j2me-捕捉游戏操作按键

一、

 

二、代码

MIDPCanvas.java

 

package test1;

import javax.microedition.lcdui.*;


public class MIDPCanvas extends Canvas implements CommandListener{
   

    privateString direction;
    privateMidlet midlet;
    privateCommand cmd_exit;
   
   
    publicMIDPCanvas(Midlet midlet ) {
       try {
 // Set up this canvas to listen to commandevents
       direction=new String("2-上 8-下 4-左 6-右");
       this.midlet=midlet;
       cmd_exit=new Command("退出",Command.EXIT,1);
       addCommand(cmd_exit);
       setCommandListener(this);  
       } catch(Exception e) {
           e.printStackTrace();
       }
    }
   
   
    public voidpaint(Graphics g) {
       g.setColor(0, 0, 0);
       g.fillRect(0,0,getWidth(), getHeight());
       g.setColor(0, 255, 0);
       g.drawString(direction,0,0,Graphics.TOP|Graphics.LEFT);
    }
   
   
   protected  void keyPressed(int keyCode) {
       switch (keyCode){
           case KEY_NUM2:
                direction="上";
                break;
           caseKEY_NUM4:   
                 direction="左";
                break;               
           caseKEY_NUM6:                   
                direction="右";
                break;                
           case KEY_NUM8: 
                direction="下";
                break;
           default:
              direction="2-上 8-下 4-左 6-右";
               break;
       }
       repaint();
    }
   
   
   protected  void keyReleased(int keyCode) {
    }

   
   protected  void keyRepeated(int keyCode) {
    }
   
   
   protected  void pointerDragged(int x, int y){
    }

   
   protected  void pointerPressed(int x, int y){
    }

   
   protected  void pointerReleased(int x, int y){
    }
   
   
    public voidcommandAction(Command command, Displayable displayable) {
       if (command==cmd_exit){
           midlet.exitApp();
       }
    }

}

 

 

Midlet.java

 

 

package test1;

import javax.microedition.midlet.*;
import javax.microedition.lcdui.*;


public class Midlet extends MIDlet {
    privateDisplay display;
   private  MIDPCanvas midpcanvas;

    publicMidlet(){
        display=Display.getDisplay(this);
        midpcanvas=newMIDPCanvas(this);     
    }
    public voidstartApp() {
       display.setCurrent(midpcanvas);
    }

    publicvoid pauseApp() {
    }
    public voidexitApp(){
     destroyApp(true);
     notifyDestroyed();
    }

    publicvoid destroyApp(boolean unconditional) {
    }
}

 

一、

 

 

二、代码

Midlet.java

 

package test1;

import javax.microedition.midlet.*;
import javax.microedition.lcdui.*;


public class Midlet extends MIDlet {
    privateDisplay display;
   private  MIDPCanvas midpcanvas;

    publicMidlet(){
        display=Display.getDisplay(this);
        midpcanvas=newMIDPCanvas(this);     
    }
    public voidstartApp() {
       display.setCurrent(midpcanvas);
    }

    publicvoid pauseApp() {
    }
    public voidexitApp(){
     destroyApp(true);
     notifyDestroyed();
    }

    publicvoid destroyApp(boolean unconditional) {
    }
}

 MIDPCanvas.java

package test1;

import javax.microedition.lcdui.*;


public class MIDPCanvas extends Canvas implements CommandListener{
   

    privateString direction,keyname;
    privateMidlet midlet;
    privateCommand cmd_exit;
   
   
    publicMIDPCanvas(Midlet midlet ) {
       try {
 // Set up this canvas to listen to commandevents
       direction=new String("请按任意键");
       keyname=new String("");
       this.midlet=midlet;
       cmd_exit=new Command("退出",Command.EXIT,1);
       addCommand(cmd_exit);
       setCommandListener(this);  
       } catch(Exception e) {
           e.printStackTrace();
       }
    }
   
   
    public voidpaint(Graphics g) {
       g.setColor(0, 0, 0);
       g.fillRect(0,0,getWidth(), getHeight());
       g.setColor(0, 255, 0);
       g.drawString(direction,0,0,Graphics.TOP|Graphics.LEFT);
       g.drawString(keyname,20,20,Graphics.TOP|Graphics.LEFT);       
    }
   
   
   protected  void keyPressed(int keyCode) {
       switch (getGameAction(keyCode)){
           case Canvas.UP:
                direction="上";
                break;
           caseCanvas.LEFT:   
                 direction="左";
                break;               
           caseCanvas.RIGHT:                   
                direction="右";
                break;                
           case Canvas.DOWN: 
                direction="下";
                break;
           case Canvas.FIRE: 
                direction="开火";
                break;                
           default:
              direction="请按任意键";
              break;
       }
       
       keyname=getKeyName(keyCode);
       repaint();
    }
   
   
   protected  void keyReleased(int keyCode) {
    }

   
   protected  void keyRepeated(int keyCode) {
    }
   
   
   protected  void pointerDragged(int x, int y){
    }

   
   protected  void pointerPressed(int x, int y){
    }

   
   protected  void pointerReleased(int x, int y){
    }
   
   
    public voidcommandAction(Command command, Displayable displayable) {
       if (command==cmd_exit){
           midlet.exitApp();
       }
    }

}

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