命名管道

MSDN里面三种命名管道服务器

多线程命名管道服务器 Multithreaded Pipe Server
#include <windows.h> 
#include <stdio.h> 
#include <tchar.h>
#include <strsafe.h>

#define BUFSIZE 4096
 
DWORD WINAPI InstanceThread(LPVOID); 
VOID GetAnswerToRequest(LPTSTR, LPTSTR, LPDWORD); 
 
int _tmain(VOID) 
{ 
   BOOL fConnected; 
   DWORD dwThreadId; 
   HANDLE hPipe, hThread; 
   LPTSTR lpszPipename = TEXT("\\\\.\\pipe\\mynamedpipe"); 
 
// The main loop creates an instance of the named pipe and 
// then waits for a client to connect to it. When the client 
// connects, a thread is created to handle communications 
// with that client, and the loop is repeated. 
 
   for (;;) 
   { 
      hPipe = CreateNamedPipe( 
          lpszPipename,             // pipe name 
          PIPE_ACCESS_DUPLEX,       // read/write access 
          PIPE_TYPE_MESSAGE |       // message type pipe 
          PIPE_READMODE_MESSAGE |   // message-read mode 
          PIPE_WAIT,                // blocking mode 
          PIPE_UNLIMITED_INSTANCES, // max. instances  
          BUFSIZE,                  // output buffer size 
          BUFSIZE,                  // input buffer size 
          0,                        // client time-out 
          NULL);                    // default security attribute 

      if (hPipe == INVALID_HANDLE_VALUE) 
      {
          printf("CreatePipe failed"); 
          return 0;
      }
 
      // Wait for the client to connect; if it succeeds, 
      // the function returns a nonzero value. If the function
      // returns zero, GetLastError returns ERROR_PIPE_CONNECTED. 
 
      fConnected = ConnectNamedPipe(hPipe, NULL) ? 
         TRUE : (GetLastError() == ERROR_PIPE_CONNECTED); 
 
      if (fConnected) 
      { 
      // Create a thread for this client. 
         hThread = CreateThread( 
            NULL,              // no security attribute 
            0,                 // default stack size 
            InstanceThread,    // thread proc
            (LPVOID) hPipe,    // thread parameter 
            0,                 // not suspended 
            &dwThreadId);      // returns thread ID 

         if (hThread == NULL) 
         {
            printf("CreateThread failed"); 
            return 0;
         }
         else CloseHandle(hThread); 
       } 
      else 
        // The client could not connect, so close the pipe. 
         CloseHandle(hPipe); 
   } 
   return 1; 
} 
 
DWORD WINAPI InstanceThread(LPVOID lpvParam) 
{ 
   TCHAR chRequest[BUFSIZE]; 
   TCHAR chReply[BUFSIZE]; 
   DWORD cbBytesRead, cbReplyBytes, cbWritten; 
   BOOL fSuccess; 
   HANDLE hPipe; 
 
// The thread's parameter is a handle to a pipe instance. 
 
   hPipe = (HANDLE) lpvParam; 
 
   while (1) 
   { 
   // Read client requests from the pipe. 
      fSuccess = ReadFile( 
         hPipe,        // handle to pipe 
         chRequest,    // buffer to receive data 
         BUFSIZE*sizeof(TCHAR), // size of buffer 
         &cbBytesRead, // number of bytes read 
         NULL);        // not overlapped I/O 

      if (! fSuccess || cbBytesRead == 0) 
         break; 
      GetAnswerToRequest(chRequest, chReply, &cbReplyBytes); 
 
   // Write the reply to the pipe. 
      fSuccess = WriteFile( 
         hPipe,        // handle to pipe 
         chReply,      // buffer to write from 
         cbReplyBytes, // number of bytes to write 
         &cbWritten,   // number of bytes written 
         NULL);        // not overlapped I/O 

      if (! fSuccess || cbReplyBytes != cbWritten) break; 
  } 
 
// Flush the pipe to allow the client to read the pipe's contents 
// before disconnecting. Then disconnect the pipe, and close the 
// handle to this pipe instance. 
 
