C# Winform中制作精美控件(2)

仓库温度监控系统重有个控件,就是温度监控,还是比较精美的,那么我们来看看制作的要点有哪些。

前面我们讨论过布局和圆角按钮。这节主要关注温度计控件

1. 布局: 两个Panel将界面分位上下两个部分,Dock.Top  Dock.Fill分别设置给他们。

2.  温度按钮采用的有自定义的圆角按钮

3. 温度计控件

从设置部分,我们可以看到最重要的几个属性是:

Value=10

MaxValue=50    

MercuryColor 水银颜色

GlassTubeColor 玻璃管颜色

// 
// uTemperValue
// 
this.uTemperValue.BMaxValue = new decimal(new int[] {
30,
0,
0,
0});
this.uTemperValue.BMinValue = new decimal(new int[] {
0,
0,
0,
0});
this.uTemperValue.Font = new System.Drawing.Font("宋体", 6.6F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
this.uTemperValue.ForeColor = System.Drawing.Color.White;
this.uTemperValue.GlassTubeColor = System.Drawing.Color.FromArgb(((int)(((byte)(211)))), ((int)(((byte)(211)))), ((int)(((byte)(211)))));
this.uTemperValue.LeftTemperatureUnit = STMS.STMSApp.UControls.UThermometer.TemperatureUnit.C;
this.uTemperValue.Location = new System.Drawing.Point(254, 6);
this.uTemperValue.MaxValue = new decimal(new int[] {
50,
0,
0,
0});
this.uTemperValue.MercuryColor = System.Drawing.Color.FromArgb(((int)(((byte)(255)))), ((int)(((byte)(77)))), ((int)(((byte)(59)))));
this.uTemperValue.MinValue = new decimal(new int[] {
0,
0,
0,
0});
this.uTemperValue.Name = "uTemperValue";
this.uTemperValue.Size = new System.Drawing.Size(79, 150);
this.uTemperValue.SpCount = 5;
this.uTemperValue.TabIndex = 3;
this.uTemperValue.Value = new decimal(new int[] {
10,
0,
0,
0});
this.uTemperValue.ValueColor = System.Drawing.Color.White;
this.uTemperValue.ValueFont = new System.Drawing.Font("宋体", 7.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
// 
// SRTemperLight
// 
this.SRTemperLight.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(137)))), ((int)(((byte)(201)))), ((int)(((byte)(151)))));
this.SRTemperLight.Location = new System.Drawing.Point(110, 117);
this.SRTemperLight.Name = "SRTemperLight";
this.SRTemperLight.Size = new System.Drawing.Size(20, 20);
this.SRTemperLight.TabIndex = 2;

4. 温度计控件源码

public partial class UThermometer : UserControl
{
    public UThermometer()
    {
        InitializeComponent();
        this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
        this.SetStyle(ControlStyles.DoubleBuffer, true);
        this.SetStyle(ControlStyles.ResizeRedraw, true);
        this.SetStyle(ControlStyles.Selectable, true);
        this.SetStyle(ControlStyles.SupportsTransparentBackColor, true);
        this.SetStyle(ControlStyles.UserPaint, true);
        this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
        this.Size = new Size(60, 200);
    }

    private Color glassTubeColor = Color.FromArgb(211, 211, 211);
    [Description("玻璃管颜色"), Category("自定义")]
    public Color GlassTubeColor
    {
        get { return glassTubeColor; }
        set
        {
            glassTubeColor = value;
            Refresh();
        }
    }

    private Color mercuryColor = Color.FromArgb(255, 77, 59);
    [Description("水银颜色"), Category("自定义")]
    public Color MercuryColor
    {
        get { return mercuryColor; }
        set
        {
            mercuryColor = value;
            Refresh();
        }
    }

    private decimal minValue = 0;
    [Description("最小值"), Category("自定义")]
    public decimal MinValue
    {
        get { return minValue; }
        set
        {
            minValue = value;
            Refresh();
        }
    }

    private decimal maxValue = 50;
    [Description("最大值"), Category("自定义")]
    public decimal MaxValue
    {
        get { return maxValue; }
        set
        {
            maxValue = value;
            Refresh();
        }
    }

    private decimal mValue = 10;
    [Description("刻度值"), Category("自定义")]
    public decimal Value
    {
        get { return mValue; }
        set
        {
            mValue = value;
            Refresh();
        }
    }

    private int spCount = 6;
    [Description("分隔份数"), Category("自定义")]
    public int SpCount
    {
        get { return spCount; }
        set
        {
            if (value <= 0)
                return;
            spCount = value;
            Refresh();
        }
    }
    [Description("获取或设置控件显示的文字的字体"), Category("自定义")]
    public override Font Font
    {
        get
        {
            return base.Font;
        }
        set
        {
            base.Font = value;
            Refresh();
        }
    }

