水波效果

一、水波外扩

资料来源: http://blog.csdn.net/shineflowers/article/details/47280545
布局文件:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent" >
    <ImageView
        android:id="@+id/wave1"
        android:layout_width="150dp"
        android:layout_height="150dp"
        android:layout_centerInParent="true"
        android:background="@drawable/wateout_wave"
        />
    <ImageView
        android:id="@+id/wave2"
        android:layout_width="150dp"
        android:layout_height="150dp"
        android:layout_centerInParent="true"
        android:background="@drawable/wateout_wave"/>
    <ImageView
        android:id="@+id/wave3"
        android:layout_width="150dp"
        android:layout_height="150dp"
        android:layout_centerInParent="true"
        android:background="@drawable/wateout_wave" />
    <ImageView
        android:id="@+id/btnVoice"
        android:layout_width="166dp"
        android:layout_height="166dp"
        android:layout_centerInParent="true"
        android:background="@drawable/wateout_voice" />
</RelativeLayout>
源码:
package com.example.administrator.wavetest;
import android.os.Handler;
import android.os.Message;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.View;
import android.view.animation.AlphaAnimation;
import android.view.animation.Animation;
import android.view.animation.AnimationSet;
import android.view.animation.ScaleAnimation;
import android.widget.ImageView;
public class WaveOutActivity extends AppCompatActivity {
    private ImageView mNormal;
    private ImageView mWave1;
    private ImageView mWave2;
    private ImageView mWave3;
    private AnimationSet mAnimationSet1;
    private AnimationSet mAnimationSet2;
    private AnimationSet mAnimationSet3;
    private static final int OFFSET = 600;  //每个动画的播放时间间隔
    private static final int MSG_WAVE2_ANIMATION = 2;
    private static final int MSG_WAVE3_ANIMATION = 3;
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_wave_out);
        mNormal = (ImageView) findViewById(R.id.btnVoice);
        mWave1 = (ImageView) findViewById(R.id.wave1);
        mWave2 = (ImageView) findViewById(R.id.wave2);
        mWave3 = (ImageView) findViewById(R.id.wave3);
        mAnimationSet1 = initAnimationSet();
        mAnimationSet2 = initAnimationSet();
        mAnimationSet3 = initAnimationSet();
        mNormal.setOnTouchListener(new View.OnTouchListener() {
            @Override
            public boolean onTouch(View v, MotionEvent event) {
                switch (event.getAction()) {
                    case MotionEvent.ACTION_DOWN:
                        showWaveAnimation();
                        break;
                    case MotionEvent.ACTION_UP:
                        clearWaveAnimation();
                        break;
                    case MotionEvent.ACTION_CANCEL:
                        clearWaveAnimation();
                }
                return true;
            }
        });
    }
    private AnimationSet initAnimationSet() {
        //AnimationSet提供了一个把多个动画组合成一个组合的机制
        //并可设置组中动画的时序关系,如同时播放,顺序播放等
        AnimationSet as = new AnimationSet(true);
        //缩放动画效果
        ScaleAnimation sa = new ScaleAnimation(
                  1f    //动画起始时 X坐标上的伸缩尺寸
                , 2.3f  //动画结束时 X坐标上的伸缩尺寸
                , 1f    //动画起始时Y坐标上的伸缩尺寸
                , 2.3f  //动画结束时Y坐标上的伸缩尺寸
                , ScaleAnimation.RELATIVE_TO_SELF //动画在X轴相对于物件位置类型:相对于自身
                , 0.5f                            //动画相对于物件的X坐标的开始位置
                , ScaleAnimation.RELATIVE_TO_SELF //动画在Y轴相对于物件位置类型:相对于自身
                , 0.5f                            //动画相对于物件的Y坐标的开始位置
        );
        sa.setDuration(OFFSET * 3);//设置动画持续时间
        sa.setRepeatCount(Animation.INFINITE);// 设置循环
        //透明度动画效果
        AlphaAnimation aa = new AlphaAnimation(
                1           //动画起始时 透明度
                , 0.1f      //动画结束时 透明度
        );
        aa.setDuration(OFFSET * 3);//设置动画持续时间
        aa.setRepeatCount(Animation.INFINITE);//设置循环
        as.addAnimation(sa);
        as.addAnimation(aa);
        return as;
    }
    private void showWaveAnimation() {
        //启动动画
        mWave1.startAnimation(mAnimationSet1);
        //一定延时后启动动画2、3
        mHandler.sendEmptyMessageDelayed(MSG_WAVE2_ANIMATION, OFFSET);
        mHandler.sendEmptyMessageDelayed(MSG_WAVE3_ANIMATION, OFFSET * 2);
    }
    private void clearWaveAnimation() {
        //结束动画
        mWave1.clearAnimation();
        mWave2.clearAnimation();
        mWave3.clearAnimation();
    }
    private Handler mHandler = new Handler() {
        @Override
        public void handleMessage(Message msg) {
            switch (msg.what) {
                case MSG_WAVE2_ANIMATION:
                    mWave2.startAnimation(mAnimationSet2);
                    break;
                case MSG_WAVE3_ANIMATION:
                    mWave3.startAnimation(mAnimationSet3);
                    break;
            }
        }
    };
}

