# 贪吃蛇
帧 键盘监听 定时器timer
package com.deng.snake; import javax.swing.*; //游戏主启动类 public class StartGame { public static void main(String[] args) { JFrame frame = new JFrame(); frame.setBounds(10,10,900,720); frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); frame.setResizable(false);//窗口大小不改变 //游戏在游戏面板上 frame.add(new GamePanel()); frame.setVisible(true); } }
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建一个数据中心
package com.deng.snake; import javax.swing.*; import java.net.URL; //数据中心 public class Date { //相对路径 tx.png //绝对路径 / 相当于当前项目 //头 public static URL headerURL = Date.class.getResource("statics/header.png"); public static ImageIcon header = new ImageIcon(headerURL); //上下左右 public static URL upURL = Date.class.getResource("statics/up.png"); public static ImageIcon up = new ImageIcon(upURL); public static URL downURL = Date.class.getResource("statics/down.png"); public static ImageIcon down = new ImageIcon(downURL); public static URL leftURL = Date.class.getResource("statics/left.png"); public static ImageIcon left = new ImageIcon(leftURL); public static URL rightURL = Date.class.getResource("statics/right.png"); public static ImageIcon right = new ImageIcon(rightURL); //身体 public static URL bodyURL = Date.class.getResource("statics/body.png"); public static ImageIcon body = new ImageIcon(bodyURL); //食物 public static URL foodURL = Date.class.getResource("statics/food.png"); public static ImageIcon food = new ImageIcon(foodURL); }
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在游戏面板中写游戏程序
package com.deng.snake; import javax.swing.*; import java.awt.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.util.Random; //游戏面板 public class GamePanel extends JPanel implements KeyListener,ActionListener { // 定义蛇的数据 int length;//蛇的长度 int[] snakeX = new int[600];//蛇的X坐标 25*25 int[] snakeY = new int[500];//蛇的Y坐标 25*25 String fx;//初始方向 //食物的坐标 int foodx; int foody; Random random = new Random(); int score;//成绩 //游戏当前状态:开始 停止 boolean isStart = false;// 默认不开始 boolean isFail = false;// 游戏失败状态 //定时器 1000m=1s 以毫秒为单位 Timer timer = new Timer(100,this);//100毫秒执行一次 //构造器 public GamePanel() { init(); //获得焦点与键盘事件 this.setFocusable(true);//获取焦点事件 this.addKeyListener(this);//获取键盘监听事件 timer.start();//游戏一开始定时器就启动 } //初始化方法 public void init() { length = 3; snakeX[0] = 100;snakeY[0] = 100;//脑袋的坐标 snakeX[1] = 75;snakeY[1] = 100;//第一个身体的坐标 snakeX[2] = 50;snakeY[2] = 100;//第二个身体的坐标 fx="R";//初始方向向右 //把食物随机分布在界面上 foodx = 25 +25*random.nextInt(34); foody = 75 +25*random.nextInt(24); score = 0; } //绘制面板,游戏中所有的东西,都是用这个画笔来画 @Override protected void paintComponent(Graphics g) { super.paintComponent(g);//清屏 //绘制静态面板 this.setBackground(Color.WHITE); Date.header.paintIcon(this, g, 25, 11);//头部广告栏 g.fillRect(25, 65, 850, 600);//默认游戏界面 //画积分 g.setColor(Color.WHITE); g.setFont(new Font("微软雅黑", Font.BOLD, 18)); g.drawString("长度"+length,750,35); g.drawString("分数"+length,750,50); //画食物 Date.food.paintIcon(this,g,foodx,foody); //把小蛇画上去 if (fx.equals("R")) { Date.right.paintIcon(this, g, snakeX[0], snakeY[0]);//蛇头初始化向右,通过方向判断 } else if (fx.equals("L")) { Date.left.paintIcon(this, g, snakeX[0], snakeY[0]);//蛇头初始化向左,通过方向判断 } else if (fx.equals("D")) { Date.down.paintIcon(this, g, snakeX[0], snakeY[0]);//蛇头初始化向上,通过方向判断 } else if (fx.equals("U")) { Date.up.paintIcon(this, g, snakeX[0], snakeY[0]);//蛇头初始化向下,通过方向判断 } for (int i = 1; i < length; i++) { Date.body.paintIcon(this, g, snakeX[i], snakeY[i]);//第一个身体坐标 } //游戏状态 if (isStart==false) { g.setColor(Color.white); g.setFont(new Font("微软雅黑", Font.BOLD, 40));//设置字体 g.drawString("按下空格开始游戏", 300, 300); } if (isFail){ g.setColor(Color.RED); g.setFont(new Font("微软雅黑", Font.BOLD, 40));//设置字体 g.drawString("失败,按下空格重新开始", 300, 300); } } // 键盘监听事件 @Override public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode();//获得键盘按键是哪一个 if(keyCode== KeyEvent.VK_SPACE){//如果按下的是空格键 if (isFail){ //重新开始 isFail = false; init(); }else { isStart = !isStart;//取反 } repaint(); } //小蛇移动 if(keyCode==KeyEvent.VK_UP){ fx = "U"; }else if(keyCode==KeyEvent.VK_DOWN){ fx = "D"; }else if(keyCode==KeyEvent.VK_LEFT){ fx = "L"; }else if(keyCode==KeyEvent.VK_RIGHT){ fx = "R"; } } // 事件监听--通过固定的时间监听,1s=10次 @Override public void actionPerformed(ActionEvent e) { if(isStart && isFail == false){//如果是游戏开始状态,就让小蛇动起来! //吃食物 if (snakeX[0] == foodx && snakeY[0] == foody){ length++;//长度加1 //再次随机食物 foodx = 25 +25*random.nextInt(34); foody = 75 +25*random.nextInt(24); } //移动 for (int i = length-1; i > 0 ; i--) {//后一节移动到前一节位置 snakeX[1] = snakeX[0]; snakeX[i] = snakeX[i-1]; snakeY[i] = snakeY[i-1]; } //走向 if (fx.equals("R")){ snakeX[0]=snakeX[0]+25; if ( snakeX[0]>850){ snakeX[0]= 25; }//边界判断 }else if (fx.equals("L")){ snakeX[0]=snakeX[0]-25; if ( snakeX[0]<25){ snakeX[0]= 850; }//边界判断 }else if (fx.equals("U")){ snakeY[0]=snakeY[0]-25; if ( snakeY[0]<65){ snakeY[0]= 650; }//边界判断 }else if (fx.equals("D")){ snakeY[0]=snakeY[0]+25; if ( snakeY[0]>650){ snakeY[0]= 65; }//边界判断 } //失败判定,撞到自己就失败 for (int i = 1; i < length; i++) { if (snakeX[0]==snakeX[i] && snakeY[0]==snakeY[i]){ isFail = true; } } repaint(); } timer.start(); } @Override public void keyReleased(KeyEvent e) { } @Override public void keyTyped(KeyEvent e) { } }
4.图片素材