Nowadays, a kind of chess game called “Super Jumping! Jumping! Jumping!” is very popular in HDU. Maybe you are a good boy, and know little about this game, so I introduce it to you now.
The game can be played by two or more than two players. It consists of a chessboard(棋盘)and some chessmen(棋子), and all chessmen are marked by a positive integer or “start” or “end”. The player starts from start-point and must jumps into end-point finally. In the course of jumping, the player will visit the chessmen in the path, but everyone must jumps from one chessman to another absolutely bigger (you can assume start-point is a minimum and end-point is a maximum.). And all players cannot go backwards. One jumping can go from a chessman to next, also can go across many chessmen, and even you can straightly get to end-point from start-point. Of course you get zero point in this situation. A player is a winner if and only if he can get a bigger score according to his jumping solution. Note that your score comes from the sum of value on the chessmen in you jumping path.
Your task is to output the maximum value according to the given chessmen list.
The game can be played by two or more than two players. It consists of a chessboard(棋盘)and some chessmen(棋子), and all chessmen are marked by a positive integer or “start” or “end”. The player starts from start-point and must jumps into end-point finally. In the course of jumping, the player will visit the chessmen in the path, but everyone must jumps from one chessman to another absolutely bigger (you can assume start-point is a minimum and end-point is a maximum.). And all players cannot go backwards. One jumping can go from a chessman to next, also can go across many chessmen, and even you can straightly get to end-point from start-point. Of course you get zero point in this situation. A player is a winner if and only if he can get a bigger score according to his jumping solution. Note that your score comes from the sum of value on the chessmen in you jumping path.
Your task is to output the maximum value according to the given chessmen list.
N value_1 value_2 …value_N
It is guarantied that N is not more than 1000 and all value_i are in the range of 32-int.
A test case starting with 0 terminates the input and this test case is not to be processed.
3 1 3 2 4 1 2 3 4 4 3 3 2 1 0
4 10 3
题解:在一定的数据中找出依次递增的一段数据(可以是不连续的,但位置要有先后)。
可以建一个结构体将数据以及位置信息存入,将其按照数据从大到小排序(数据相同,则位置小的优先)。
将第i个数据存入dp[i]中,在i以前的第j个数据判断是否符合条件,若是则dp[i]=max(dp[i],dp[j]+t[i].a)(t[i].a指的是第i个数据的大小)
若否ans=max(ans,dp[i])
#include<cstdio>
#include<algorithm>
using namespace std;
int dp[1009];
struct tt
{
int a,b;
}t[1003];
bool cmp(tt a,tt b)
{
if(a.a==b.a)
return a.b<b.b;
return a.a<b.a;
}
int main()
{
int n;
int a[1009];
while(~scanf("%d",&n),n)
{
for(int i=0;i<n;i++)
{
int x;
scanf("%d",&x);
t[i].a=x;t[i].b=i; //将数据以及数据的位置存入
}
sort(t,t+n,cmp);//将数据排序从大到小(若大小相同先排位置小的)
int ans=0;
for(int i=0;i<n;i++)
{
dp[i]=t[i].a;
for(int j=0;j<i;j++)
{
if(t[j].b<t[i].b&&t[j].a<t[i].a)//在i以前的数据里数据及位置小于i的
dp[i]=max(dp[i],dp[j]+t[i].a);
ans=max(ans,dp[i]);
}
}
printf("%d\n",ans);
}
return 0;
}