c# 通信编程

Socket通讯:
C# code
            
            
public class XmlSocket { // 异步socket诊听 // Incoming data from client.从客户端传来的数据 public static string data = null ; // Thread signal.线程 用一个指示是否将初始状态设置为终止的布尔值初始化 ManualResetEvent 类的新实例。 public static ManualResetEvent allDone = new ManualResetEvent( false ); // static void Main(string[] args) // { // StartListening(); // } public static void StartListening() { // Data buffer for incoming data. 传入数据缓冲 byte [] bytes = new Byte[ 1024 ]; // Establish the local endpoint for the socket. 建立本地端口 // The DNS name of the computer // running the listener is "host.contoso.com". IPAddress ipAddress; String ipString = ConfigurationManager.AppSettings.Get( " SocketIP " ); if (ipString == null || ipString == String.Empty) { IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName()); ipAddress = ipHostInfo.AddressList[ 0 ]; } else { ipAddress = IPAddress.Parse(ipString); } int port; String portString = ConfigurationManager.AppSettings.Get( " SocketPort " ); if (portString == null || portString == String.Empty) { port = 11001 ; } else { port = int .Parse(portString); } IPEndPoint localEndPoint = new IPEndPoint(ipAddress, port); // Create a TCP/IP socket. Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); // Bind the socket to the local endpoint and listen for incoming connections.绑定端口和数据 try { listener.Bind(localEndPoint); listener.Listen( 100 ); while ( true ) { // Set the event to nonsignaled state.设置无信号状态的事件 allDone.Reset(); // Start an asynchronous socket to listen for connections.重新 启动异步连接 listener.BeginAccept( new AsyncCallback(AcceptCallback), listener); // Wait until a connection is made before continuing.等待连接创建后继续 allDone.WaitOne(); } } catch (Exception e) { // } } public static void AcceptCallback(IAsyncResult ar) { try { // Signal the main thread to continue.接受回调方法 该方法的此节向主应用程序线程发出信号, // 让它继续处理并建立与客户端的连接 allDone.Set(); // Get the socket that handles the client request.获取客户端请求句柄 Socket listener = (Socket)ar.AsyncState; Socket handler = listener.EndAccept(ar); // Create the state object. StateObject state = new StateObject(); state.workSocket = handler; handler.BeginReceive(state.buffer, 0 , StateObject.BufferSize, 0 , new AsyncCallback(ReadCallback), state); } catch (Exception e) { // } } /// <summary> /// 与接受回调方法一样,读取回调方法也是一个 AsyncCallback 委托。 /// 该方法将来自客户端套接字的一个或多个字节读入数据缓冲区,然后再次调用 BeginReceive 方法,直到客户端发送的数据完成为止。 /// 从客户端读取整个消息后,在控制台上显示字符串,并关闭处理与客户端的连接的服务器套接字。 /// </summary> /// <param name="ar"> IAsyncResult 委托 </param> public static void ReadCallback(IAsyncResult ar) { try { String content = String.Empty; // Retrieve the state object and the handler socket创建自定义的状态对象 from the asynchronous state object. StateObject state = (StateObject)ar.AsyncState; Socket handler = state.workSocket; // 处理的句柄 // Read data from the client socket. 读出 int bytesRead = handler.EndReceive(ar); if (bytesRead > 0 ) { // 业务代码 string result = DoSomeThing(...); String len = Encoding.UTF8.GetBytes(result).Length.ToString().PadLeft( 8 , ' 0 ' ); log.writeLine(len); Send(len + result, handler); } } catch (Exception e) { // } } private static void Send(String data, Socket handler) { try { // Convert the string data to byte data using UTF8 encoding. byte [] byteData = Encoding.UTF8.GetBytes(data); // Begin sending the data to the remote device. handler.BeginSend(byteData, 0 , byteData.Length, 0 , new AsyncCallback(SendCallback), handler); } catch (Exception e) { // } } /// <summary> /// 发送 /// </summary> /// <param name="ar"></param> private static void SendCallback(IAsyncResult ar) { try { // Retrieve the socket from the state object. Socket handler = (Socket)ar.AsyncState; // Complete sending the data to the remote device.向远端发送数据 int bytesSent = handler.EndSend(ar); StateObject state = new StateObject(); state.workSocket = handler; handler.BeginReceive(state.buffer, 0 , StateObject.BufferSize, 0 , new AsyncCallback(ReadCallback), state); handler.Shutdown(SocketShutdown.Both); handler.Close(); } catch (Exception e) { // } } public static void StopListening() { allDone.Close(); log.close(); } /// <summary> /// 具体处理业务的方法 /// </summary> /// <returns></returns> private static string DoSomething( int i) { // 具体业务代码,返回需要返回的字符串信息 } /// <summary> /// 写日志方法 /// </summary> /// <param name="strLog"> 写入内容 </param> public static void WriteLog( string strLog) { // 写入日志代码 } }

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#1楼 得分:0回复于:2008-06-23 08:27:19
C# code
                
