ProgressHUD 真好用,一般只用到加载一朵花指示器,和一秒钟的文本弹窗
第一个例子,UIActivityIndicatorView, 菊花
调用部分
swift 调用代码
let hud = ProgressHUD.show()
DispatchQueue.main.asyncAfter(deadline: .now() + 1) {
hud?.hide()
}
swift 封装代码
func getWindow() -> UIView?{
// 存在 SceneDelegate, 这样取 window
let windows = UIApplication.shared.windows
if let vue = windows.first{
return vue
}
return nil
}
extension ProgressHUD{
// 显示
static func show() -> ProgressHUD?{
guard let view = getWindow() else{
return nil
}
let hud = ProgressHUD.showAdded(to: view)
return hud
}
// 隐藏
func hide(){
hideAnimated()
}
}
源代码
- MBProgressHUDMode 的 mode 有 6 个,常用两个,默认和自定制视图
第一个例子,采用的模式是默认 ProgressHUDModeIndeterminate
- MBProgressHUD 就是一个自定制的 UIView,
他的 frame 就是传入视图的 bounds
调用的便利方法
+ (instancetype)showHUDAddedTo:(UIView *)view{
ProgressHUD *hud = [[self alloc] initWithView:view];
[view addSubview:hud];
[hud showAnimated];
return hud;
}
实际的实例化方法,
决定了 ProgressHUD 的 frame = 父视图的 frame
- (id)initWithView:(UIView *)view {
NSAssert(view, @"View must not be nil.");
return [self initWithFrame:view.bounds];
}
- 视图层级
MBProgressHUD 上面放置背景视图,MBBackgroundView
,
背景视图 MBBackgroundView
的 frame = MBProgressHUD 的 frame
菊花对应中间方块,是第二层背景视图 MBBackgroundView *bezelView
_bezelView
上面,放了一个 UILabel,
例子中只看见菊花,没看见标签,是因为该 Label 的 text 为空
- 看见的菊花
初始化继续
- (instancetype)initWithFrame:(CGRect)frame {
if ((self = [super initWithFrame:frame])) {
[self commonInit];
}
return self;
}
基础配置
- (void)commonInit {
// Set default values for properties
// 基本模式
_mode = ProgressHUDModeIndeterminate;
// 基础配置
// ...
self.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
[self setupViews]; // 视图层级
[self updateIndicators];
}
更新提示样式
- (void)updateIndicators {
UIView *indicator = self.indicator;
BOOL isActivityIndicator = [indicator isKindOfClass:[UIActivityIndicatorView class]];
// 基本模式
ProgressHUDMode mode = self.mode;
if (mode == ProgressHUDModeIndeterminate) {
if (!isActivityIndicator) {
// Update to indeterminate indicator
// 我们看到的菊花,就是 UIActivityIndicatorView
// 开始旋转 startAnimating
[indicator removeFromSuperview];
indicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleLarge];
((UIActivityIndicatorView *)indicator).color = UIColor.blackColor;
[(UIActivityIndicatorView *)indicator startAnimating];
[self.bezelView addSubview:indicator];
}
}
// ....
// 其他模式
}
布局非常的有特色
多种约束,含可视化约束
- (void)updateConstraints {
// bezelView 第二层背景视图,水平居中
[centeringConstraints addObject:[NSLayoutConstraint constraintWithItem:bezel_pecs attribute:NSLayoutAttributeCenterX relatedBy:NSLayoutRelationEqual toItem:self attribute:NSLayoutAttributeCenterX multiplier:1.f constant: offset.x]];
// bezelView 第二层背景视图,竖直居中
[centeringConstraints addObject:[NSLayoutConstraint constraintWithItem:bezel_pecs attribute:NSLayoutAttributeCenterY relatedBy:NSLayoutRelationEqual toItem:self attribute:NSLayoutAttributeCenterY multiplier:1.f constant: offset.y]];
// 子视图
NSMutableArray *subviews = [[NSMutableArray alloc] initWithArray: @[self.topSpacer, self.label, self.bottomSpacer]];
if (self.indicator){
// 子视图,竖直方向上,从上到下依次是
// 顶部占位图,菊花,文本标签,底部占位图
[subviews insertObject:self.indicator atIndex:1];
}
// 遍历设置布局
NSMutableArray *paddingConstraints = [NSMutableArray new];
[subviews enumerateObjectsUsingBlock:^(UIView *view, NSUInteger idx, BOOL *stop) {
// Center in bezel_pecs
// 批量水平居中
[bezelConstraints addObject:[NSLayoutConstraint constraintWithItem:view attribute:NSLayoutAttributeCenterX relatedBy:NSLayoutRelationEqual toItem:bezel_pecs attribute:NSLayoutAttributeCenterX multiplier:1.f constant:0.f]];
// Ensure the minimum edge margin is kept
// 设置父视图
[bezelConstraints addObjectsFromArray:[NSLayoutConstraint constraintsWithVisualFormat:@"|-(>=margin)-[view]-(>=margin)-|" options:0 metrics:metrics views:NSDictionaryOfVariableBindings(view)]];
// Element spacing
if (idx == 0) {
// 第一个视图
// First, ensure spacing to bezel_pecs edge
[bezelConstraints addObject:[NSLayoutConstraint constraintWithItem:view attribute:NSLayoutAttributeTop relatedBy:NSLayoutRelationEqual toItem:bezel_pecs attribute:NSLayoutAttributeTop multiplier:1.f constant:0.f]];