   FlushFileBuffers(hPipe); 
   DisconnectNamedPipe(hPipe); 
   CloseHandle(hPipe); 

   return 1;
}

VOID GetAnswerToRequest(LPTSTR chRequest, 
   LPTSTR chReply, LPDWORD pchBytes)
{
   _tprintf( TEXT("%s\n"), chRequest );
   StringCchCopy( chReply, BUFSIZE, TEXT("Default answer from server") );
   *pchBytes = (lstrlen(chReply)+1)*sizeof(TCHAR);
}


重叠IO命名管道服务器 Named Pipe Server Using Overlapped I/O

#include <windows.h> 
#include <stdio.h>
#include <tchar.h>
#include <strsafe.h>
 
#define CONNECTING_STATE 0 
#define READING_STATE 1 
#define WRITING_STATE 2 
#define INSTANCES 4 
#define PIPE_TIMEOUT 5000
#define BUFSIZE 4096
 
typedef struct 
{ 
   OVERLAPPED oOverlap; 
   HANDLE hPipeInst; 
   TCHAR chRequest[BUFSIZE]; 
   DWORD cbRead;
   TCHAR chReply[BUFSIZE];
   DWORD cbToWrite; 
   DWORD dwState; 
   BOOL fPendingIO; 
} PIPEINST, *LPPIPEINST; 
 
 
VOID DisconnectAndReconnect(DWORD); 
BOOL ConnectToNewClient(HANDLE, LPOVERLAPPED); 
VOID GetAnswerToRequest(LPPIPEINST); 
 
PIPEINST Pipe[INSTANCES]; 
HANDLE hEvents[INSTANCES]; 
 
int _tmain(VOID) 
{ 
   DWORD i, dwWait, cbRet, dwErr; 
   BOOL fSuccess; 
   LPTSTR lpszPipename = TEXT("\\\\.\\pipe\\mynamedpipe"); 
 
// The initial loop creates several instances of a named pipe 
// along with an event object for each instance.  An 
// overlapped ConnectNamedPipe operation is started for 
// each instance. 
 
   for (i = 0; i < INSTANCES; i++) 
   { 
 
   // Create an event object for this instance. 
 
      hEvents[i] = CreateEvent( 
         NULL,    // default security attribute 
         TRUE,    // manual-reset event 
         TRUE,    // initial state = signaled 
         NULL);   // unnamed event object 

      if (hEvents[i] == NULL) 
      {
         printf("CreateEvent failed with %d.\n", GetLastError()); 
         return 0;
      }
 
      Pipe[i].oOverlap.hEvent = hEvents[i]; 
 
      Pipe[i].hPipeInst = CreateNamedPipe( 
         lpszPipename,            // pipe name 
         PIPE_ACCESS_DUPLEX |     // read/write access 
         FILE_FLAG_OVERLAPPED,    // overlapped mode 
         PIPE_TYPE_MESSAGE |      // message-type pipe 
         PIPE_READMODE_MESSAGE |  // message-read mode 
         PIPE_WAIT,               // blocking mode 
         INSTANCES,               // number of instances 
         BUFSIZE*sizeof(TCHAR),   // output buffer size 
         BUFSIZE*sizeof(TCHAR),   // input buffer size 
         PIPE_TIMEOUT,            // client time-out 
         NULL);                   // default security attributes 

      if (Pipe[i].hPipeInst == INVALID_HANDLE_VALUE) 
      {
         printf("CreateNamedPipe failed with %d.\n", GetLastError());
         return 0;
      }
 
   // Call the subroutine to connect to the new client
 
      Pipe[i].fPendingIO = ConnectToNewClient( 
         Pipe[i].hPipeInst, 
         &Pipe[i].oOverlap); 
 
      Pipe[i].dwState = Pipe[i].fPendingIO ? 
         CONNECTING_STATE : // still connecting 
         READING_STATE;     // ready to read 
   } 
 
   while (1) 
   { 
   // Wait for the event object to be signaled, indicating 
   // completion of an overlapped read, write, or 
   // connect operation. 
 
