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第一篇给CSDN。

2013-07-11 13:49:36 255

图片转PDF,ImagesToPDF

图片转PDF,支持批量转化,ImagesToPDF,支持选择多个图片文件和目录递归,生成路径支持自定义,JAVA可执行文件,使用需要安装Java环境,方便快捷一步到位!

2017-09-20

Java jar包源码查看 jd-gui 绿色免安装

简单实用的查看Java jar包的源代码,免安装绿色版本,拖动jar包到exe小程序即可查看。程序猿必不可少的实用工具。

2014-08-20

MySql+Oracle数据库Java驱动jar包

MySql+Oracle数据库Java驱动jar包mysql-connector-java-5.0.8-bin.jar oracle14.jar

2014-08-20

Resteasy JAX-RS 3.0.6-all.zip最新官方zip包

Resteasy JAX-RS 3.0.6-all.zip Resteasy JAX-RS最新官方zip包 包含文档资源包 webservice Restful 包含文档资源包

2013-12-26

c++课程设计报告 模拟计算器程序

一、实验题目: 设计一个程序来模拟一个简单的手持计算器。程序支持算术运算+、-、*、/、=、以及C(清除)、A(全清除)操作。 基本要求 程序运行时,显示一个窗口,等待用户输入,用户可以从键盘输入要计算的表达式,输入的表达式显示在窗口中,用户键入’=’ 符号后,窗口显示出结果。(不用考虑运算符的优先级) 测试数据 程序输入不少于5种不同的表达式进行测试 二、实验时间、地点: 2011-5-30~ 2011-6-3、信工楼302

2012-10-13

数据库课程设计实验报告 人事管理

目 录 一、 设计并开发人事管理系统 ………………………… 1 二、 需求分析 …………………………………………… 2 三、 概念设计 …………………………………………… 4 四、 逻辑设计 …………………………………………… 6 五、 具体设计…………………………………………… 8 六、 程序使用说明……………………………………… 15 七、 小组分工及设计体会……………………………… 20

2012-10-13

tomacat-6.0.35

Administration Status Tomcat Manager Documentation Release Notes Change Log Tomcat Documentation Tomcat Online Home Page FAQ Bug Database Open Bugs Users Mailing List Developers Mailing List IRC Miscellaneous Servlets Examples JSP Examples Sun's Java Server Pages Site Sun's Servlet Site If you're seeing this page via a web browser, it means you've setup Tomcat successfully. Congratulations! As you may have guessed by now, this is the default Tomcat home page. It can be found on the local filesystem at: $CATALINA_HOME/webapps/ROOT/index.html where "$CATALINA_HOME" is the root of the Tomcat installation directory. If you're seeing this page, and you don't think you should be, then you're either a user who has arrived at new installation of Tomcat, or you're an administrator who hasn't got his/her setup quite right. Providing the latter is the case, please refer to the Tomcat Documentation for more detailed setup and administration information than is found in the INSTALL file.

2012-10-13

C流程图生成器

C C++ 流程图 生成器 ------------------------------------ AutoFlowchart Version 2.4.3 ------------------------------------ what's is AutoFlowchart? -------------------------------------------------------------------- AutoFlowchart, the Professional sourcecode flowcharting tool. AutoFlowchart is a excellent tool to generate flowchart from sourcecode.Its flowchart can expand and shrink. and you can pre-define the the width , height,Horizontal spacing and vertical spacing. Move and zoom is also very easy. It can export the flowchart as a Microsoft Visio/Word file or a bitmap file. It can help programmers understand, document and visualize source code. It supports C,C++,VC++(Visual C++ .NET),Delphi(Object Pascal). In the future,It will support more languages. You can use it on Windows 9X/NT/me/XP. You can trial it for 50 times. Registration fee is $129.