                
/// 线程执行体,转发消息 /// </summary> /// <param name="obj"> 传递给线程执行体的用户名,用以与用户通信 </param> private void ThreadFunc( object obj) { // 通过转发表得到当前用户套接字 Socket clientSkt = _transmit_tb[obj] as Socket; // 主循环 while ( true ) { try { // 接受第一个数据包。 // 由于程序逻辑结构简单,所以在这里对客户机发送的第一个包内容作逐一判断, // 这里的实现不够优雅,但不失为此简单模型的一个解决之道。 byte [] packetBuff = new byte [_maxPacket]; clientSkt.Receive(packetBuff); string _str = Encoding.Unicode.GetString(packetBuff).TrimEnd( ' /0 ' ); // 如果是发给不在线好友的信息 if (_str.StartsWith( " cmd::FriendMessage " )) { string UserName = _str.Substring( " cmd::FriendMessage " .Length, 20 ).Trim(); string MessageS = _str.Substring( " cmd::FriendMessage " .Length + 20 , _str.Length - " cmd::FriendMessage " .Length - 20 ); SaveMessage(obj as string , UserName, MessageS); continue ; } // 如果是离线请求 if (_str.StartsWith( " cmd::RequestLogout " )) { _transmit_tb.Remove(obj); UpdateFriendList(( string )obj, false , "" ); // string svrlog = string.Format("[系统消息]用户 {0} 在 {1} 已断开... 当前在线人数: {2}/r/n/r/n", obj, DateTime.Now, _transmit_tb.Count); // Console.WriteLine(svrlog); // 向所有客户机发送系统消息 // foreach (DictionaryEntry de in _transmit_tb) // { // string _clientName = de.Key as string; // Socket _clientSkt = de.Value as Socket; // _clientSkt.Send(Encoding.Unicode.GetBytes(svrlog)); // } Thread.CurrentThread.Abort(); } // 如果是请求好友列表 if (_str.StartsWith( " cmd::RequestFriendList " )) { SerializeFriendList(obj, clientSkt); // 将该用户不在线时的信息发送给用户 DataTable TabMessage = ReadMessage(obj as string ); if (TabMessage != null ) { foreach (DataRow myrow in TabMessage.Rows) { if (myrow[ " SendUserName " ].ToString() == " System::Message " ) { clientSkt.Send(Encoding.Unicode.GetBytes(myrow[ " Message " ].ToString())); } else { clientSkt.Send(Encoding.Unicode.GetBytes( " cmd::FriendMessage " + myrow[ " SendUserName " ].ToString().PadRight( 20 , ' ' ) + myrow[ " Message " ].ToString())); } } } // 这里不需要再继续接受后继数据包了,跳出当前循环体。 continue ; } /// /如果是请求好友列表 // if (_str.StartsWith("cmd::RequestOnLineList")) // { // byte[] onlineBuff = SerializeOnlineList(); // // 先发送响应信号,用户客户机的判断 // clientSkt.Send(Encoding.Unicode.GetBytes("cmd::RequestOnLineList")); // clientSkt.Send(onlineBuff); // // 这里不需要再继续接受后继数据包了,跳出当前循环体。 // continue; // } // 查找用户 if (_str.StartsWith( " Find::FindFriend " )) { DataTable TabFind = TabUser.Clone(); DataRow [] FindRow = null ; string UserName = _str.Substring( " Find::FindFriend " .Length, _str.Length - " Find::FindFriend " .Length); if (UserName.Equals( " Find::WhoOnLine " )) { // 看谁在线 FindRow = TabUser.Select( " ZX = 1 " ); } else // 精确查找 { FindRow = TabUser.Select( " UserName = ' " + UserName + " ' " ); } foreach (DataRow myrow in FindRow) { TabFind.ImportRow(myrow); } clientSkt.Send(Encoding.Unicode.GetBytes( " Find::FindFriend " )); IFormatter format = new BinaryFormatter(); MemoryStream stream = new MemoryStream(); format.Serialize(stream, TabFind); stream.Position = 0 ; byte [] ret = new byte [_maxPacket]; int count = 0 ; count = stream.Read(ret, 0 , _maxPacket); while (count > 0 ) { clientSkt.Send(ret); count = stream.Read(ret, 0 , _maxPacket); } clientSkt.Send(Encoding.Unicode.GetBytes( " Find::FindFriendEnd " )); stream.Close(); TabFind = null ; FindRow = null ; // 这里不需要再继续接受后继数据包了,跳出当前循环体。 continue ; } // 请求添加好友 if (_str.StartsWith( " Find::AddFriendAsk " )) { string UserName = _str.Substring( " Find::AddFriendAsk " .Length, _str.Length - " Find::AddFriendAsk " .Length); // 通过转发表查找接收方的套接字 if (_transmit_tb.Count != 0 && _transmit_tb.ContainsKey(UserName)) { Socket receiverSkt = _transmit_tb[UserName] as Socket; receiverSkt.Send(Encoding.Unicode.GetBytes( " Find::AddFriendAsk " + obj as string )); } // 这里不需要再继续接受后继数据包了,跳出当前循环体。 continue ; } // 回复答应添加好友 if (_str.StartsWith( " Find::AddFriendYes " )) { string UserName = _str.Substring( " Find::AddFriendYes " .Length, _str.Length - " Find::AddFriendYes " .Length); /// / 保存数据 DataTable TabmyFriend = new DataTable() ; // 保存该用户 TabmyFriend.ReadXml(MyPath + " //UserFriend// " + obj as string + " .xml " ); DataRow newRow = TabmyFriend.NewRow(); newRow[ " UserName " ] = UserName; TabmyFriend.Rows.Add(newRow); TabmyFriend.WriteXml(MyPath + " //UserFriend// " + obj as string + " .xml " , XmlWriteMode.WriteSchema, false ); // 保存其好友 TabmyFriend = new DataTable(); TabmyFriend.ReadXml(MyPath + " //UserFriend// " + UserName + " .xml " ); DataRow newRow1 = TabmyFriend.NewRow(); newRow1[ " UserName " ] = obj as string ; TabmyFriend.Rows.Add(newRow1); TabmyFriend.WriteXml(MyPath + " //UserFriend// " + UserName + " .xml " , XmlWriteMode.WriteSchema, false ); TabmyFriend = null ; SerializeFriendList(obj, clientSkt);
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#2楼 得分:0回复于:2008-06-23 08:32:35
C# code
                
                
// "开始"按钮事件 private void button1_Click( object sender, System.EventArgs e) { // 取得预保存的文件名 string fileName = textBox3.Text.Trim(); // 远程主机 string hostName = textBox1.Text.Trim(); // 端口 int port = Int32.Parse(textBox2.Text.Trim()); // 得到主机信息 IPHostEntry ipInfo = Dns.GetHostByName(hostName); // 取得IPAddress[] IPAddress[] ipAddr = ipInfo.AddressList; // 得到ip IPAddress ip = ipAddr[ 0 ]; // 组合出远程终结点 IPEndPoint hostEP = new IPEndPoint(ip,port); // 创建Socket 实例 Socket socket = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp); try { // 尝试连接 socket.Connect(hostEP); } catch (Exception se) { MessageBox.Show( " 连接错误 " + se.Message, " 提示信息 ,MessageBoxButtons.RetryCancel,MessageBoxIcon.Information); } // 发送给远程主机的请求内容串 string sendStr = " GET / HTTP/1.1/r/nHost: " + hostName + " /r/nConnection: Close/r/n/r/n " ; // 创建bytes字节数组以转换发送串 byte [] bytesSendStr = new byte [ 1024 ]; // 将发送内容字符串转换成字节byte数组 bytesSendStr = Encoding.ASCII.GetBytes(sendStr); try { // 向主机发送请求 socket.Send(bytesSendStr,bytesSendStr.Length, 0 ); } catch (Exception ce) { MessageBox.Show( " 发送错误: " + ce.Message, " 提示信息 ,MessageBoxButtons.RetryCancel,MessageBoxIcon.Information); } // 声明接收返回内容的字符串 string recvStr = "" ; // 声明字节数组,一次接收数据的长度为1024字节 byte [] recvBytes = new byte [ 1024 ]; // 返回实际接收内容的字节数 int bytes = 0 ; // 循环读取,直到接收完所有数据 while ( true ) { bytes = socket.Receive(recvBytes,recvBytes.Length, 0 ); // 读取完成后退出循环 if (bytes〈 = 0 ) break ; // 将读取的字节数转换为字符串 recvStr += Encoding.ASCII.GetString(recvBytes, 0 ,bytes); } // 将所读取的字符串转换为字节数组 byte [] content = Encoding.ASCII.GetBytes(recvStr); try { // 创建文件流对象实例 FileStream fs = new FileStream(fileName,FileMode.OpenOrCreate,FileAccess.ReadWrite); // 写入文件 fs.Write(content, 0 ,content.Length); } catch (Exception fe) { MessageBox.Show( " 文件创建/写入错误: " + fe.Message, " 提示信息 " ,MessageBoxButtons.RetryCancel,MessageBoxIcon.Information); } // 禁用Socket socket.Shutdown(SocketShutdown.Both); // 关闭Socket socket.Close(); } }
#3楼 得分:1回复于:2008-06-23 08:34:48
学习一下
帮顶!!
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#4楼 得分:0回复于:2008-06-23 08:35:48
TCP/UDP通讯

UDP的:
C# code
                
                
namespace UDPServer { class Program { static void Main( string [] args) { int recv; byte [] data = new byte [ 1024 ]; // 构建TCP 服务器 // 得到本机IP,设置TCP端口号 IPEndPoint ipep = new IPEndPoint(IPAddress.Any , 8001 ); Socket newsock = new Socket(AddressFamily.InterNetwork, SocketType.Dgram , ProtocolType.Udp); // 绑定网络地址 newsock.Bind(ipep); Console.WriteLine( " This is a Server, host name is {0} " ,Dns.GetHostName()); // 等待客户机连接 Console.WriteLine( " Waiting for a client... " ); // 得到客户机IP IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0 ); EndPoint Remote = (EndPoint)(sender); recv = newsock.ReceiveFrom(data, ref Remote); Console .WriteLine ( " Message received from {0}: " , Remote.ToString ()); Console .WriteLine (Encoding .ASCII .GetString (data , 0 ,recv )); // 客户机连接成功后,发送欢迎信息 string welcome = " Welcome ! " ; // 字符串与字节数组相互转换 data = Encoding .ASCII .GetBytes (welcome ); // 发送信息 newsock .SendTo (data ,data.Length ,SocketFlags .None ,Remote ); while ( true ) { data = new byte [ 1024 ]; // 发送接受信息 recv = newsock.ReceiveFrom(data , ref Remote); Console .WriteLine (Encoding .ASCII .GetString (data , 0 ,recv)); newsock .SendTo (data ,recv ,SocketFlags .None ,Remote ); } } } }