      dwWait = WaitForMultipleObjects( 
         INSTANCES,    // number of event objects 
         hEvents,      // array of event objects 
         FALSE,        // does not wait for all 
         INFINITE);    // waits indefinitely 
 
   // dwWait shows which pipe completed the operation. 
 
      i = dwWait - WAIT_OBJECT_0;  // determines which pipe 
      if (i < 0 || i > (INSTANCES - 1)) 
      {
         printf("Index out of range.\n"); 
         return 0;
      }
 
   // Get the result if the operation was pending. 
 
      if (Pipe[i].fPendingIO) 
      { 
         fSuccess = GetOverlappedResult( 
            Pipe[i].hPipeInst, // handle to pipe 
            &Pipe[i].oOverlap, // OVERLAPPED structure 
            &cbRet,            // bytes transferred 
            FALSE);            // do not wait 
 
         switch (Pipe[i].dwState) 
         { 
         // Pending connect operation 
            case CONNECTING_STATE: 
               if (! fSuccess) 
               {
                   printf("Error %d.\n", GetLastError()); 
                   return 0;
               }
               Pipe[i].dwState = READING_STATE; 
               break; 
 
         // Pending read operation 
            case READING_STATE: 
               if (! fSuccess || cbRet == 0) 
               { 
                  DisconnectAndReconnect(i); 
                  continue; 
               } 
               Pipe[i].dwState = WRITING_STATE; 
               break; 
 
         // Pending write operation 
            case WRITING_STATE: 
               if (! fSuccess || cbRet != Pipe[i].cbToWrite) 
               { 
                  DisconnectAndReconnect(i); 
                  continue; 
               } 
               Pipe[i].dwState = READING_STATE; 
               break; 
 
            default: 
            {
               printf("Invalid pipe state.\n"); 
               return 0;
            }
         }  
      } 
 
   // The pipe state determines which operation to do next. 
 
      switch (Pipe[i].dwState) 
      { 
      // READING_STATE: 
      // The pipe instance is connected to the client 
      // and is ready to read a request from the client. 
 
         case READING_STATE: 
            fSuccess = ReadFile( 
               Pipe[i].hPipeInst, 
               Pipe[i].chRequest, 
               BUFSIZE*sizeof(TCHAR), 
               &Pipe[i].cbRead, 
               &Pipe[i].oOverlap); 
 
         // The read operation completed successfully. 
 
            if (fSuccess && Pipe[i].cbRead != 0) 
            { 
               Pipe[i].fPendingIO = FALSE; 
               Pipe[i].dwState = WRITING_STATE; 
               continue; 
            } 
 
         // The read operation is still pending. 
 
            dwErr = GetLastError(); 
            if (! fSuccess && (dwErr == ERROR_IO_PENDING)) 
            { 
               Pipe[i].fPendingIO = TRUE; 
               continue; 
            } 
 
         // An error occurred; disconnect from the client. 
 
            DisconnectAndReconnect(i); 
            break; 
 
      // WRITING_STATE: 
      // The request was successfully read from the client. 
      // Get the reply data and write it to the client. 
 
         case WRITING_STATE: 
            GetAnswerToRequest(&Pipe[i]); 
 
            fSuccess = WriteFile( 
               Pipe[i].hPipeInst, 
               Pipe[i].chReply, 
               Pipe[i].cbToWrite, 
               &cbRet, 
               &Pipe[i].oOverlap); 
 
         // The write operation completed successfully. 
 
            if (fSuccess && cbRet == Pipe[i].cbToWrite) 
            { 
               Pipe[i].fPendingIO = FALSE; 
               Pipe[i].dwState = READING_STATE; 
               continue; 
            } 
 
         // The write operation is still pending. 
 
            dwErr = GetLastError(); 
            if (! fSuccess && (dwErr == ERROR_IO_PENDING)) 
            { 
               Pipe[i].fPendingIO = TRUE; 
               continue; 
            } 
 
         // An error occurred; disconnect from the client. 
 