2012-10-13

宝石迷阵(android源码)

android 游戏源码,宝石迷阵。 package wealk.android.jewels; import java.io.IOException; import java.util.ArrayList; import java.util.HashMap; import javax.microedition.khronos.opengles.GL10; import org.anddev.andengine.audio.sound.Sound; import org.anddev.andengine.audio.sound.SoundFactory; import org.anddev.andengine.engine.Engine; import org.anddev.andengine.engine.camera.Camera; import org.anddev.andengine.engine.handler.IUpdateHandler; import org.anddev.andengine.engine.handler.timer.ITimerCallback; import org.anddev.andengine.engine.handler.timer.TimerHandler; import org.anddev.andengine.engine.options.EngineOptions; import org.anddev.andengine.engine.options.EngineOptions.ScreenOrientation; import org.anddev.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy; import org.anddev.andengine.entity.scene.Scene; import org.anddev.andengine.entity.scene.Scene.IOnSceneTouchListener; import org.anddev.andengine.entity.shape.modifier.AlphaModifier; import org.anddev.andengine.entity.shape.modifier.LoopShapeModifier; import org.anddev.andengine.entity.shape.modifier.RotationModifier; import org.anddev.andengine.entity.shape.modifier.ScaleModifier; import org.anddev.andengine.entity.shape.modifier.SequenceShapeModifier; import org.anddev.andengine.entity.sprite.Sprite; import org.anddev.andengine.entity.text.ChangeableText; import org.anddev.andengine.entity.text.Text; import org.anddev.andengine.input.touch.TouchEvent; import org.anddev.andengine.opengl.font.Font; import org.anddev.andengine.opengl.font.FontFactory; import org.anddev.andengine.opengl.texture.Texture; import org.anddev.andengine.opengl.texture.TextureOptions; import org.anddev.andengine.opengl.texture.region.TextureRegion; import org.anddev.andengine.opengl.texture.region.TextureRegionFactory; import org.anddev.andengine.ui.activity.BaseGameActivity; import org.anddev.andengine.util.Debug; import org.anddev.andengine.util.HorizontalAlign; import org.anddev.andengine.util.MathUtils; import wealk.android.jewels.constants.IConstants; import wealk.android.jewels.entity.BackgroundCell; import wealk.android.jewels.entity.BorderSprite; import wealk.android.jewels.entity.JewelSprite; import android.app.AlertDialog; import android.app.Dialog; import android.content.DialogInterface; import android.content.Intent; import android.graphics.Color; import android.graphics.Typeface; import android.os.Handler; import android.os.Message; import android.view.KeyEvent; import android.view.LayoutInflater; import android.view.MotionEvent; import android.view.View; import android.view.View.OnClickListener; import android.widget.EditText; import android.widget.Toast; /** * @author Qingfeng * @time 2010-11-03 ~ 2010 */ public class Jewels extends BaseGameActivity implements IOnSceneTouchListener, IConstants { // =========================================================== // Constants // =========================================================== /**灞忓箷灏哄**/ private static final int CAMERA_WIDTH = 320; private static final int CAMERA_HEIGHT = 480; /**鍦烘櫙鍒嗗眰**/ private static final int LAYER_BACKGROUND = 0; private static final int LAYER_BG_CELL = LAYER_BACKGROUND + 1; private static final int LAYER_JEWELS = LAYER_BG_CELL + 1; private static final int LAYER_SCORE = LAYER_JEWELS + 1; // =========================================================== // Fields // =========================================================== private Camera mCamera;//闀滃ご protected Scene mMainScene;//涓诲満鏅� /**娓告垙妯″紡**/ private String mGameModel; /**娓告垙鐘舵�**/ private boolean mGameRunning;//娓告垙鐨勬�寮�叧(鍙鐞嗘潵鐢点�浠诲姟鍒囨崲绛� private boolean mIsSwaping;//浜ゆ崲鐘舵� private final int MOVE_UP = 1;//涓婄Щ private final int MOVE_DOWN = 2;//涓嬬Щ private final int MOVE_LEFT = 3;//宸︾Щ private final int MOVE_RIGHT = 4;//鍙崇Щ private final int FALL = 5;//涓嬭惤 private final int DEAD = 6;//姝诲眬 private final int CHECK = 0;//鎵ц妫�祴 private int STATE = CHECK;//涓�紑濮嬪氨妫�祴锛屾病鏈夌Щ鍔ㄥ懡浠ょ

2012-10-12

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