今天在看MSDN 库源代码时发现了一个类
LazyInitializer.EnsureInitialized并行计算时用到的.
MSdn代码
// Used to hold any exceptions encountered during action processing
ConcurrentQueue<Exception> exceptionQ = null; // will be lazily initialized if necessary
// This is more efficient for a large number of actions, or for enforcing MaxDegreeOfParallelism.
try
{
// Launch a self-replicating task to handle the execution of all actions.
// The use of a self-replicating task allows us to use as many cores
// as are available, and no more. The exception to this rule is
// that, in the case of a blocked action, the ThreadPool may inject
// extra threads, which means extra tasks can run.
int actionIndex = 0;
ParallelForReplicatingTask rootTask = new ParallelForReplicatingTask(parallelOptions, delegate
{
// Each for-task will pull an action at a time from the list
int myIndex = Interlocked.Increment(ref actionIndex); // = index to use + 1
while (myIndex <= actionsCopy.Length)
{
// Catch and store any exceptions. If we don't catch them, the self-replicating
// task will exit, and that may cause other SR-tasks to exit.
// And (absent cancellation) we want all actions to execute.
try
{
actionsCopy[myIndex - 1]();
}
catch (Exception e)
{
<span style="color:#ff0000;"> LazyInitializer.EnsureInitialized<ConcurrentQueue<Exception>>(ref exceptionQ, () => { return new ConcurrentQueue<Exception>(); });
exceptionQ.Enqueue(e);</span>
}
// Check for cancellation. If it is encountered, then exit the delegate.
if (parallelOptions.CancellationToken.IsCancellationRequested)
throw new OperationCanceledException(parallelOptions.CancellationToken);
// You're still in the game. Grab your next action index.
myIndex = Interlocked.Increment(ref actionIndex);
}
}, TaskCreationOptions.None, InternalTaskOptions.SelfReplicating);
rootTask.RunSynchronously(parallelOptions.EffectiveTaskScheduler);
rootTask.Wait();
}
catch (Exception e)
{
LazyInitializer.EnsureInitialized<ConcurrentQueue<Exception>>(ref exceptionQ, () => { return new ConcurrentQueue<Exception>(); });
// Since we're consuming all action exceptions, there are very few reasons that
// we would see an exception here. Two that come to mind:
// (1) An OCE thrown by one or more actions (AggregateException thrown)
// (2) An exception thrown from the ParallelForReplicatingTask constructor
// (regular exception thrown).
// We'll need to cover them both.
AggregateException ae = e as AggregateException;
if (ae != null)
{
// Strip off outer container of an AggregateException, because downstream
// logic needs OCEs to be at the top level.
foreach (Exception exc in ae.InnerExceptions) exceptionQ.Enqueue(exc);
}
else
{
exceptionQ.Enqueue(e);
}
}
// If we have encountered any exceptions, then throw.
if ((exceptionQ != null) && (exceptionQ.Count > 0))
{
ThrowIfReducableToSingleOCE(exceptionQ, parallelOptions.CancellationToken);
throw new AggregateException(exceptionQ);
}
下以内容为转载内容以方便更好理解上面的内容.
LazyInitializer.EnsureInitialized是frameworks4.0引入的新东西,实现对属性延时初始化的功能,它作用在System.Threading命名空间下,所以,它与多线程有着密切的关系,即当多人同步使用这个方法时,对存储的对象有着某种作用,这是msdn的相关说明:
这个方法可以用于多个执行者初始化Target目录对象。
在多个执行者同时存取这个方法的情况下,可能会建立多个T执行个体,但只有一个执行个体会存储至target。在些类情况下,这个方法将不会放置未储存的对象。如果这类对象必须被放置,则由呼叫端判断未使的对象,然后再对物件进行适当的放置。
对于概念不清楚的同步,没有关系,看下面的例子如完全明白了,呵呵
下面的实例介绍了对属性的两个初始化,并进行比较,延时初始化的好处,即在对象使用时再去初始化它,当一个方法体中,如果一个对象初始化了一次,不要再进行重复的初始化工作。
代码1,展现了性能不好的情况
代码2,展现了优化的情况
代码3,微软为了我们进行了封装,在多线程中表现更好
代码1:
class TestLazyInitializer1
{
public People People
{
get
{
return new People();
}
}
public void Print1()
{
Console.WriteLine(People.Name);
}
public void Print2()
{
Console.WriteLine(People.Name);
}
}
代码2:
class TestLazyInitializer2
{
People _people;
public People People
{
get
{
return _people == null
? (_people = new People())
: _people;
}
}
public void Print1()
{
Console.WriteLine(People.Name);
}
public void Print2()
{
Console.WriteLine(People.Name);
}
}
代码3
class TestLazyInitializer
{
private People _people;
/// <summary>
/// 延时初始化指定属性
/// </summary>
public People People
{
get
{
return LazyInitializer.EnsureInitialized(
ref _people, () =>
{
return new People();
});
}
}
public void Print1()
{
Console.WriteLine(People.Name);
}
public void Print2()
{
Console.WriteLine(People.Name);
}
}
而它们运行的结果,我们可想而知了,当一个类中多次使用同一个对象时,性能不好的,返回的Name(当前时间),肯定是不同的,而性能好的,只初始化一次的,返回的Name(当前时间)肯定是一个值,呵呵。