            DisconnectAndReconnect(i); 
            break; 
 
         default: 
         {
            printf("Invalid pipe state.\n"); 
            return 0;
         }
      } 
  } 
 
  return 0; 
} 
 
 
// DisconnectAndReconnect(DWORD) 
// This function is called when an error occurs or when the client 
// closes its handle to the pipe. Disconnect from this client, then 
// call ConnectNamedPipe to wait for another client to connect. 
 
VOID DisconnectAndReconnect(DWORD i) 
{ 
// Disconnect the pipe instance. 
 
   if (! DisconnectNamedPipe(Pipe[i].hPipeInst) ) 
   {
      printf("DisconnectNamedPipe failed with %d.\n", GetLastError());
   }
 
// Call a subroutine to connect to the new client. 
 
   Pipe[i].fPendingIO = ConnectToNewClient( 
      Pipe[i].hPipeInst, 
      &Pipe[i].oOverlap); 
 
   Pipe[i].dwState = Pipe[i].fPendingIO ? 
      CONNECTING_STATE : // still connecting 
      READING_STATE;     // ready to read 
} 
 
// ConnectToNewClient(HANDLE, LPOVERLAPPED) 
// This function is called to start an overlapped connect operation. 
// It returns TRUE if an operation is pending or FALSE if the 
// connection has been completed. 
 
BOOL ConnectToNewClient(HANDLE hPipe, LPOVERLAPPED lpo) 
{ 
   BOOL fConnected, fPendingIO = FALSE; 
 
// Start an overlapped connection for this pipe instance. 
   fConnected = ConnectNamedPipe(hPipe, lpo); 
 
// Overlapped ConnectNamedPipe should return zero. 
   if (fConnected) 
   {
      printf("ConnectNamedPipe failed with %d.\n", GetLastError()); 
      return 0;
   }
 
   switch (GetLastError()) 
   { 
   // The overlapped connection in progress. 
      case ERROR_IO_PENDING: 
         fPendingIO = TRUE; 
         break; 
 
   // Client is already connected, so signal an event. 
 
      case ERROR_PIPE_CONNECTED: 
         if (SetEvent(lpo->hEvent)) 
            break; 
 
   // If an error occurs during the connect operation... 
      default: 
      {
         printf("ConnectNamedPipe failed with %d.\n", GetLastError());
         return 0;
      }
   } 
 
   return fPendingIO; 
}

VOID GetAnswerToRequest(LPPIPEINST pipe)
{
   _tprintf( TEXT("[%d] %s\n"), pipe->hPipeInst, pipe->chRequest);
   StringCchCopy( pipe->chReply, BUFSIZE, TEXT("Default answer from server") );
   pipe->cbToWrite = (lstrlen(pipe->chReply)+1)*sizeof(TCHAR);
}


完成例程命名管道服务器 Named Pipe Server Using Completion Routines

#include <windows.h> 
#include <stdio.h>
#include <tchar.h>
#include <strsafe.h>

#define PIPE_TIMEOUT 5000
#define BUFSIZE 4096
 
typedef struct 
{ 
   OVERLAPPED oOverlap; 
   HANDLE hPipeInst; 
   TCHAR chRequest[BUFSIZE]; 
   DWORD cbRead;
   TCHAR chReply[BUFSIZE]; 
   DWORD cbToWrite; 
} PIPEINST, *LPPIPEINST; 
 
VOID DisconnectAndClose(LPPIPEINST); 
BOOL CreateAndConnectInstance(LPOVERLAPPED); 
BOOL ConnectToNewClient(HANDLE, LPOVERLAPPED); 
VOID GetAnswerToRequest(LPPIPEINST); 

VOID WINAPI CompletedWriteRoutine(DWORD, DWORD, LPOVERLAPPED); 
VOID WINAPI CompletedReadRoutine(DWORD, DWORD, LPOVERLAPPED); 
 
HANDLE hPipe; 
 
int _tmain(VOID) 
{ 
   HANDLE hConnectEvent; 
   OVERLAPPED oConnect; 
   LPPIPEINST lpPipeInst; 
   DWORD dwWait, cbRet; 
   BOOL fSuccess, fPendingIO; 
 
