1、线程池需要创建一个线程,都要通过一个线程工厂来完成。默认的线程工厂创建一个新的、非后台的线程并没有特殊的配置。ThreadFactory只有唯一的方法:newThread,它会在线程池需要创建一个新线程时调用。
2、利用安全策略为某些特定的代码基授予权限,可能想要使用Executors中的privilegedThreadFactory工厂来构建你的线程工厂。不使用privilegedThreadFactor的话,这样创建出来的线程池的线程所继承的权限,是客户调用execute或submit的当时,一个线程所需要的权限。
3、很可能需要使用定制的线程工厂。它可能希望为池线程指明一个UncaughtExceptionHandler,或实例化一个定制的THread类实例。
public class MyThreaadFactory implements ThreadFactory{
privatefinal String poolName;
public MyThreadFactory(String poolName){
this.poolName=poolName;
}
publicThread newThread(Runnable runnable){
return new MyAppThread(runnable,poolName);
}
}
public class MyAppThread extends Thread{
public static final StringDEFAULT_NAME="MyAppThread";
private static volatileboolean debugLifecycle=false;
private static finalAtomicInteger created=new AtomicInteger();
private static finalAtomicInteger alive=new AtomicInteger();
private static final Loggerlog=Logger.getAnoymousLogger();
public MyAppThread(Runnabler){this(r,DEFAULT_NAME);}
public MyAppThread(Runnablerunnable,String name){
super(runnable,name+"-"+created.incrementAndGet());
setUncaughtExceptionHandler(newThread.UncaughtExceptionHandler(){
public void uncaughtException(Thread t,Throwable e){
log.log(Level.SEVERE,"UNCAUGHTin thread"+t.getName(),e);
}
});
}
public void run(){
boolean debug=debugLifecycle;
if (debug) log.log(Level.FINE,"created"+getName());
try{
alive.incrementAndGet();
super.run();
}
finally{
alive.decrementAndGet();
if (debug)log.log(Level.FINE,"Exiting"+getName());
}
}
public static intgetThreadsCreated(){return created.get();}
publicstatic int getThreadsAlive(){return alive.get();}
public static booleangetDebug(){return debugLifecycle;}
public static voidsetDebug(boolean b){debugLifecycle=b;}
}