C# code
                
                
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net; using System.Net.Sockets; namespace UDPClient { class Program { static void Main( string [] args) { byte [] data = new byte [ 1024 ]; string input ,stringData; // 构建TCP 服务器 Console.WriteLine( " This is a Client, host name is {0} " , Dns.GetHostName()); // 设置服务IP,设置TCP端口号 IPEndPoint ipep = new IPEndPoint(IPAddress .Parse ( " 127.0.0.1 " ) , 8001 ); // 定义网络类型,数据连接类型和网络协议UDP Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); string welcome = " Hello! " ; data = Encoding.ASCII.GetBytes(welcome); server.SendTo(data, data.Length, SocketFlags.None, ipep); IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0 ); EndPoint Remote = (EndPoint)sender; data = new byte [ 1024 ]; int recv = server.ReceiveFrom(data, ref Remote); Console.WriteLine( " Message received from {0}: " , Remote.ToString()); Console.WriteLine(Encoding .ASCII .GetString (data, 0 ,recv)); while ( true ) { input = Console .ReadLine (); if (input == " exit " ) break ; server .SendTo (Encoding .ASCII .GetBytes (input ),Remote ); data = new byte [ 1024 ]; recv = server.ReceiveFrom(data, ref Remote); stringData = Encoding.ASCII.GetString(data, 0 , recv); Console.WriteLine(stringData); } Console .WriteLine ( " Stopping Client. " ); server .Close (); } } }

简单的UDP
C# code
                
                
try { Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); // 向此网段发广播包 int UDPListenerPort = 8082 ; IPAddress broadcast = IPAddress.Parse( " 192.168.0.255 " ); // 此处根据IP及子网掩码改为相应的广播IP string ts = " This is UPD string for sending " ; byte [] sendbuf = Encoding.ASCII.GetBytes(ts); IPEndPoint ep = new IPEndPoint(broadcast, UDPListenerPort); s.SendTo(sendbuf, ep); } catch (Exception e) {}

C# code
                
                
UdpClient listener; int UDPListenerPort = 8082 ; IPEndPoint groupEP = new IPEndPoint(IPAddress.Any, UDPListenerPort); try { while ( true ) { byte [] bytes = listener.Receive( ref groupEP); string RecIP = groupEP.ToString().Substring( 0 , groupEP.ToString().IndexOf( " : " )); // 收到发送UPD端的IP string RecStr = Encoding.ASCII.GetString(bytes, 0 , bytes.Length); // 收到的UPD字符串 } } catch {}
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#5楼 得分:1回复于:2008-06-23 08:36:10
引用 2 楼 sjm2003 的回复:
C# code//"开始"按钮事件

private void button1_Click(object sender, System.EventArgs e) {

//取得预保存的文件名

string fileName=textBox3.Text.Trim();

//远程主机

string hostName=textBox1.Text.Trim();

//端口

int port=Int32.Parse(textBox2.Text.Trim());

//得到主机信息

IPHostEntry ipInfo=Dns.GetHostByName(hostName);

//取得IPAddress[]


沙发 学习
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#6楼 得分:1回复于:2008-06-23 08:39:02
[size=12px][/size][size=12px][/size]帮顶![size=12px][/size]
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#7楼 得分:0回复于:2008-06-23 08:41:23
C#UDP的多路广播组的发送和接收 
下列范例使用 UdpClient,在通讯端口11000传送UDP 资料包至多点传送位址群组 224.268.100.2。它传送命令列上指定的信息字串。  
C# code
                
                
using System; using System.Net; using System.Net.Sockets; using System.Text; public class UDPMulticastSender { private static IPAddress GroupAddress = IPAddress.Parse( " 224.168.100.2 " ); private static int GroupPort = 11000 ; private static void Send( String message) { UdpClient sender = new UdpClient(); IPEndPoint groupEP = new IPEndPoint(GroupAddress,GroupPort); try { Console.WriteLine( " Sending datagram : {0} " , message); byte [] bytes = Encoding.ASCII.GetBytes(message); sender.Send(bytes, bytes.Length, groupEP); sender.Close(); } catch (Exception e) { Console.WriteLine(e.ToString()); } } public static int Main(String[] args) { Send(args[ 0 ]); return 0 ; } }

C# code
                
                
using System; using System.Net; using System.Net.Sockets; using System.Text; public class UDPMulticastListener { private static readonly IPAddress GroupAddress = IPAddress.Parse( " 224.168.100.2 " ); private const int GroupPort = 11000 ; private static void StartListener() { bool done = false ; UdpClient listener = new UdpClient(); IPEndPoint groupEP = new IPEndPoint(GroupAddress,GroupPort); try { listener.JoinMulticastGroup(GroupAddress); listener.Connect(groupEP); while ( ! done) { Console.WriteLine( " Waiting for broadcast " ); byte [] bytes = listener.Receive( ref groupEP); Console.WriteLine( " Received broadcast from {0} :/n {1}/n " , groupEP.ToString(), Encoding.ASCII.GetString(bytes, 0 ,bytes.Length)); } listener.Close(); } catch (Exception e) { Console.WriteLine(e.ToString()); } } public static int Main(String[] args) { StartListener(); return 0 ; } }
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#8楼 得分:0回复于:2008-06-23 08:44:39
C#TCP的:
C# code
                
                
TCPClient TCPClient 类提供了一种使用 TCP 协议连接到某个端点的简化方法。它还通过 NetworkStream 对象展现在连接过程中读取或写入的数据。请参见下面从 QuickStart 文档中摘录的日期 / 时间客户机示例。 使用 C# 编写 using System; using System.Net; using System.Net.Sockets; using System.IO; using System.Text; class Client { public static void Main(String[] args) { TCPClient tcpc = new TCPClient(); Byte[] read = new Byte[ 32 ]; if (args.Length != 1 ) { Console.WriteLine(“请在命令行中指定服务器名称”); return ; } String server = args[ 0 ]; // 验证服务器是否存在 if (DNS.GetHostByName(server) == null ) { Console.WriteLine(“找不到服务器:” + 服务器); return ; } // 尝试连接到服务器 if (tcpc.Connect(server, 13 ) == - 1 ) { Console.WriteLine(“无法连接到服务器:” + 服务器); return ; } // 获取流 Stream s = tcpc.GetStream(); // 读取流并将它转换为 ASCII 码形式 int bytes = s.Read(read, 0 , read.Length); String Time = Encoding.ASCII.GetString(read); // 显示数据 Console.WriteLine(“已接收到的” + 字节 + “字节”); Console.WriteLine(“当前日期和时间是:” + 时间); tcpc.Close(); } } TCPListener TCPListener 类便于在来自某个客户机的 TCP 连接的特定套接字上进行侦听的工作。请参见下面包括在 QuickStart 文档中的日期 / 时间服务器示例。 使用 C# 编写 using System; using System.Net; using System.Net.Sockets; using System.Text; class Server { public static void Main() { DateTime now; String strDateLine; Encoding ASCII = Encoding.ASCII; // 在端口 13 进行侦听 TCPListener tcpl = new TCPListener( 13 ); tcpl.Start(); Console.WriteLine(“正在等待客户进行连接”); Console.WriteLine(“请按 Ctrl + c 退出...”); while ( true ) { // 接收会阻塞,直到有人连接上 Socket s = tcpl.Accept(); // 获取当前的日期和时间并将它连接成一个字符串 now = DateTime.Now; strDateLine = now.ToShortDateString() + " " + now.ToLongTimeString(); // 将该字符串转换成一个字节数组并发送它 Byte[] byteDateLine = ASCII.GetBytes(strDateLine.ToCharArray()); s.Send(byteDateLine, byteDateLine.Length, 0 ); Console.WriteLine(“发送” + strDateLine); } } }
#9楼 得分:1回复于:2008-06-23 08:46:02
不错,辛苦了
顺便问下大哥,能否推荐下学习网络通讯编程的书籍,谢谢了,呵呵
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#10楼 得分:0回复于:2008-06-23 08:47:44
这个似乎是FTP下载的:
C# code
                