// Create one event object for the connect operation. 
 
   hConnectEvent = CreateEvent( 
      NULL,    // default security attribute
      TRUE,    // manual reset event 
      TRUE,    // initial state = signaled 
      NULL);   // unnamed event object 

   if (hConnectEvent == NULL) 
   {
      printf("CreateEvent failed with %d.\n", GetLastError()); 
      return 0;
   }
 
   oConnect.hEvent = hConnectEvent; 
 
// Call a subroutine to create one instance, and wait for 
// the client to connect. 
 
   fPendingIO = CreateAndConnectInstance(&oConnect); 
 
   while (1) 
   { 
   // Wait for a client to connect, or for a read or write 
   // operation to be completed, which causes a completion 
   // routine to be queued for execution. 
 
      dwWait = WaitForSingleObjectEx( 
         hConnectEvent,  // event object to wait for 
         INFINITE,       // waits indefinitely 
         TRUE);          // alertable wait enabled 
 
      switch (dwWait) 
      { 
      // The wait conditions are satisfied by a completed connect 
      // operation. 
         case 0: 
         // If an operation is pending, get the result of the 
         // connect operation. 
 
         if (fPendingIO) 
         { 
            fSuccess = GetOverlappedResult( 
               hPipe,     // pipe handle 
               &oConnect, // OVERLAPPED structure 
               &cbRet,    // bytes transferred 
               FALSE);    // does not wait 
            if (!fSuccess) 
            {
               printf("ConnectNamedPipe (%d)\n", GetLastError()); 
               return 0;
            }
         } 
 
         // Allocate storage for this instance. 
 
            lpPipeInst = (LPPIPEINST) GlobalAlloc( 
               GPTR, sizeof(PIPEINST)); 
            if (lpPipeInst == NULL) 
            {
               printf("GlobalAlloc failed (%d)\n", GetLastError()); 
               return 0;
            }
 
            lpPipeInst->hPipeInst = hPipe; 
 
         // Start the read operation for this client. 
         // Note that this same routine is later used as a 
         // completion routine after a write operation. 
 
            lpPipeInst->cbToWrite = 0; 
            CompletedWriteRoutine(0, 0, (LPOVERLAPPED) lpPipeInst); 
 
         // Create new pipe instance for the next client. 
 
            fPendingIO = CreateAndConnectInstance( 
               &oConnect); 
            break; 
 
      // The wait is satisfied by a completed read or write 
      // operation. This allows the system to execute the 
      // completion routine. 
 
         case WAIT_IO_COMPLETION: 
            break; 
 
      // An error occurred in the wait function. 
 
         default: 
         {
            printf("WaitForSingleObjectEx (%d)\n", GetLastError()); 
            return 0;
         }
      } 
   } 
   return 0; 
} 
 
// CompletedWriteRoutine(DWORD, DWORD, LPOVERLAPPED) 
// This routine is called as a completion routine after writing to 
// the pipe, or when a new client has connected to a pipe instance.
// It starts another read operation. 
 
VOID WINAPI CompletedWriteRoutine(DWORD dwErr, DWORD cbWritten, 
   LPOVERLAPPED lpOverLap) 
{ 
   LPPIPEINST lpPipeInst; 
   BOOL fRead = FALSE; 
 
// lpOverlap points to storage for this instance. 
 
   lpPipeInst = (LPPIPEINST) lpOverLap; 
 
// The write operation has finished, so read the next request (if 
// there is no error). 
 
   if ((dwErr == 0) && (cbWritten == lpPipeInst->cbToWrite)) 
      fRead = ReadFileEx( 
         lpPipeInst->hPipeInst, 
         lpPipeInst->chRequest, 
         BUFSIZE*sizeof(TCHAR), 
         (LPOVERLAPPED) lpPipeInst, 
         (LPOVERLAPPED_COMPLETION_ROUTINE) CompletedReadRoutine); 
 
// Disconnect if an error occurred. 
 
   if (! fRead) 
      DisconnectAndClose(lpPipeInst); 
} 
 
// CompletedReadRoutine(DWORD, DWORD, LPOVERLAPPED) 
// This routine is called as an I/O completion routine after reading 
// a request from the client. It gets data and writes it to the pipe. 
 
