行为模式:Iterator(迭代器)

#include <iostream>
using namespace std;

class Stack
{
    int items[10];
    int sp;
  public:
    friend class StackIter;
    Stack()
    {
        sp =  - 1;
    }
    void push(int in)
    {
        items[++sp] = in;
    }
    int pop()
    {
        return items[sp--];
    }
    bool isEmpty()
    {
        return (sp ==  - 1);
    }
    StackIter *createIterator()const; // 2. Add a createIterator() member
};

class StackIter
{
    // 1. Design an "iterator" class
    const Stack *stk;
    int index;
  public:
    StackIter(const Stack *s)
    {
        stk = s;
    }
    void first()
    {
        index = 0;
    }
    void next()
    {
        index++;
    }
    bool isDone()
    {
        return index == stk->sp + 1;
    }
    int currentItem()
    {
        return stk->items[index];
    }
};

StackIter *Stack::createIterator()const
{
  return new StackIter(this);
}

bool operator == (const Stack &l, const Stack &r)
{
  // 3. Clients ask the container object to create an iterator object
  StackIter *itl = l.createIterator();
  StackIter *itr = r.createIterator();
  // 4. Clients use the first(), isDone(), next(), and currentItem() protocol
  for (itl->first(), itr->first(); !itl->isDone(); itl->next(), itr->next())
    if (itl->currentItem() != itr->currentItem())
      break;
  bool ans = itl->isDone() && itr->isDone();
  delete itl;
  delete itr;
  return ans;
}

int main()
{
  Stack s1;
  for (int i = 1; i < 5; i++)
    s1.push(i);
  Stack s2(s1), s3(s1), s4(s1), s5(s1);
  s3.pop();
  s5.pop();
  s4.push(2);
  s5.push(9);
  cout << "1 == 2 is " << (s1 == s2) << endl;
  cout << "1 == 3 is " << (s1 == s3) << endl;
  cout << "1 == 4 is " << (s1 == s4) << endl;
  cout << "1 == 5 is " << (s1 == s5) << endl;
}
1 == 2 is 11 == 3 is 01 == 4 is 01 == 5 is 0



  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值