                
#region "Download: File transfer FROM ftp server" /// <summary> /// Copy a file from FTP server to local /// </summary> /// <param name="sourceFilename"> Target filename, if required </param> /// <param name="localFilename"> Full path of the local file </param> /// <returns> </returns> /// <remarks> Target can be blank (use same filename), or just a filename /// (assumes current directory) or a full path and filename </remarks> public bool Download( string sourceFilename, string localFilename, bool PermitOverwrite) { // 2. determine target file FileInfo fi = new FileInfo(localFilename); return this .Download(sourceFilename, fi, PermitOverwrite); } // Version taking an FtpFileInfo public bool Download(FtpFileInfo file, string localFilename, bool permitOverwrite) { return this .Download(file.FullName, localFilename, permitOverwrite); } // Another version taking FtpFileInfo and FileInfo public bool Download(FtpFileInfo file, FileInfo localFI, bool permitOverwrite) { return this .Download(file.FullName, localFI, permitOverwrite); } // Version taking string/FileInfo public bool Download( string sourceFilename, FileInfo targetFI, bool permitOverwrite) { // 1. check target if (targetFI.Exists && ! (permitOverwrite)) { throw ( new ApplicationException( " Target file already exists " )); } // 2. check source string target; if (sourceFilename.Trim() == "" ) { throw ( new ApplicationException( " File not specified " )); } else if (sourceFilename.Contains( " / " )) { // treat as a full path target = AdjustDir(sourceFilename); } else { // treat as filename only, use current directory target = CurrentDirectory + sourceFilename; } string URI = Hostname + target; // 3. perform copy System.Net.FtpWebRequest ftp = GetRequest(URI); // Set request to download a file in binary mode ftp.Method = System.Net.WebRequestMethods.Ftp.DownloadFile; ftp.UseBinary = true ; // open request and get response stream using (FtpWebResponse response = (FtpWebResponse)ftp.GetResponse()) { using (Stream responseStream = response.GetResponseStream()) { // loop to read & write to file using (FileStream fs = targetFI.OpenWrite()) { try { byte [] buffer = new byte [ 2048 ]; int read = 0 ; do { read = responseStream.Read(buffer, 0 , buffer.Length); fs.Write(buffer, 0 , read); } while ( ! (read == 0 )); responseStream.Close(); fs.Flush(); fs.Close(); } catch (Exception) { // catch error and delete file only partially downloaded fs.Close(); // delete target file as it's incomplete targetFI.Delete(); throw ; } } responseStream.Close(); } response.Close(); } return true ; } #endregion

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#11楼 得分:0回复于:2008-06-23 08:48:53
似乎是发送MAIL的
C# code
                
                
using System; using System.Collections.Generic; using System.Text; using System.Net.Mail; using System.Diagnostics; namespace MailTest { class Program { static void Main( string [] args) { Encoding encoding = Encoding.GetEncoding( " GB2312 " ); MailAddress from = new MailAddress( " youmailname@163.com " , " 19850101 " , encoding); MailAddress to = new MailAddress( " youmailname@163.com " ); MailMessage mail = new MailMessage( from , to); mail.Subject = " test " ; mail.Body = " hello world " ; mail.SubjectEncoding = encoding; mail.BodyEncoding = encoding; SmtpClient smtp = new SmtpClient( " smtp.163.com " ); smtp.DeliveryMethod = SmtpDeliveryMethod.Network; smtp.UseDefaultCredentials = true ; smtp.Credentials = new System.Net.NetworkCredential( " rjgcwwdz@163.com " , " 19850101 " ); smtp.Send(mail); } } }
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#12楼 得分:0回复于:2008-06-23 08:50:21
类似QQ通讯:
C# code
                
                
using System; using System.Collections.Generic; using System.Text; using System.Net; using System.IO; using System.Net.Sockets; using System.Threading; namespace MyQQSer { class Serv { private TcpListener listenr; private Thread thread; private bool isClose = false ; // 结束程序是退出循环 private Socket[] sock = new Socket[ 50 ]; public Serv() { Listener(); } ~ Serv() { isClose = true ; for ( int i = 0 ; i < sock.Length; i ++ ) { if (sock[i] != null ) sock[i].Close(); listenr.Stop(); } } /// <summary> /// 开始监听端口 /// </summary> public void Listener() { if (listenr == null ) listenr = new TcpListener(IPAddress.Parse( " 127.0.0.1 " ), 5000 ); listenr.Start(); if (thread == null ) thread = new Thread( new ThreadStart(ReciverMessage)); thread.IsBackground = true ; thread.Start(); } /// <summary> /// 接收数据 /// </summary> private void ReciverMessage() { int count; // 可用套结字索引 count = GetCount(); bool loop = true ; if (count == - 1 ) loop = false ; if (loop) { while ( true ) { // 判断是否退出循环 if (isClose) break ; sock[count] = listenr.AcceptSocket(); Thread t = new Thread( new ThreadStart(ReciverMessage)); t.IsBackground = true ; t.Start(); // 接受客户端数据 while ( true ) { byte [] buffs = new byte [ 100 ]; if (sock[count].Connected) { try { sock[count].Receive(buffs); string message = Encoding.Default.GetString(buffs); Console.WriteLine(message); SendToAll(buffs); } catch (Exception ex) { } } } } } Thread.CurrentThread.Abort(); } // 得到可用套结字索引 private int GetCount() { for ( int i = 0 ; i < sock.Length; i ++ ) if (sock[i] == null ) return i; return - 1 ; } // 发送消息给所有人 private void SendToAll( byte [] buff) { for ( int i = 0 ; i < sock.Length; i ++ ) { if (sock[i] != null ) { if (sock[i].Connected) { sock[i].Send(buff); } } } } } }