VOID WINAPI CompletedReadRoutine(DWORD dwErr, DWORD cbBytesRead, 
    LPOVERLAPPED lpOverLap) 
{ 
   LPPIPEINST lpPipeInst; 
   BOOL fWrite = FALSE; 
 
// lpOverlap points to storage for this instance. 
 
   lpPipeInst = (LPPIPEINST) lpOverLap; 
 
// The read operation has finished, so write a response (if no 
// error occurred). 
 
   if ((dwErr == 0) && (cbBytesRead != 0)) 
   { 
      GetAnswerToRequest(lpPipeInst); 
 
      fWrite = WriteFileEx( 
         lpPipeInst->hPipeInst, 
         lpPipeInst->chReply, 
         lpPipeInst->cbToWrite, 
         (LPOVERLAPPED) lpPipeInst, 
         (LPOVERLAPPED_COMPLETION_ROUTINE) CompletedWriteRoutine); 
   } 
 
// Disconnect if an error occurred. 
 
   if (! fWrite) 
      DisconnectAndClose(lpPipeInst); 
} 
 
// DisconnectAndClose(LPPIPEINST) 
// This routine is called when an error occurs or the client closes 
// its handle to the pipe. 
 
VOID DisconnectAndClose(LPPIPEINST lpPipeInst) 
{ 
// Disconnect the pipe instance. 
 
   if (! DisconnectNamedPipe(lpPipeInst->hPipeInst) ) 
   {
      printf("DisconnectNamedPipe failed with %d.\n", GetLastError());
   }
 
// Close the handle to the pipe instance. 
 
   CloseHandle(lpPipeInst->hPipeInst); 
 
// Release the storage for the pipe instance. 
 
   if (lpPipeInst != NULL) 
      GlobalFree(lpPipeInst); 
} 
 
// CreateAndConnectInstance(LPOVERLAPPED) 
// This function creates a pipe instance and connects to the client. 
// It returns TRUE if the connect operation is pending, and FALSE if 
// the connection has been completed. 
 
BOOL CreateAndConnectInstance(LPOVERLAPPED lpoOverlap) 
{ 
   LPTSTR lpszPipename = TEXT("\\\\.\\pipe\\mynamedpipe"); 
 
   hPipe = CreateNamedPipe( 
      lpszPipename,             // pipe name 
      PIPE_ACCESS_DUPLEX |      // read/write access 
      FILE_FLAG_OVERLAPPED,     // overlapped mode 
      PIPE_TYPE_MESSAGE |       // message-type pipe 
      PIPE_READMODE_MESSAGE |   // message read mode 
      PIPE_WAIT,                // blocking mode 
      PIPE_UNLIMITED_INSTANCES, // unlimited instances 
      BUFSIZE*sizeof(TCHAR),    // output buffer size 
      BUFSIZE*sizeof(TCHAR),    // input buffer size 
      PIPE_TIMEOUT,             // client time-out 
      NULL);                    // default security attributes
   if (hPipe == INVALID_HANDLE_VALUE) 
   {
      printf("CreateNamedPipe failed with %d.\n", GetLastError()); 
      return 0;
   }
 
// Call a subroutine to connect to the new client. 
 
   return ConnectToNewClient(hPipe, lpoOverlap); 
}

BOOL ConnectToNewClient(HANDLE hPipe, LPOVERLAPPED lpo) 
{ 
   BOOL fConnected, fPendingIO = FALSE; 
 
// Start an overlapped connection for this pipe instance. 
   fConnected = ConnectNamedPipe(hPipe, lpo); 
 
// Overlapped ConnectNamedPipe should return zero. 
   if (fConnected) 
   {
      printf("ConnectNamedPipe failed with %d.\n", GetLastError()); 
      return 0;
   }
 
   switch (GetLastError()) 
   { 
   // The overlapped connection in progress. 
      case ERROR_IO_PENDING: 
         fPendingIO = TRUE; 
         break; 
 