} else if (idx == subviews.count - 1) {
// 最后一个视图
// Last, ensure spacing to bezel_pecs edge
[bezelConstraints addObject:[NSLayoutConstraint constraintWithItem:view attribute:NSLayoutAttributeBottom relatedBy:NSLayoutRelationEqual toItem:bezel_pecs attribute:NSLayoutAttributeBottom multiplier:1.f constant:0.f]];
}
if (idx > 0) {
// Has previous
// 上一个视图
NSLayoutConstraint *padding = [NSLayoutConstraint constraintWithItem:view attribute:NSLayoutAttributeTop relatedBy:NSLayoutRelationEqual toItem:subviews[idx - 1] attribute:NSLayoutAttributeBottom multiplier:1.f constant:0.f];
[bezelConstraints addObject:padding];
[paddingConstraints addObject:padding];
}
}];
// 遍历调整布局
[self updatePaddingConstraints];
[super updateConstraints];
}
遍历调整布局
- (void)updatePaddingConstraints {
// Set padding dynamically, depending on whether the view is visible or not
__block BOOL hasVisibleAncestors = NO;
[self.paddingConstraints enumerateObjectsUsingBlock:^(NSLayoutConstraint *padding, NSUInteger idx, BOOL *stop) {
UIView *firstView = (UIView *)padding.firstItem;
UIView *secondView = (UIView *)padding.secondItem;
BOOL firstVisible = !firstView.hidden && !CGSizeEqualToSize(firstView.intrinsicContentSize, CGSizeZero);
BOOL secondVisible = !secondView.hidden && !CGSizeEqualToSize(secondView.intrinsicContentSize, CGSizeZero);
// Set if both views are visible or if there's a visible view on top that doesn't have padding
// added relative to the current view yet
// 有视图,就有间距
padding.constant = (firstVisible && (secondVisible || hasVisibleAncestors)) ? 4.f : 0.f;
hasVisibleAncestors |= secondVisible;
}];
}
- 隐藏提示
上面已经介绍了,显示提示
- (void)hideAnimated{
// 主线程检测
MBMainThreadAssert();
// 提示操作完成的标识
self.finished = YES;
// 隐藏动画
[self hideUsingAnimation];
}
隐藏动画
- (void)hideUsingAnimation{
// 这个计时器,主要第二个例子有用到
[self.hideDelayTimer invalidate];
if (self.showStarted) {
// 存在开始的时间
// 恢复状态
self.showStarted = nil;
[self animateIn:NO completion:^(BOOL finished) {
// 结束提示,移除视图
[self done];
}];
}else {
self.showStarted = nil;
self.bezelView.alpha = 0.f;
self.backgroundView.alpha = 1.f;
[self done];
}
}
结束提示,移除视图
- (void)done{
if (self.hasFinished) {
self.alpha = 0.0f;
[self removeFromSuperview];
}
}
第 2 个例子,ProgressHUDModeCustomView, 提示文本
调用部分
swift 调用代码
ProgressHUD.show("辩护人,好看")
swift 封装代码
@discardableResult
static func show(_ message: String) -> ProgressHUD?{
guard let view = getWindow(), message != "" else{
return nil
}
let hud = ProgressHUD.showAdded(to: view)
// 这时候,我们看到文字,因为给了字符串
hud.label.text = message
// 自定制视图模式,然而 customView 为空
hud.customView = nil
hud.mode = ProgressHUDMode.customView
hud.hide(afterDelay: 1.5)
return hud
}
源代码
- 显示
// 改模式
- (void)setMode:(ProgressHUDMode)mode {
if (mode != _mode) {
_mode = mode;
[self updateIndicators];
}
}
更新指示器样式
- (void)updateIndicators {
// initWithFrame 中,走了一次这个方法,
// self.indicator, 这时候是 UIActivityIndicatorView
UIView *indicator = self.indicator;
BOOL isActivityIndicator = [indicator isKindOfClass:[UIActivityIndicatorView class]];
ProgressHUDMode mode = self.mode;
// ...
// 第一个例子,省略
// 这里是第二个例子
if (mode == ProgressHUDModeCustomView && self.customView != indicator) {
// Update custom view indicator
[indicator removeFromSuperview];
// 为空,不用管
indicator = self.customView;
indicator.tintColor = UIColor.blackColor;
[self.bezelView addSubview:indicator];
}
indicator.translatesAutoresizingMaskIntoConstraints = NO;
self.indicator = indicator;
// 做布局
// ...
[self setNeedsUpdateConstraints];
}
因为给了字符串,所以看得到文字
- 隐藏
MBProgressHUD 有一个计时器属性,
@property (nonatomic, weak) NSTimer *hideDelayTimer;
hideAfterDelay 自动隐藏
- (void)hideAfterDelay:(NSTimeInterval)delay {
// Cancel any scheduled hideAnimated:afterDelay: calls
[self.hideDelayTimer invalidate];
// 自动隐藏的时候,初始化计时器,
// 这个计时器,只调用一次
NSTimer *timer = [NSTimer timerWithTimeInterval:delay target:self selector:@selector(hideAnimated) userInfo: nil repeats:NO];
[[NSRunLoop currentRunLoop] addTimer:timer forMode:NSRunLoopCommonModes];
self.hideDelayTimer = timer;
}
标记隐藏
- (void)hideAnimated{
// ...
// 标记完成
self.finished = YES;
// 隐藏处理
// 逻辑同例子一
[self hideUsingAnimation];
}