control(pDX, IDC_SKIN, m_skin);
DDX_Control(pDX, IDC_Listbox, m_list);
DDX_Control(pDX, IDC_OCX1, m_playview);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CGroup2Dlg, CDialog)
//{{AFX_MSG_MAP(CGroup2Dlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_LBN_DBLCLK(IDC_Listbox, OnDblclkListbox)
ON_BN_CLICKED(IDC_Add, OnAdd)
ON_BN_CLICKED(IDOK2, OnDel)
ON_BN_CLICKED(IDC_pop, Onpop)
ON_CBN_SELCHANGE(IDC_SKIN, OnSelchangeSkin)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/
// CGroup2Dlg message handlers
BOOL CGroup2Dlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
m_flag=true;m_flag1=true,m_flag2=false;m_flag3=true;m_flag4=true;
MoveWindow(200,200,735,450);
// TODO: Add extra initialization here
m_skin.AddString("皮肤1");
// m_skin.SetTopIndex = 0;
m_skin.AddString("皮肤2");
m_skin.AddString("皮肤3");
m_skin.AddString("皮肤4");
m_skin.AddString("皮肤5");
CComboBox *pBox = (CComboBox *)GetDlgItem( IDC_SKIN ) ;
pBox->SetCurSel( 0 ) ; //设置为第零个元素
return TRUE; // return TRUE unless you set the focus to a control
}
void CGroup2Dlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CGroup2Dlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CGroup2Dlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CGroup2Dlg::forfor()
{
int i=0;
for(i;i<=fi;i++)
{
file1[i]=file[i];
}
}
void CGroup2Dlg::forfor1()
{
int i=0;
for(i;i<=fi;i++)
{
file[i]=file1[i];
}
}
void CGroup2Dlg::OnOK()
{
/*
CFileDialog dlg(TRUE,NULL,NULL,0,"所有文件|*.*",NULL);
if(dlg.DoModal()==IDOK)
{
//m_playview.SetFileName(dlg.GetPathName());
m_playview.SetUrl(dlg.GetPathName());
}
*/
CFileDialog f(TRUE,NULL,NULL,0,"所有文件|*.*",NULL);
f.m_ofn.Flags |=512;//OFN_ALLOWMULTISELECT;
f.m_ofn.lpstrFilter="All Support type/0*.*/0/0";
//选取内容部份
POSITION pos=f.GetStartPosition();
if(f.DoModal()==IDOK)
{
while (pos != NULL)
{
fi++;
file[fi]=f.GetNextPathName(pos);
// file2[fi]=ExtractFileName(file[fi]);
// ExtractFileName
if(aa=="")
{
aa=file[fi];
fr=fi;
// Onstop();
// Tplay();
// m_play.LoadBitmaps(IDB_BITMAPPAUSE,IDB_BITMAPPLAY3);
m_flag=false;
// m_play.RedrawWindow();
}
m_playview.SetUrl(file[fi]);
m_list.AddString(file[fi]);
m_list.SetCurSel(fi);
UpdateData(false);
}
forfor();
}
// TODO: Add extra validation here
// CDialog::OnOK();
}
void CGroup2Dlg::On_newplaylist()
{
// TODO: Add your control notification handler code here
CFileDialog dlg(TRUE,NULL,NULL,0,"所有文件|*.*",NULL);
if(dlg.DoModal()==IDOK)
{
//m_playview.SetFileName(dlg.GetPathName());
// m_playview.SetUrl(dlg.GetPathName());
}
CString Url=dlg.GetPathName();
// m_playview.newPlaylist("new",Url);
}
void CGroup2Dlg::OnDblclkListbox()
{
// TODO: Add your control notification handler code here
int i=m_list.GetCurSel();
CString tp;
tp.Format("%d",i);
fr=i;
aa=file[i];
// Onstop();