C# code
                
                
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Net.Sockets; using System.Net; using System.Threading; using System.IO; namespace TestClient { public partial class Form1 : Form { private TcpClient client; private Thread t; private Socket sock; private bool close = false ; public Form1() { InitializeComponent(); } // 连接 private void btnConnect_Click( object sender, EventArgs e) { if (client == null ) client = new TcpClient( new IPEndPoint(IPAddress.Parse( " 127.0.0.1 " ), int .Parse(txtLoalPort.Text))); if (t == null ) t = new Thread( new ThreadStart(ReciverMessage)); t.IsBackground = true ; t.Start(); btnSend.Enabled = true ; btnConnect.Enabled = false ; } // 接收消息 private void ReciverMessage() { client.Connect(IPAddress.Parse(txtSerIP.Text), int .Parse(txtSerPort.Text)); while ( true ) { if (close) break ; // NetworkStream nws = client.GetStream(); // StreamReader sr = new StreamReader(nws); // string message = sr.ReadToEnd(); // sr.Close(); if (sock == null ) sock = client.Client; byte [] buff = new byte [ 100 ]; sock.Receive(buff); string message = Encoding.Default.GetString(buff); this .lstMessage.Items.Add(message); } Thread.CurrentThread.Abort(); } // 发送消息 private void btnSend_Click( object sender, EventArgs e) { string message = this .txtInput.Text; byte [] buff = Encoding.Default.GetBytes(message); sock.Send(buff); txtInput.Text = "" ; } private void Form1_FormClosing( object sender, FormClosingEventArgs e) { close = true ; sock.Close(); } } }

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#13楼 得分:0回复于:2008-06-23 08:53:32
还有个remoting的:
C# code
                
                
using System; namespace Remotable { public class RemotableType : MarshalByRefObject { private string _internalString = " This is the RemotableType. " ; public string StringMethod() { return _internalString; } } } using System; using System.Runtime.Remoting; namespace RemotingFirst { public class Listener { public static void Main() { RemotingConfiguration.Configure( " Listener.exe.config " ); Console.WriteLine( " Listening for requests. Press Enter to exit " ); Console.ReadLine(); } } } using System; using System.Runtime.Remoting; namespace Client { public class Client { public static void Main() { RemotingConfiguration.Configure( " Client.exe.config " ); Remotable.RemotableType remoteObject = new Remotable.RemotableType(); Console.WriteLine(remoteObject.StringMethod()); } } } Listener.exe.config <? xml version = " 1.0 " encoding = " utf-8 " ?> < configuration > < system.runtime.remoting > < application > < service > < wellknown mode = " Singleton " type = " Remotable.RemotableType, RemotableType " objectUri = " RemotableType.rem " /> </ service > < channels > < channel ref = " http " port = " 8989 " /> </ channels > </ application > </ system.runtime.remoting > </ configuration >
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#14楼 得分:0回复于:2008-06-23 08:54:20
一个通讯类,类似教程的:
实只要用到Socket联接,基本上就得使用Thread,是交叉使用的。 
C#封装的Socket用法基本上不算很复杂,只是不知道托管之后的Socket有没有其他性能或者安全上的问题。 
在C#里面能找到的最底层的操作也就是socket了,概念不做解释。 
程序模型如下: 
WinForm程序 : 启动端口侦听;监视Socket联接情况;定期关闭不活动的联接; 
Listener:处理Socket的Accept函数,侦听新链接,建立新Thread来处理这些联接(Connection)。 
Connection:处理具体的每一个联接的会话。 

1:WinForm如何启动一个新的线程来启动Listener: 
  //start the server 
  private void btn_startServer_Click(object sender, EventArgs e) 
  { 
  //this.btn_startServer.Enabled = false; 
  Thread _createServer = new Thread(new ThreadStart(WaitForConnect)); 
  _createServer.Start(); 
  } 
  //wait all connections 
  private void WaitForConnect() 
  { 
  SocketListener listener = new SocketListener(Convert.ToInt32(this.txt_port.Text)); 
  listener.StartListening(); 
  } 
因为侦听联接是一个循环等待的函数,所以不可能在WinForm的线程里面直接执行,不然Winform也就是无法继续任何操作了,所以才指定一个新的线程来执行这个函数,启动侦听循环。 
这一个新的线程是比较简单的,基本上没有启动的参数,直接指定处理函数就可以了。 
2:Listener如何启动循环侦听,并且启动新的带有参数的线程来处理Socket联接会话。 
先看如何建立侦听:(StartListening函数) 
IPEndPoint localEndPoint = new IPEndPoint(_ipAddress, _port); 
  // Create a TCP/IP socket. 
  Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); 
  // Bind the socket to the local endpoint and listen for incoming connections. 
  try 
  { 
  listener.Bind(localEndPoint); 
  listener.Listen(20);//20 trucks 

  // Start listening for connections. 
  while (true) 
  { 
  // here will be suspended while waiting for a new connection. 
  Socket connection = listener.Accept(); 
  Logger.Log("Connect", connection.RemoteEndPoint.ToString());//log it, new connection 
  …… 
  } 
  }…… 
基本步骤比较简单: 
建立本机的IPEndPoint对象,表示以本机为服务器,在指定端口侦听; 
然后绑定到一个侦听Socket上; 
进入while循环,等待新的联接; 
如果有新的联接,那么建立新的socket来对应这个联接的会话。 
  值得注意的就是这一句联接代码:listener.Accept()。执行这一句的时候,程序就在这个地方等待,直到有新的联检请求的时候程序才会执行下一句。这是同步执行,当然也可以异步执行。 

  新的联接Socket建立了(Accept之后),对于这些新的socket该怎么办呢?他们依然是一个循环等待,所以依然需要建立新的Thread给这些Socket去处理会话(接收/发送消息),而这个Thread就要接收参数了。 
  Thread本身是不能接收参数的,为了让它可以接收参数,可以采用定义新类,添加参数作为属性的方法来解决。 
  因为每一个Socket是一个Connection周期,所以我定义了这么一个类public class Connection。这个类至少有这样一个构造函数public Connection(Socket socket); 之所以这么做,就是为了把Socket参数传给这个Connection对象,然后好让Listener启动这个Thread的时候,Thread可以知道他正在处理哪一个Socket。 
  具体处理的方法:(在Listener的StartListening函数,ocket connection = listener.Accept();之后) 
  Connection gpsCn = new Connection(connection); 
  //each socket will be wait for data. keep the connection. 
  Thread thread = new Thread(new ThreadStart(gpsCn.WaitForSendData)); 
  thread.Name = connection.RemoteEndPoint.ToString(); 
  thread.Start(); 
如此一来,这个新的socket在Accept之后就在新的Thread中运行了。 
  3:Connection的会话处理 
  建立了新的Connection(也就是socket),远程就可以和这个socket进行会话了,无非就是send和receive。 
  现在先看看怎么写的这个线程运行的Connection. WaitForSendData函数 
  while (true) 
  { 
  bytes = new byte[1024]; 
  string data = ""; 
  //systm will be waiting the msg of receive envet. like Accept(); 
  //here will be suspended while waiting for socket income msg. 
  int bytesRec = this._connection.Receive(bytes); 
  _lastConnectTime = DateTime.Now; 
  if (bytesRec == 0)//close envent 
  { 
  Logger.Log("Close Connection", _connection.RemoteEndPoint.ToString()); 
  break; 
  } 
  data += Encoding.ASCII.GetString(bytes, 0, bytesRec); 
  //…….handle your data. 
  } 
可以看到这个处理的基本步骤如下: 
  执行Receive函数,接收远程socket发送的信息; 
  把信息从字节转换到string; 
  处理该信息,然后进入下一个循环,继续等待socket发送新的信息。 
值得注意的有几个: 
  1:Receive函数。这个函数和Listener的Accept函数类似。在这个地方等待执行,如果没有新的消息,这个函数就不会执行下一句,一直等待。 
  2:接收的是字节流,需要转化成字符串 
  3:判断远程关闭联接的方式 
  4:如果对方的消息非常大,还得循环接收这个data。 
4:如何管理这些联接(thread) 
通过上边的程序,基本上可以建立一个侦听,并且处理联接会话。但是如何管理这些thread呢?不然大量产生thread可是一个灾难。 
管理的方法比较简单,在Listener里面我定义了一个静态的哈希表(static public Hashtable Connections=new Hashtable();),存储Connection实例和它对应的Thread实例。而connection中也加入了一个最后联接时间的定义(private DateTime _lastConnectTime;)。在新链接建立的时候(Listener的Accept()之后)就把Connection实例和Thread实例存到哈希表中;在Connection的Receive的时候修改最后联接时间。这样我们就可以知道该Connection在哪里,并且会话是否活跃。 
然后在Winform程序里头可以管理这些会话了,设置设置超时。
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#15楼 得分:0回复于:2008-06-23 08:54:48
在网络环境下,我们最感兴趣的两个命名空间是System.Net和 System.Net.Sockets。System.Net命名空间通常与较高程的操作有关,例如download或upload,试用HTTP和其他协议进行Web请求等等,而System.Net.Sockets命名空间所包含的类通常与较低程的操作有关。如果要直接使用Sockets或者 TCP/IP之类的协议,这个命名空间的类是非常有用的。 