二、正弦水波

资料来源:http://blog.csdn.net/tianjian4592/article/details/44222565

源码:
package com.example.administrator.wavetest.View;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.DrawFilter;
import android.graphics.Paint;
import android.graphics.PaintFlagsDrawFilter;
import android.util.AttributeSet;
import android.view.View;
import com.example.administrator.wavetest.utils.UiUtils;
/**
 * Created by Administrator on 2016/1/8.
 */
public class DynamicWave extends View {
    // 波纹颜色
    private static final int WAVE_PAINT_COLOR = 0x880000aa;
    // 第一条水波移动速度
    private int TRANSLATE_X_SPEED_ONE = 7;
    // 第二条水波移动速度
    private int TRANSLATE_X_SPEED_TWO = 5;
    // y = Asin(wx + b) + h
    private float STRETCH_FACTOR_A = 20;
    private int OFFSET_Y = 0;
    //周期
    private float mCycleFactorW;
    private int mTotalWidth;
    private int mTotalHeight;
    //水波高度
    private int mWaveHeight = 400;
    //重绘间隔时间
    private int ViewTimer = 100;
    private float[] mYPositions;
    private float[] mResetOneYPositions;
    private float[] mResetTwoYPositions;
    private int mXOffsetSpeedOne;
    private int mXOffsetSpeedTwo;
    private int mXOneOffset;
    private int mXTwoOffset;
    private Paint mWavePaint;
    private DrawFilter mDrawFilter;
    private Context mContext;
    public DynamicWave(Context context, AttributeSet attrs){
        super(context, attrs);
        mContext = context;
        // 将dp转化为px,用于控制不同分辨率上移动速度基本一致
        mXOffsetSpeedOne = UiUtils.dipToPx(context, TRANSLATE_X_SPEED_ONE);
        mXOffsetSpeedTwo = UiUtils.dipToPx(context, TRANSLATE_X_SPEED_TWO);
        // 初始绘制波纹的画笔
        mWavePaint = new Paint();
        // 去除画笔锯齿
        mWavePaint.setAntiAlias(true);
        // 设置风格为实线
        mWavePaint.setStyle(Paint.Style.FILL);
        // 设置画笔颜色
        mWavePaint.setColor(WAVE_PAINT_COLOR);
        //图片线条抗锯齿
        mDrawFilter = new PaintFlagsDrawFilter(0, Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG);
    }
    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        // 从canvas层面去除绘制时锯齿
        canvas.setDrawFilter(mDrawFilter);
        //移动数据
        resetPositonY();
        for (int i = 0; i < mTotalWidth; i++) {
            // 减400只是为了控制波纹绘制的y的在屏幕的位置,大家可以改成一个变量,然后动态改变这个变量,从而形成波纹上升下降效果
            // 绘制第一条水波纹
            canvas.drawLine(i, mTotalHeight - mResetOneYPositions[i] - mWaveHeight, i,
                    mTotalHeight,
                    mWavePaint);
            // 绘制第二条水波纹
            canvas.drawLine(i, mTotalHeight - mResetTwoYPositions[i] - mWaveHeight, i,
                    mTotalHeight,
                    mWavePaint);
        }
        // 改变两条波纹的移动点
        mXOneOffset += mXOffsetSpeedOne;
        mXTwoOffset += mXOffsetSpeedTwo;
        // 如果已经移动到结尾处,则重头记录
        if (mXOneOffset >= mTotalWidth) {
            mXOneOffset = 0;
        }
        if (mXTwoOffset > mTotalWidth) {
            mXTwoOffset = 0;
        }
        // 引发view重绘,一般可以考虑延迟20-30ms重绘,空出时间片
        postInvalidateDelayed(ViewTimer);
        //postInvalidate();
    }
    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        // 记录下view的宽高
        mTotalWidth = w;
        mTotalHeight = h;
        // 用于保存原始波纹的y值
        mYPositions = new float[mTotalWidth];
        // 用于保存波纹一的y值
        mResetOneYPositions = new float[mTotalWidth];
        // 用于保存波纹二的y值
        mResetTwoYPositions = new float[mTotalWidth];
        // 将周期定为view总宽度
        mCycleFactorW = (float) (2 * Math.PI / mTotalWidth);
        initData();
    }
    private void initData(){
        // 根据view总宽度得出所有对应的y值   y = Asin(wx+b)+h
        for (int i = 0; i < mTotalWidth; i++) {
            mYPositions[i] = (float) (STRETCH_FACTOR_A * Math.sin(mCycleFactorW * i) + OFFSET_Y);
        }
    }
    private void resetPositonY() {
        // mXOneOffset代表当前第一条水波纹要移动的距离
        int yOneInterval = mYPositions.length - mXOneOffset;
        // 使用System.arraycopy方式重新填充第一条波纹的数据
        System.arraycopy(mYPositions, mXOneOffset, mResetOneYPositions, 0, yOneInterval);
        System.arraycopy(mYPositions, 0, mResetOneYPositions, yOneInterval, mXOneOffset);
        int yTwoInterval = mYPositions.length - mXTwoOffset;
        System.arraycopy(mYPositions, mXTwoOffset, mResetTwoYPositions, 0,
                yTwoInterval);
        System.arraycopy(mYPositions, 0, mResetTwoYPositions, yTwoInterval, mXTwoOffset);
    }
    public void setTRANSLATE_X_SPEED_ONE(int speed){
        TRANSLATE_X_SPEED_ONE = speed;
        mXOffsetSpeedOne = UiUtils.dipToPx(mContext, TRANSLATE_X_SPEED_ONE);
    }
    public void setTRANSLATE_X_SPEED_TWO(int speed){
        TRANSLATE_X_SPEED_TWO = speed;
        mXOffsetSpeedTwo = UiUtils.dipToPx(mContext, TRANSLATE_X_SPEED_TWO);
    }
    public void setWaveheight(int height){
        mWaveHeight = height;
    }
    public void setViewTimer(int time){
        ViewTimer = time;
    }
    public void setSTRETCH_FACTOR_A(int a){
        STRETCH_FACTOR_A = a;
        initData();
    }
    public void setOFFSET_Y(int y){
        OFFSET_Y = y;
        initData();
    }
}

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