1.初始化顺序:静态对象--属性--构造器--方法
package com.java.hexter.stimulateduck.thiskeyword;
public class Test3 {
public static void main(String[] args) {
System.out.println("Creating Cupboard() in main");
new Cupboard();
System.out.println("Creating Cupboard() in main");
new Cupboard();
table.f2(1);
cupboard.f3(1);
}
static Table table = new Table();
static Cupboard cupboard = new Cupboard();
}
class Bowl{
Bowl(int marker){
System.out.println("Bowl("+marker+")");
}
void f1(int marker){
System.out.println("f1("+marker+")");
}
}
class Table{
static Bowl bowl1 = new Bowl(1);
Table(){
System.out.println("Table()");
bowl2.f1(1);
}
void f2(int marker){
System.out.println("Table()");
bowl2.f1(1);
}
static Bowl bowl2 = new Bowl(1);
}
class Cupboard{
Bowl bowl3 = new Bowl(3);
static Bowl bowl4 = new Bowl(4);
Cupboard(){
System.out.println("Cupboard()");
bowl4.f1(2);
}
void f3(int marker){
System.out.println("f3("+marker+")");
}
static Bowl bowl5 = new Bowl(5);
}
输出:
Bowl(1)
Bowl(1)
Table()
f1(1)
Bowl(4)
Bowl(5)
Bowl(3)
Cupboard()
f1(2)
Creating Cupboard() in main
Bowl(3)
Cupboard()
f1(2)
Creating Cupboard() in main
Bowl(3)
Cupboard()
f1(2)
Table()
f1(1)
f3(1)