    [Description("获取或设置控件的文字及刻度颜色"), Category("自定义")]
    public override System.Drawing.Color ForeColor
    {
        get
        {
            return base.ForeColor;
        }
        set
        {
            base.ForeColor = value;
            Refresh();
        }
    }

    private Color valueColor = Color.White;
    [Description("温度值的文本颜色"), Category("自定义")]
    public Color ValueColor
    {
        get
        {
            return valueColor;
        }
        set
        {
            valueColor = value;
            Refresh();
        }
    }

    private Font valueFont = new Font("宋体", 10);
    public Font ValueFont
    {
        get
        {
            return valueFont;
        }
        set
        {
            valueFont = value;
            Refresh();
        }
    }




    private TemperatureUnit leftTemperatureUnit = TemperatureUnit.C;
    [Description("左侧刻度单位,不可为none"), Category("自定义")]
    public TemperatureUnit LeftTemperatureUnit
    {
        get { return leftTemperatureUnit; }
        set
        {
            if (value == TemperatureUnit.None)
                return;
            leftTemperatureUnit = value;
            Refresh();
        }
    }

    /// <summary>
    /// 高温线的温度值
    /// </summary>
    public decimal bMaxValue;
    public decimal BMaxValue
    {
        get { return bMaxValue; }
        set
        {
            bMaxValue = value;
            Refresh();
        }
    }

    /// <summary>
    ///低温线的温度值
    /// </summary>
    public decimal bMinValue;
    public decimal BMinValue
    {
        get { return bMinValue; }
        set
        {
            bMinValue = value;
            Refresh();
        }
    }

    Rectangle m_rectWorking; //工作区
    Rectangle m_rectLeft;//刻度区域

    /// <summary>
    /// 温度计单位
    /// </summary>
    public enum TemperatureUnit
    {
        /// <summary>
        /// 不显示
        /// </summary>
        None,
        /// <summary>
        /// 摄氏度
        /// </summary>
        C,
        /// <summary>
        /// 华氏度
        /// </summary>
        F,
        /// <summary>
        /// 开氏度
        /// </summary>
        K,
        /// <summary>
        /// 兰氏度
        /// </summary>
        R,
        /// <summary>
        /// 列氏度
        /// </summary>
        Re
    }

    private void UThermometer_SizeChanged(object sender, EventArgs e)
    {
        m_rectWorking = new Rectangle(this.Width / 2 - this.Width / 8, this.Width / 4, this.Width / 4, this.Height - this.Width / 2);
        m_rectLeft = new Rectangle(this.Width / 2 - this.Width / 8, m_rectWorking.Top + m_rectWorking.Width / 2, (this.Width - this.Width / 4) / 2 - 2, m_rectWorking.Height - m_rectWorking.Width * 2);
    }

    /// <summary>
    /// 画温度计
    /// </summary>
    /// <param name="e"></param>
    protected override void OnPaint(PaintEventArgs e)
    {
        base.OnPaint(e);
        var g = e.Graphics;
        g.SmoothingMode = SmoothingMode.HighQuality;
        //玻璃管
        GraphicsPath path = new GraphicsPath();
        path.AddLine(m_rectWorking.Left, m_rectWorking.Bottom, m_rectWorking.Left, m_rectWorking.Top + m_rectWorking.Width / 2);
        path.AddArc(new Rectangle(m_rectWorking.Left, m_rectWorking.Top, m_rectWorking.Width, m_rectWorking.Width), 180, 180);
        path.AddLine(m_rectWorking.Right, m_rectWorking.Top + m_rectWorking.Width / 2, m_rectWorking.Right, m_rectWorking.Bottom);
        path.CloseAllFigures();
        g.FillPath(new SolidBrush(glassTubeColor), path);
        //底部
        var rectDi = new Rectangle(this.Width / 2 - m_rectWorking.Width, m_rectWorking.Bottom - m_rectWorking.Width - 2, m_rectWorking.Width * 2, m_rectWorking.Width * 2);
        g.FillEllipse(new SolidBrush(glassTubeColor), rectDi);
        g.FillEllipse(new SolidBrush(mercuryColor), new Rectangle(rectDi.Left + 4, rectDi.Top + 4, rectDi.Width - 8, rectDi.Height - 8));

        //值
        float fltHeightValue = (float)(Value / (maxValue - minValue) * m_rectLeft.Height);
        RectangleF rectValue = new RectangleF(m_rectWorking.Left + 4, m_rectLeft.Top + (m_rectLeft.Height - fltHeightValue), m_rectWorking.Width - 8, fltHeightValue + (m_rectWorking.Height - m_rectWorking.Width / 2 - m_rectLeft.Height));
        g.FillRectangle(new SolidBrush(mercuryColor), rectValue);
        //
        //刻度
        decimal decSplit = (maxValue - minValue) / spCount;
        decimal decSplitHeight = m_rectLeft.Height / spCount;
        for (int i = 0; i <= spCount; i++)
        {
            g.DrawLine(new Pen(new SolidBrush(ForeColor), 1), new PointF(m_rectLeft.Left + 1, (float)(m_rectLeft.Bottom - decSplitHeight * i)), new PointF(m_rectLeft.Left + 8, (float)(m_rectLeft.Bottom - decSplitHeight * i)));