  在.Net中,System.Net.Sockets 命名空间为需要严密控制网络访问的开发人员提供了 Windows Sockets (Winsock) 接口的托管实现。System.Net 命名空间中的所有其他网络访问类都建立在该套接字Socket实现之上,如TCPClient、TCPListener 和 UDPClient 类封装有关创建到 Internet 的 TCP 和 UDP 连接的详细信息;NetworkStream类则提供用于网络访问的基础数据流等,常见的许多Internet服务都可以见到Socket的踪影,如 Telnet、Http、Email、Echo等,这些服务尽管通讯协议Protocol的定义不同,但是其基础的传输都是采用的Socket。 

  其实,Socket可以象流Stream一样被视为一个数据通道,这个通道架设在应用程序端(客户端)和远程服务器端之间,而后,数据的读取(接收)和写入(发送)均针对这个通道来进行。 

  可见,在应用程序端或者服务器端创建了Socket对象之后,就可以使用Send/SentTo方法将数据发送到连接的Socket,或者使用Receive/ReceiveFrom方法接收来自连接Socket的数据。 

  针对Socket编程,.NET 框架的 Socket 类是 Winsock32 API 提供的套接字服务的托管代码版本。其中为实现网络编程提供了大量的方法,大多数情况下,Socket 类方法只是将数据封送到它们的本机 Win32 副本中并处理任何必要的安全检查。如果你熟悉Winsock API函数,那么用Socket类编写网络程序会非常容易,当然,如果你不曾接触过,也不会太困难,跟随下面的解说,你会发觉使用Socket类开发 windows 网络应用程序原来有规可寻,它们在大多数情况下遵循大致相同的步骤。 

  在使用之前,你需要首先创建Socket对象的实例,这可以通过Socket类的构造方法来实现: 

public Socket(AddressFamily addressFamily,SocketType socketType,ProtocolType protocolType); 

  其中,addressFamily 参数指定 Socket 使用的寻址方案,socketType 参数指定 Socket 的类型,protocolType 参数指定 Socket 使用的协议。 

  下面的示例语句创建一个 Socket,它可用于在基于 TCP/IP 的网络(如 Internet)上通讯。 

Socket temp = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); 

  若要使用 UDP 而不是 TCP,需要更改协议类型,如下面的示例所示: 

Socket temp = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); 

  一旦创建 Socket,在客户端,你将可以通过Connect方法连接到指定的服务器,并通过Send/SendTo方法向远程服务器发送数据,而后可以通过 Receive/ReceiveFrom从服务端接收数据;而在服务器端,你需要使用Bind方法绑定所指定的接口使Socket与一个本地终结点相联,并通过Listen方法侦听该接口上的请求,当侦听到用户端的连接时,调用Accept完成连接的操作,创建新的Socket以处理传入的连接请求。使用完 Socket 后,记住使用 Shutdown 方法禁用 Socket,并使用 Close 方法关闭 Socket。 

  可以看出,以上许多方法包含EndPoint类型的参数,在Internet中,TCP/IP 使用一个网络地址和一个服务端口号来唯一标识设备。网络地址标识网络上的特定设备;端口号标识要连接到的该设备上的特定服务。网络地址和服务端口的组合称为终结点,在 .NET 框架中正是由 EndPoint 类表示这个终结点,它提供表示网络资源或服务的抽象,用以标志网络地址等信息。.Net同时也为每个受支持的地址族定义了 EndPoint 的子代;对于 IP 地址族,该类为 IPEndPoint。IPEndPoint 类包含应用程序连接到主机上的服务所需的主机和端口信息,通过组合服务的主机IP地址和端口号,IPEndPoint 类形成到服务的连接点。 

  用到IPEndPoint类的时候就不可避免地涉及到计算机IP地址,System.Net命名空间中有两种类可以得到IP地址实例: 

  IPAddress类:IPAddress 类包含计算机在 IP 网络上的地址。其Parse方法可将 IP 地址字符串转换为 IPAddress 实例。下面的语句创建一个 IPAddress 实例: 

IPAddress myIP = IPAddress.Parse("192.168.0.1"); 

  Dns 类:向使用 TCP/IP Internet 服务的应用程序提供域名服务。其Resolve 方法查询 DNS 服务器以将用户友好的域名(如"host.mydomain.com")映射到数字形式的 Internet 地址(如 192.168.0.1)。Resolve方法 返回一个 IPHostEnty 实例,该实例包含所请求名称的地址和别名的列表。大多数情况下,可以使用 AddressList 数组中返回的第一个地址。下面的代码获取一个 IPAddress 实例,该实例包含服务器 host.mydomain.com 的 IP 地址。 

IPHostEntry ipHostInfo = Dns.Resolve("host.mydomain.com "); 
IPAddress ipAddress = ipHostInfo.AddressList[0]; 

  你也可以使用GetHostName方法得到IPHostEntry实例: 

IPHosntEntry hostInfo=Dns.GetHostByName("host.mydomain.com ") 

  在使用以上方法时,你将可能需要处理以下几种异常: 

  SocketException异常:访问Socket时操作系统发生错误引发 

  ArgumentNullException异常:参数为空引用引发 

  ObjectDisposedException异常:Socket已经关闭引发 

  在掌握上面得知识后,下面的代码将该服务器主机( host.mydomain.com的 IP 地址与端口号组合,以便为连接创建远程终结点: 

IPEndPoint ipe = new IPEndPoint(ipAddress,11000); 

  确定了远程设备的地址并选择了用于连接的端口后,应用程序可以尝试建立与远程设备的连接。下面的示例使用现有的 IPEndPoint 实例与远程设备连接,并捕获可能引发的异常: 

try 

temp.Connect(ipe);//尝试连接 

//处理参数为空引用异常 
catch(ArgumentNullException ae) 

Console.WriteLine("ArgumentNullException : {0}", ae.ToString()); 

//处理操作系统异常 
catch(SocketException se) 

Console.WriteLine("SocketException : {0}", se.ToString()); 


  需要知道的是:Socket 类支持两种基本模式:同步和异步。其区别在于:在同步模式中,对执行网络操作的函数(如 Send 和 Receive)的调用一直等到操作完成后才将控制返回给调用程序。在异步模式中,这些调用立即返回。 


综合运用以上阐述的使用Visual C#进行Socket网络程序开发的知识,下面的程序是一个简单的Socket通讯实例,client向server发送一段测试字符串,server接收并显示出来,给予client成功相应。 

