整理思路:
1、打印棋盘并实现初始化
2、模拟电脑下棋和玩家下棋
3、分析谁赢的情况
代码参考:
game.h
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
#define COL 3
void init(char board[ROW][COL], int row, int col);
void display(char board[ROW][COL], int row, int col);
void computer_move(char board[ROW][COL], int row, int col);
void player_move(char board[ROW][COL], int row, int col);
char check_win(char board[ROW][COL], int row, int col);
#endif
void display(char board[ROW][COL], int row, int col);
void computer_move(char board[ROW][COL], int row, int col);
void player_move(char board[ROW][COL], int row, int col);
char check_win(char board[ROW][COL], int row, int col);
#endif
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
#include<windows.h>
void init(char board[ROW][COL],int row ,int col )
{
memset(board, ' ', row*col*sizeof(char));
}
void display(char board[ROW][COL], int row,int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
if (i != 2)
printf("---|---|---\n");
}
}
#include"game.h"
#include<windows.h>
void init(char board[ROW][COL],int row ,int col )
{
memset(board, ' ', row*col*sizeof(char));
}
void display(char board[ROW][COL], int row,int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
if (i != 2)
printf("---|---|---\n");
}
}
void computer_move(char board[ROW][COL], int row, int col)
{
while (1)
{
int x = rand() % 3;
int y = rand() % 3;
if (board[x][y] == ' ')
{
board[x][y] = 'o';
break;
}
}
}
void player_move(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("请输入下标:");
scanf("%d%d", &x, &y);
x--;
y--;
if ((x >= 0) && (x <= 2) && (y >= 0) && (y <= 2))
{
if (board[x][y] == ' ')
{
board[x][y] = 'x';
break;
}
printf("已经有人下过了");
}
printf("您输入的不规范");
}
}
static int is_full(char board[ROW][COL],int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i <= row; i++)
{
for (j = 0; j <= col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char check_win(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i <= row; i++)
{
if ((board[i][0] == board[i][1]) && (board[i][1] == board[i][2]))
return board[i][0];
}
for (j = 0; j <= col; j++)
{
if ((board[0][j] == board[1][j]) && (board[1][j] == board[2][j]))
return board[0][j];
}
if ((board[0][0] == board[1][1]) && (board[1][1] == board[2][2]))
{
return board[0][0];
}
if ((board[0][2] == board[1][1]) && (board[1][1] == board[2][0]))
{
return board[0][2];
}
if (is_full(board, row, col))
{
return 'q';
}
return ' ';
}
{
while (1)
{
int x = rand() % 3;
int y = rand() % 3;
if (board[x][y] == ' ')
{
board[x][y] = 'o';
break;
}
}
}
void player_move(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("请输入下标:");
scanf("%d%d", &x, &y);
x--;
y--;
if ((x >= 0) && (x <= 2) && (y >= 0) && (y <= 2))
{
if (board[x][y] == ' ')
{
board[x][y] = 'x';
break;
}
printf("已经有人下过了");
}
printf("您输入的不规范");
}
}
static int is_full(char board[ROW][COL],int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i <= row; i++)
{
for (j = 0; j <= col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char check_win(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i <= row; i++)
{
if ((board[i][0] == board[i][1]) && (board[i][1] == board[i][2]))
return board[i][0];
}
for (j = 0; j <= col; j++)
{
if ((board[0][j] == board[1][j]) && (board[1][j] == board[2][j]))
return board[0][j];
}
if ((board[0][0] == board[1][1]) && (board[1][1] == board[2][2]))
{
return board[0][0];
}
if ((board[0][2] == board[1][1]) && (board[1][1] == board[2][0]))
{
return board[0][2];
}
if (is_full(board, row, col))
{
return 'q';
}
return ' ';
}
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu()
{
printf("**************************\n");
printf("******1.play 0.exit******\n");
printf("**************************\n");
}
void game()
{
char board[ROW][COL];
char ret = 0;
init(board, ROW, COL);
display(board, ROW, COL);
srand((unsigned int)time(NULL));
while (1)
{
player_move(board, ROW, COL);
if ((ret = check_win(board, ROW, COL)) != ' ')
break;
display(board, ROW, COL);
computer_move( board, ROW, COL);
if ((ret = check_win(board, ROW, COL)) != ' ')
break;
display(board, ROW, COL);
}
if (ret == 'x')
{
printf("玩家赢");
}
else if (ret == 'o')
{
printf("电脑赢");
}
else if (ret == 'q')
{
printf("平手");
}
display(board, ROW, COL);
}
int main()
{
int input = 0;
do
{
menu();
printf("请输入:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
break;
default:
break;
}
} while (input);
system("pause");
return 0;
}
#include"game.h"
void menu()
{
printf("**************************\n");
printf("******1.play 0.exit******\n");
printf("**************************\n");
}
void game()
{
char board[ROW][COL];
char ret = 0;
init(board, ROW, COL);
display(board, ROW, COL);
srand((unsigned int)time(NULL));
while (1)
{
player_move(board, ROW, COL);
if ((ret = check_win(board, ROW, COL)) != ' ')
break;
display(board, ROW, COL);
computer_move( board, ROW, COL);
if ((ret = check_win(board, ROW, COL)) != ' ')
break;
display(board, ROW, COL);
}
if (ret == 'x')
{
printf("玩家赢");
}
else if (ret == 'o')
{
printf("电脑赢");
}
else if (ret == 'q')
{
printf("平手");
}
display(board, ROW, COL);
}
int main()
{
int input = 0;
do
{
menu();
printf("请输入:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
break;
default:
break;
}
} while (input);
system("pause");
return 0;
}