// OnPlay();
m_playview.SetUrl(aa);
UpdateData(false);
}
void CGroup2Dlg::OnAdd()
{
CDialog::OnOK();
}
void CGroup2Dlg::OnDel()
{
// TODO: Add your control notification handler code here
int temp=0,i=0,j=0;
temp=m_list.GetCurSel();
for(i;i<=fi;i++)
{
if(i==temp)
{
j=i;
for(j;j<fi;j++)
{
file1[j]=file1[j+1];
}
fi=fi-1;
m_list.DeleteString(temp);
m_list.SetCurSel(temp-1);
UpdateData(false);
forfor1();
}
}
}
void CGroup2Dlg::Onpop()
{
// TODO: Add your control notification handler code here
if(!m_flag4)
{
for(int i=510;i<=735;i++)
{
Sleep(1);
MoveWindow(200,200,i,450);
}
m_flag4=true;
}else
{
for(int i=735;i>=510;i--)
{
Sleep(1);
MoveWindow(200,200,i,450);
}
m_flag4=false;
}
}
void CGroup2Dlg::OnSelchangeSkin()
{
// TODO: Add your control notification handler code here
// int x;
switch(m_skin.GetCurSel())
{
case 0:
{
VERIFY( 1 == InitSkinMagicLib(AfxGetInstanceHandle(), NULL, NULL, NULL));
if(0==LoadSkinFile("corona.smf"))
{
m_blnSkinLoaded=FALSE;
AfxMessageBox("请在播放音乐之前设置好皮肤!!");
}
else
m_blnSkinLoaded=TRUE;
if(m_blnSkinLoaded)
{
//VERIFY( 1 == SetWindowSkin( m_pMainWnd->m_hWnd , "MainFrame" ));
//对话框类型的工程不要加这句话。
VERIFY( 1 == SetDialogSkin( "Dialog" ) );
}
m_skin.SetCurSel(0);
}break;
case 1:
{
VERIFY( 1 == InitSkinMagicLib(AfxGetInstanceHandle(), NULL, NULL, NULL));
if(0==LoadSkinFile("x-plus.smf"))
{
m_blnSkinLoaded=FALSE;
AfxMessageBox("请在播放音乐之前设置好皮肤!!");
}
else
m_blnSkinLoaded=TRUE;
if(m_blnSkinLoaded)
{
//VERIFY( 1 == SetWindowSkin( m_pMainWnd->m_hWnd , "MainFrame" ));
//对话框类型的工程不要加这句话。
VERIFY( 1 == SetDialogSkin( "Dialog" ) );
}
m_skin.SetCurSel(1);
}break;
case 2:
{
VERIFY( 1 == InitSkinMagicLib(AfxGetInstanceHandle(), NULL, NULL, NULL));
if(0==LoadSkinFile("BlueHorn.smf"))
{
m_blnSkinLoaded=FALSE;
AfxMessageBox("请在播放音乐之前设置好皮肤!!");
}
else
m_blnSkinLoaded=TRUE;
if(m_blnSkinLoaded)
{
//VERIFY( 1 == SetWindowSkin( m_pMainWnd->m_hWnd , "MainFrame" ));
//对话框类型的工程不要加这句话。
VERIFY( 1 == SetDialogSkin( "Dialog" ) );
}
m_skin.SetCurSel(2);
}break;
case 3:
{
VERIFY( 1 == InitSkinMagicLib(AfxGetInstanceHandle(), NULL, NULL, NULL));
if(0==LoadSkinFile("xpsteel.smf"))
{
m_blnSkinLoaded=FALSE;
AfxMessageBox("请在播放音乐之前设置好皮肤!!");
}
else
m_blnSkinLoaded=TRUE;
if(m_blnSkinLoaded)
{
//VERIFY( 1 == SetWindowSkin( m_pMainWnd->m_hWnd , "MainFrame" ));
//对话框类型的工程不要加这句话。
VERIFY( 1 == SetDialogSkin( "Dialog" ) );
}
m_skin.SetCurSel(3);
}break;
case 4:
{
VERIFY( 1 == InitSkinMagicLib(AfxGetInstanceHandle(), NULL, NULL, NULL));
if(0==LoadSkinFile("xpblue.smf"))
{
m_blnSkinLoaded=FALSE;
AfxMessageBox("请在播放音乐之前设置好皮肤!!");
}
else
m_blnSkinLoaded=TRUE;
if(m_blnSkinLoaded)
{
//VERIFY( 1 == SetWindowSkin( m_pMainWnd->m_hWnd , "MainFrame" ));
//对话框类型的工程不要加这句话。
VERIFY( 1 == SetDialogSkin( "Dialog" ) );
}
m_skin.SetCurSel(4);
}
}
}