//client端 
using System; 
using System.Text; 
using System.IO; 
using System.Net; 
using System.Net.Sockets; 
namespace socketsample 

 class Class1 
 { 
  static void Main() 
  { 
   try 
   { 
    int port = 2000; 
    string host = "127.0.0.1"; 
    IPAddress ip = IPAddress.Parse(host); 
    IPEndPoint ipe = new IPEndPoint(ip, port); 
    Socket c = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); 
    c.Connect(ipe); 
    string sendStr = "hello!This is a socket test"; 
    byte[] bs = Encoding.ASCII.GetBytes(sendStr); 
    c.Send(bs, bs.Length, 0); 
    string recvStr = ""; 
    byte[] recvBytes = new byte[1024]; 
    int bytes; 
    bytes = c.Receive(recvBytes, recvBytes.Length, 0); 
    recvStr += Encoding.ASCII.GetString(recvBytes, 0, bytes); 
    Console.WriteLine(recvStr); 
    c.Close(); 
   } 
   catch (ArgumentNullException e) 
   { 
    Console.WriteLine("ArgumentNullException: {0}", e); 
   } 
   catch (SocketException e) 
   { 
    Console.WriteLine("SocketException: {0}", e); 
   } 
   Console.ReadLine(); 
  } 
 } 

//server端 
using System; 
using System.Text; 
using System.IO; 
using System.Net; 
using System.Net.Sockets; 
namespace Project1 

 class Class2 
 { 
  static void Main() 
  { 
   try 
   { 
    int port = 2000; 
    string host = "127.0.0.1"; 
    IPAddress ip = IPAddress.Parse(host); 
    IPEndPoint ipe = new IPEndPoint(ip, port); 
    Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); 
    s.Bind(ipe); 
    s.Listen(0); 
    Socket temp = s.Accept(); 
    string recvStr = ""; 
    byte[] recvBytes = new byte[1024]; 
    int bytes; 
    bytes = temp.Receive(recvBytes, recvBytes.Length, 0); 
    recvStr += Encoding.ASCII.GetString(recvBytes, 0, bytes); 
    Console.WriteLine(recvStr); 
    string sendStr = "Ok!Sucess!"; 
    byte[] bs = Encoding.ASCII.GetBytes(sendStr); 
    temp.Send(bs, bs.Length, 0); 
    temp.Shutdown(SocketShutdown.Both); 
    temp.Close(); 
    s.Shutdown(SocketShutdown.Both); 
    s.Close(); 
   } 
   catch (ArgumentNullException e) 
   { 
    Console.WriteLine("ArgumentNullException: {0}", e); 
   } 
   catch (SocketException e) 
   { 
    Console.WriteLine("SocketException: {0}", e); 
   } 
   Console.ReadLine(); 
  } 
 } 


  以上程序在VS Express 2005 .Net2.0环境下测试通过。
#16楼 得分:1回复于:2008-06-23 08:55:31
学习.. 学习
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#17楼 得分:0回复于:2008-06-23 08:57:37
koobee学生在校写的《银证转帐系统》的通信代码
C# code
                
                
using System; using System.Collections.Generic; using System.Text; using System.ComponentModel; using System.Data; using System.Drawing; using System.Net; using System.Net.Sockets; using System.Threading; using System.Windows.Forms; using System.IO; using System.Data.SqlClient; namespace SERVERsocket { class SERVER { private Thread serverThread; private Thread recvThread; private TcpListener tcpListener; private NetworkStream networkStream; private StreamReader streamReader; private StreamWriter streamWriter; private Socket socketForClient; private string message; private int operatorNO; private bool [] isOperated; private void Listen() { try { Int32 port = Int32.Parse( " 2020 " ); IPAddress ipAddress = Dns.Resolve( " localhost " ).AddressList[ 0 ]; tcpListener = new TcpListener(IPAddress.Any, port); // 开始侦听 tcpListener.Start(); // 返回可以用以处理连接的Socket实例 socketForClient = tcpListener.AcceptSocket(); if (socketForClient.Connected) { networkStream = new NetworkStream(socketForClient); streamReader = new StreamReader(networkStream); streamWriter = new StreamWriter(networkStream); recvThread = new Thread( new ThreadStart(RecvData)); recvThread.Start(); } MessageBox.Show( " 客户端成功连接上服务器! " ); } catch (Exception exc) { MessageBox.Show(exc.Message, " Server提示 " ); } } // 接收数据 private void RecvData() { string msg = streamReader.ReadLine(); string [] tokens = msg.Split( new char [] { ' # ' }); // MessageBox.Show(tokens[0]); // MessageBox.Show(tokens[1]); // MessageBox.Show(tokens[2]); while ( ! msg.Equals( " clientExit " )) { switch (tokens[ 0 ]) { case " c01 " : { // MessageBox.Show("开始登陆!"); // 下面写SQL语句,查询对应的帐户密码是否正确,并返回信息 SqlConnection thisConnection = new SqlConnection( " server = localhost;Integrated Security =true;database = security " ); SqlCommand comn = new SqlCommand( " select 密码 from 帐户表 where 账号= " + tokens[ 1 ], thisConnection); thisConnection.Open(); SqlDataAdapter thisAdapt = new SqlDataAdapter( " select * from 帐户表 " , thisConnection); DataSet thisDataSet = new DataSet(); thisAdapt.Fill(thisDataSet, " 帐户表 " ); string s = comn.ExecuteScalar().ToString(); // MessageBox.Show(s); // MessageBox.Show(tokens[2]); if (s.CompareTo(tokens[ 2 ]) == 0 ) { streamWriter.Write( " 1 " ); streamWriter.Flush(); tokens[ 0 ].Remove( 0 ); // MessageBox.Show("登陆消息已发送"); } else { streamWriter.Write( " 1 " ); streamWriter.Flush(); tokens[ 0 ].Remove( 0 ); // MessageBox.Show("登陆"); } } break ; case " c02 " : { // 下面写SQL语句,查询对应账户的余额,并返回信息 SqlConnection thisConnection = new SqlConnection( " server = localhost;Integrated Security =true;database = security; " ); SqlDataAdapter thisAdapt = new SqlDataAdapter( " select * from 帐户表 " , thisConnection); SqlCommandBuilder thisbuider = new SqlCommandBuilder(thisAdapt); SqlCommand thisCommand = thisConnection.CreateCommand(); thisConnection.Open(); DataSet thisDataSet = new DataSet(); thisAdapt.Fill(thisDataSet, " 帐户表 " ); string s1 = " select 金额 from 帐户表 where 账号= " + tokens[ 1 ]; setMessage( " c002# " + s1); // 填写账户余额 SendData(); tokens[ 0 ].Remove( 0 ); } break ; case " c03 " : { // 更改帐户密码的sql语句,完成后返回数据003成功 SqlConnection thisConnection = new SqlConnection( " server = localhost;Integrated Security =true;database = security; " ); SqlDataAdapter thisAdapt = new SqlDataAdapter( " select * from 帐户表 " , thisConnection); SqlCommandBuilder thisbuider = new SqlCommandBuilder(thisAdapt); SqlCommand thisCommand = thisConnection.CreateCommand(); thisConnection.Open(); DataSet thisDataSet = new DataSet(); thisAdapt.Fill(thisDataSet, " 帐户表 " ); foreach (DataRow rows in thisDataSet.Tables[ " 帐户表 " ].Rows) { string s1 = " select 密码 from 帐户表 where 账号= " + tokens[ 1 ]; if (s1.CompareTo(tokens[ 1 ]) == 0 ) { thisCommand.CommandText = " update 帐户表 set 密码 = " + tokens[ 3 ] + " where 账号= " + tokens[ 1 ]; setMessage( " c003#1 " ); // 修改密码成功 SendData(); tokens[ 0 ].Remove( 0 ); } else { setMessage( " c003#2 " ); // 修改密码失败 SendData(); tokens[ 0 ].Remove( 0 ); } } } break ;
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#18楼 得分:0回复于:2008-06-23 08:58:06
C# code
                
