Direct3D资源管理(Management Best Practices)
Direct3D资源管理(Management Best Practices) By Chuck Walbourn, Software Design EngineerAdvanced Technology Group (ATG)June 2005摘要托管贴图(Managed textures),自动纹理管理,在DX6中被引入后,经过一系列的后续修改和增强,在DX
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2011-10-22 20:29:37 ·
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