   // Client is already connected, so signal an event. 
 
      case ERROR_PIPE_CONNECTED: 
         if (SetEvent(lpo->hEvent)) 
            break; 
 
   // If an error occurs during the connect operation... 
      default: 
      {
         printf("ConnectNamedPipe failed with %d.\n", GetLastError());
         return 0;
      }
   } 
   return fPendingIO; 
}

VOID GetAnswerToRequest(LPPIPEINST pipe)
{
   _tprintf( TEXT("[%d] %s\n"), pipe->hPipeInst, pipe->chRequest);
   StringCchCopy( pipe->chReply, BUFSIZE, TEXT("Default answer from server") );
   pipe->cbToWrite = (lstrlen(pipe->chReply)+1)*sizeof(TCHAR);
}


命名管道客户端 Named Pipe Client

#include <windows.h> 
#include <stdio.h>
#include <conio.h>
#include <tchar.h>

#define BUFSIZE 512
 
int _tmain(int argc, TCHAR *argv[]) 
{ 
   HANDLE hPipe; 
   LPTSTR lpvMessage=TEXT("Default message from client"); 
   TCHAR chBuf[BUFSIZE]; 
   BOOL fSuccess; 
   DWORD cbRead, cbWritten, dwMode; 
   LPTSTR lpszPipename = TEXT("\\\\.\\pipe\\mynamedpipe"); 

   if( argc > 1 )
      lpvMessage = argv[1];
 
// Try to open a named pipe; wait for it, if necessary. 
 
   while (1) 
   { 
      hPipe = CreateFile( 
         lpszPipename,   // pipe name 
         GENERIC_READ |  // read and write access 
         GENERIC_WRITE, 
         0,              // no sharing 
         NULL,           // default security attributes
         OPEN_EXISTING,  // opens existing pipe 
         0,              // default attributes 
         NULL);          // no template file 
 
   // Break if the pipe handle is valid. 
 
      if (hPipe != INVALID_HANDLE_VALUE) 
         break; 
 
      // Exit if an error other than ERROR_PIPE_BUSY occurs. 
 
      if (GetLastError() != ERROR_PIPE_BUSY) 
      {
         printf("Could not open pipe"); 
         return 0;
      }
 
      // All pipe instances are busy, so wait for 20 seconds. 
 
      if (!WaitNamedPipe(lpszPipename, 20000)) 
      { 
         printf("Could not open pipe"); 
         return 0;
      } 
   } 
 
// The pipe connected; change to message-read mode. 
 
   dwMode = PIPE_READMODE_MESSAGE; 
   fSuccess = SetNamedPipeHandleState( 
      hPipe,    // pipe handle 
      &dwMode,  // new pipe mode 
      NULL,     // don't set maximum bytes 
      NULL);    // don't set maximum time 
   if (!fSuccess) 
   {
      printf("SetNamedPipeHandleState failed"); 
      return 0;
   }
 
// Send a message to the pipe server. 
 
   fSuccess = WriteFile( 
      hPipe,                  // pipe handle 
      lpvMessage,             // message 
      (lstrlen(lpvMessage)+1)*sizeof(TCHAR), // message length 
      &cbWritten,             // bytes written 
      NULL);                  // not overlapped 
   if (!fSuccess) 
   {
      printf("WriteFile failed"); 
      return 0;
   }
 
   do 
   { 
   // Read from the pipe. 
 
      fSuccess = ReadFile( 
         hPipe,    // pipe handle 
         chBuf,    // buffer to receive reply 
         BUFSIZE*sizeof(TCHAR),  // size of buffer 
         &cbRead,  // number of bytes read 
         NULL);    // not overlapped 
 
      if (! fSuccess && GetLastError() != ERROR_MORE_DATA) 
         break; 
 
      _tprintf( TEXT("%s\n"), chBuf ); 
   } while (!fSuccess);  // repeat loop if ERROR_MORE_DATA 

   getch();
 
   CloseHandle(hPipe); 
 
   return 0; 
}



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