                
case " c04 " : { operatorNO = Int32.Parse(tokens[ 1 ]); if (isOperated[operatorNO]) // 这句要查下,c#中的bool初始值是什么?true还是false { SendData(); isOperated[operatorNO] = true ; // 将“已操作”标记设置为true } else { // 执行转账操作的SQL语句,完成后并返回信息 SqlConnection thisConnection = new SqlConnection( " server = localhost;Integrated Security =true;database = security; " ); SqlDataAdapter thisAdapt = new SqlDataAdapter( " select * from 帐户表 " , thisConnection); thisConnection.Open(); SqlCommand thisCommand = thisConnection.CreateCommand(); DataSet thisDataSet = new DataSet(); thisAdapt.Fill(thisDataSet, " 帐户表 " ); string s2 = " select 金额 from 帐户表 where 账号= " + tokens[ 1 ]; string s3 = " select 金额 from 帐户表 where 账号= " + tokens[ 1 ]; if (s2.CompareTo(tokens[ 3 ]) < 0 ) setMessage( " c004#1 " ); else if (s3 == null ) setMessage( " c004#2 " ); else { foreach (DataRow rows in thisDataSet.Tables[ " 帐户表 " ].Rows) { if (rows[ " 账号 " ].ToString() == tokens[ 1 ]) thisCommand.CommandText = " update 帐户表 set 金额 = 金额 - " + tokens[ 3 ] + " where 账号= " + tokens[ 1 ]; if (rows[ " 账号 " ].ToString() == tokens[ 2 ]) thisCommand.CommandText = " update 帐户表 set 金额 = 金额 + " + tokens[ 3 ] + " where 账号= " + tokens[ 2 ]; } setMessage( " c004#3 " ); } SendData(); tokens[ 0 ].Remove( 0 ); isOperated[operatorNO] = true ; // 将“已操作”标记设置为true } } break ; case " c05 " : { operatorNO = Int32.Parse(tokens[ 1 ]); if (isOperated[operatorNO]) // 这句要查下,c#中的bool初始值是什么?true还是false { SendData(); isOperated[operatorNO] = true ; // 将“已操作”标记设置为true } else { // 执行转账操作的SQL语句,完成后并返回信息 } SendData(); tokens[ 0 ].Remove( 0 ); isOperated[operatorNO] = true ; // 将“已操作”标记设置为true } break ; } msg = streamReader.ReadLine(); } MessageBox.Show( " 一名客户退出 " ); ReleaseResource(); startServer(); } public void setMessage( string message) { this .message = message; } private void SendData() { streamWriter.Write(message); streamWriter.Flush(); // streamWriter.Close(); } private void ReleaseResource() { if (networkStream != null ) { networkStream.Close(); streamReader.Close(); streamWriter.Close(); socketForClient.Shutdown(SocketShutdown.Both); socketForClient.Close(); tcpListener.Stop(); } } public void startServer() { serverThread = new Thread( new ThreadStart(Listen)); serverThread.Start(); } public void serverExit() { string exitMsg = " serverExit " ; // 要退出时,发送exit信息给服务器 setMessage(exitMsg); SendData(); ReleaseResource(); } }
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#19楼 得分:0回复于:2008-06-23 08:58:43
C# code
                
                
public partial class BankClient { private NetworkStream networkStream; private StreamReader streamReader; private StreamWriter streamWriter; private TcpClient myclient; private Thread recvThread; private Thread sendThread; private Thread serverThread; private bool flag = true ; private void Connection() { try { Int32 port = 8888 ; myclient = new TcpClient( " 10.1.1.10 " , port); } catch { MessageBox.Show( " 没有连接到银行服务器! " ); } networkStream = myclient.GetStream(); streamReader = new StreamReader(networkStream); streamWriter = new StreamWriter(networkStream); // recvThread = new Thread(new ThreadStart(RecvData)); // recvThread.Start(); MessageBox.Show( " 连接到银行服务器! " ); } private void RecvData() { string s = streamReader.ReadLine(); string [] tokens = s.Split( new char [] { ' # ' }); while ( ! s.Equals( " severExit " )) { if (tokens[ 0 ] == " 1 " ) { SqlConnection thisConnection = new SqlConnection( " server = localhost;Integrated Security = true;database = security; " ); SqlDataAdapter thisAdapt = new SqlDataAdapter( " select * from 转账接口表 " , thisConnection); SqlCommandBuilder thisbuider = new SqlCommandBuilder(thisAdapt); SqlCommand thisCommand = thisConnection.CreateCommand(); DataSet thisSet = new DataSet(); thisAdapt.Fill(thisSet, " 转账接口表 " ); thisConnection.Open(); // thisCommand.CommandText = "update 转账接口表 set 标志位 = 3" + "where 转账序号=" + tokens[1]; thisCommand.CommandText = " delete from 转账接口表 where 转账序号= " + tokens[ 1 ]; thisCommand.ExecuteNonQuery(); flag = true ; } else flag = false ; s = streamReader.ReadLine(); } ReleaseResouce(); } private void SendData() { SqlConnection thisConnection = new SqlConnection( " server = localhost;Integrated Security = true;database = security; " ); SqlDataAdapter thisAdapt = new SqlDataAdapter( " select * from 转账接口表 " , thisConnection); SqlCommandBuilder thisbuider = new SqlCommandBuilder(thisAdapt); SqlCommand thisCommand = thisConnection.CreateCommand(); DataSet thisSet = new DataSet(); thisAdapt.Fill(thisSet, " 转账接口表 " ); thisConnection.Open(); foreach (DataRow rows in thisSet.Tables[ " 转账接口表 " ].Rows) { if (rows[ " 标志位 " ].ToString() == " 1 " ) { string s; s = rows[ " 转账序号 " ].ToString() + ' # ' + rows[ " 发起端账号 " ].ToString() + ' # ' + rows[ " 接收端账号 " ].ToString() + ' # ' + rows[ " 发生金额 " ] + ' # ' + rows[ " 标志位 " ].ToString(); if (flag) { streamWriter = new StreamWriter(networkStream); streamWriter.WriteLine(s); streamWriter.Flush(); System.Threading.Thread.Sleep( 5000 ); } else { // 将数据读入资金变更表 thisCommand.CommandText = " delete from 转账接口表 where 标志位= '3' " ; } } } } private void ReleaseResouce() { networkStream.Close(); streamReader.Close(); streamWriter.Close(); sendThread.Abort(); // serverThread.Abort(); myclient.Close(); } public void startBankClient( ) { serverThread = new Thread( new ThreadStart(Connection)); serverThread.Start(); int row = 0 ; SqlConnection thisConnection = new SqlConnection( " server = localhost;Integrated Security = true;database = security; " ); SqlDataAdapter thisAdapt = new SqlDataAdapter( " select * from 转账接口表 " , thisConnection); SqlCommandBuilder thisbuider = new SqlCommandBuilder(thisAdapt); DataSet thisSet = new DataSet(); thisAdapt.Fill(thisSet, " 转账接口表 " ); while ( true ) { foreach (DataRow rows in thisSet.Tables[ " 转账接口表 " ].Rows) { row ++ ; } if (row > 0 ) { SendData(); RecvData(); } System.Threading.Thread.Sleep( 5000 ); } } public void exitBankClient( ) { streamWriter.Flush(); ReleaseResouce(); } } } (福建师范大学软件学院)

http://topic.csdn.net/u/20080623/08/4bbd2475-45f1-42e3-a613-16b094759ade.html

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