转载自:http://blog.csdn.net/wilmer_wu/article/details/6974481
一、像素点颜色取样(代码参考国外一篇文章,在最后列出),取出图片、view的某个像素;
- (UIColor*) getPixelColorAtLocation:(CGPoint)point {
UIColor* color = nil;
// get the image
CGImageRef inImage = self.image.CGImage;
// Create off screen bitmap context to draw the image into. Format ARGB is 4 bytes for each pixel: Alpa, Red, Green, Blue
CGContextRef cgctx = [self createARGBBitmapContextFromImage:inImage];
if (cgctx == NULL) { return nil; /* error */ }
size_t w = CGImageGetWidth(inImage);
size_t h = CGImageGetHeight(inImage);
CGRect rect = {{0,0},{w,h}};
// Draw the image to the bitmap context. Once we draw, the memory
// allocated for the context for rendering will then contain the
// raw image data in the specified color space.
CGContextDrawImage(cgctx, rect, inImage);
// Now we can get a pointer to the image data associated with the bitmap
// context.
unsigned char* data = CGBitmapContextGetData (cgctx);
if (data != NULL) {
//offset locates the pixel in the data from x,y.
//4 for 4 bytes of data per pixel, w is width of one row of data.
@try {
int offset = 4*((w*round(point.y))+round(point.x));
NSLog(@"offset: %d", offset);
int alpha = data[offset];
int red = data[offset+1];
int green = data[offset+2];
int blue = data[offset+3];
NSLog(@"offset: %i colors: RGB A %i %i %i %i",offset,red,green,blue,alpha);
color = [UIColor colorWithRed:(red/255.0f) green:(green/255.0f) blue:(blue/255.0f) alpha:(alpha/255.0f)];
}
@catch (NSException * e) {
NSLog(@"%@",[e reason]);
}
@finally {
}
}
// When finished, release the context
CGContextRelease(cgctx);
// Free image data memory for the context
if (data) { free(data); }
return color;
}
- (CGContextRef)createARGBBitmapContextFromImage:(CGImageRef) inImage {
CGContextRef context = NULL;
CGColorSpaceRef colorSpace;
void * bitmapData;
int bitmapByteCount;
int bitmapBytesPerRow;
// Get image width, height. We'll use the entire image.
size_t pixelsWide = CGImageGetWidth(inImage);
size_t pixelsHigh = CGImageGetHeight(inImage);
// Declare the number of bytes per row. Each pixel in the bitmap in this
// example is represented by 4 bytes; 8 bits each of red, green, blue, and
// alpha.
bitmapBytesPerRow = (pixelsWide * 4);
bitmapByteCount = (bitmapBytesPerRow * pixelsHigh);
// Use the generic RGB color space.
colorSpace = CGColorSpaceCreateDeviceRGB();
if (colorSpace == NULL) {
fprintf(stderr, "Error allocating color space\n");
return NULL;
}
// Allocate memory for image data. This is the destination in memory
// where any drawing to the bitmap context will be rendered.
bitmapData = malloc( bitmapByteCount );
if (bitmapData == NULL) {
fprintf (stderr, "Memory not allocated!");
CGColorSpaceRelease( colorSpace );
return NULL;
}
// Create the bitmap context. We want pre-multiplied ARGB, 8-bits
// per component. Regardless of what the source image format is
// (CMYK, Grayscale, and so on) it will be converted over to the format
// specified here by CGBitmapContextCreate.
context = CGBitmapContextCreate (bitmapData,
pixelsWide,
pixelsHigh,
8, // bits per component
bitmapBytesPerRow,
colorSpace,
kCGImageAlphaPremultipliedFirst);
if (context == NULL) {
free (bitmapData);
fprintf (stderr, "Context not created!");
}
// Make sure and release colorspace before returning
CGColorSpaceRelease( colorSpace );
return context;
}
二、颜色匹配计算
一是精确的匹配,通过生成两个CGColor,利用CGColorEqualToColor函数进行对比即可,如下:
//生成采样对照颜色(黑色)
UIColor* sampleColor = [UIColor colorWithRed:(0/255.0f) green:(0/255.0f)
blue:(0/255.0f) alpha:(255/255.0f)];
//比较
if (CGColorEqualToColor(detectedColor.CGColor, sampleColor.CGColor)) {
//处理
}
二是模糊的匹配,在RGB色彩空间下, 每个像素点的颜色有四个通道(R, G, B, Alpha),比较
两个颜色是否一致的方法,可以通过比较其向量的方式来进行,如下:
//获取颜色分量
const CGFloat* components = CGColorGetComponents(detectedColor.CGColor);
CGFloat Red, Green, Blue, Alpha;
Alpha = components[0];
Red = components[0+1];
....
//向量比较
float difference = pow( pow((red1 - red2), 2) + pow((green1 - green2), 2) +
pow((blue1 - blue2), 2), 0.5 );
至于阀值的设定,就需要大家根据实际情况来调整了,一般可设置为85,如果严格一点,则小一点;宽松一点,则可以设大一点。
参考文章:http://www.markj.net/iphone-uiimage-pixel-color/