            var valueLeft = (minValue + decSplit * i).ToString("0.#");
            var sizeLeft = g.MeasureString(valueLeft, Font);
            g.DrawString(valueLeft, Font, new SolidBrush(ForeColor), new PointF(m_rectLeft.Left - sizeLeft.Width-2, m_rectLeft.Bottom - (float)decSplitHeight * i - 5));
            if (i != spCount)
            {
                if (decSplitHeight > 40)
                {
                    var decSp1 = decSplitHeight / 10;
                    for (int j = 1; j < 10; j++)
                    {
                        if (j == 5)
                        {
                            g.DrawLine(new Pen(new SolidBrush(ForeColor), 1), new PointF(m_rectLeft.Left + 1, (m_rectLeft.Bottom - (float)decSplitHeight * i - ((float)decSp1 * j))), new PointF(m_rectLeft.Left + 8, (m_rectLeft.Bottom - (float)decSplitHeight * i - ((float)decSp1 * j))));

                        }
                        else
                        {
                            g.DrawLine(new Pen(new SolidBrush(ForeColor), 1), new PointF(m_rectLeft.Left + 1, (m_rectLeft.Bottom - (float)decSplitHeight * i - ((float)decSp1 * j))), new PointF(m_rectLeft.Left + 5, (m_rectLeft.Bottom - (float)decSplitHeight * i - ((float)decSp1 * j))));

                        }
                    }
                }
                else if (decSplitHeight > 10)
                {
                    g.DrawLine(new Pen(new SolidBrush(ForeColor), 1), new PointF(m_rectLeft.Left + 1, (m_rectLeft.Bottom - (float)decSplitHeight * i - (float)decSplitHeight / 2)), new PointF(m_rectLeft.Left + 5, (m_rectLeft.Bottom - (float)decSplitHeight * i - (float)decSplitHeight / 2)));

                }
            }
        }

        //单位
        string strLeftUnit = GetUnitChar(leftTemperatureUnit);
        g.DrawString(strLeftUnit, Font, new SolidBrush(ForeColor), new PointF(m_rectLeft.Left + 2, 5));

        float bmaxValue = (float)(BMaxValue / (maxValue - minValue) * m_rectLeft.Height);
        float bminValue = (float)(BMinValue / (maxValue - minValue) * m_rectLeft.Height);

        //低温线
        g.DrawLine(new Pen(new SolidBrush(Color.Blue), 1), m_rectWorking.Left + 2, m_rectLeft.Top + (m_rectLeft.Height - bminValue), m_rectWorking.Left + m_rectWorking.Width, m_rectLeft.Top + (m_rectLeft.Height - bminValue));
        //高温线
        g.DrawLine(new Pen(new SolidBrush(Color.Orange), 1), m_rectWorking.Left + 2, m_rectLeft.Top + (m_rectLeft.Height - bmaxValue), m_rectWorking.Left + m_rectWorking.Width, m_rectLeft.Top + (m_rectLeft.Height - bmaxValue));

        var sizeValue = g.MeasureString(mValue.ToString("0.##"), ValueFont);

        g.DrawString(mValue.ToString("0.##"), ValueFont, new SolidBrush(ValueColor), new PointF(rectDi.Left + (rectDi.Width - sizeValue.Width) / 2, rectDi.Top + (rectDi.Height - sizeValue.Height) / 2 + 1));

    }

    private string GetUnitChar(TemperatureUnit unit)
    {
        string strUnit = "℃";
        switch (unit)
        {
            case TemperatureUnit.C:
                strUnit = "℃";
                break;
            case TemperatureUnit.F:
                strUnit = "℉";
                break;
            case TemperatureUnit.K:
                strUnit = "K";
                break;
            case TemperatureUnit.R:
                strUnit = "°R";
                break;
            case TemperatureUnit.Re:
                strUnit = "°Re";
                break;
        }
        return strUnit;
    }
}

partial class UThermometer
{
    /// <summary> 
    /// 必需的设计器变量。
    /// </summary>
    private System.ComponentModel.IContainer components = null;

    /// <summary> 
    /// 清理所有正在使用的资源。
    /// </summary>
    /// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
    protected override void Dispose(bool disposing)
    {
        if (disposing && (components != null))
        {
            components.Dispose();
        }
        base.Dispose(disposing);
    }

    #region 组件设计器生成的代码

    /// <summary> 
    /// 设计器支持所需的方法 - 不要修改
    /// 使用代码编辑器修改此方法的内容。
    /// </summary>
    private void InitializeComponent()
    {
        this.SuspendLayout();
        // 
        // UThermometer
        // 
        this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 15F);
        this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
        this.Name = "UThermometer";
        this.Size = new System.Drawing.Size(67, 230);
        this.SizeChanged += new System.EventHandler(this.UThermometer_SizeChanged);
        this.ResumeLayout(false);

    }

    #endregion
}

  • 8
    点赞
  • 5
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值