Not all memory leaks in .NET applications specifically relate to objects that are rooted or being referenced by rooted objects. There are other things that might produce the same behavior (memory increase) and we are going to talk about one of them.
What is the Finalizer Thread?
The finalizer thread is a specialized thread that the Common Language Runtime (CLR) creates in every process that is running .NET code. It is responsible to run the Finalize method (for the sake of simplicity, at this point, think of the finalize method as some kind of a destructor) for objects that implement it.
Who needs finalization?
Objects that needs finalization are usually objects that access unmanaged resources such as files, unmanaged memory and so on. Finalization is used to make sure these resources are closed or discarded to avoid actual memory leaks.
How does finalization works?
(NOTE: please email me if I’ve got something wrong or in accurate at this stage)
Objects that implement the finalize method, upon their creation, are being placed in a finalization queue. When no one references these objects (determined when the GC runs) they are moved to a special queue called FReachable queue (which means Finalization Reachable queue) which the finalizer thread iterates on and calls the finalize method of each of the objects there.
After the finalize method of an object is called it is read to be collected by the GC.
So how can the finalizer thread get blocked?
Finalizer thread block occurs when the finalizer thread calls to a finalize method of a certain object.
The implementation of that finalize method is dependat on a resource (its a general term for the sake of the general definition) that is blocked.
If that resource will not be freed and available for our finalize method, the finalizer thread will be blocked and none of the objects that are in the FReachable queue will get GCed.
For example:
- The implementation of the Finalize method contains code that requires a certain lock of a synchronization object (Critical Section, Mutex, Semaphore, etc) and that synchronization object is already blocked and is not getting freed (see previous post on Identifying Deadlocks in Managed Code for help on resolving this issue).
- The object that is being finalized is an Single Threaded Apratment (STA) COM object. Since STA COM objects have thread affinity, in order to call the destructor of that COM object we have to switch to the STA thread that created that object. If, for some reason, that thread is blocked, the finalizer thread will also get blocked due to that.
Symptoms of a blocked Finalizer thread
- Memory is increasing
- Possbile deadlock in the system (depends on a lot of factors, but it can happen)
How can we tell our Finalizer thread is blocked?
The technique for finding if the finalizer thread is blocked is quite easy and involves a few easy steps.
First of all, we need to take a series of dumps at fixed intervals (i.e. 5min apart). When we have the dumps we need to run the following set of commands from the SOS extension on all dumps and compare results (to find out how to load the SOS extension and set the symbols path look at this previous post):
- !FinalizeQueue – This dumps the finalization queue (not the FReachable queue). If you’ll see that the total number of object is increasing from dump to dump, we can start to suspect that our finalizer thread is blocked.
NOTE: I say “suspect” because its still not certain at this point that the finalizer thread is blocked. This situation can also mean that the finalization of some of the objects takes a long time and the rate of objects being allocated vs. the rate of objects being finalized is in favor of the allocated objects, meaning, we are allocating objects that needs finalization faster than we are collecting them. - !threads – This command will show us all .NET threads in the current process. The finalizer thread is marked at the end of the line by the text (finalizer) (surprisingly enough<img class="emoji" alt="