Patterns in SOME –Builder

Code in C#:

  namespace Builder_DesignPattern
{
     using System;
 
     // These two classes could be part of a framework,
     // which we will call DP
     // ===============================================
    
     class Director
     {
         public void Construct(AbstractBuilder abstractBuilder)
         {
              abstractBuilder.BuildPartA();
              if (1==1 ) //represents some local decision inside director
              {
                   abstractBuilder.BuildPartB();            
              }
              abstractBuilder.BuildPartC();            
         }
 
     }
 
     abstract class AbstractBuilder
     {
         abstract public void BuildPartA();
         abstract public void BuildPartB();
         abstract public void BuildPartC();
     }
 
     // These two classes could be part of an application
     // =================================================
 
     class ConcreteBuilder : AbstractBuilder
     {
         override public void BuildPartA()
         {
              // Create some object here known to ConcreteBuilder
              Console.WriteLine("ConcreteBuilder.BuildPartA called");
         }
                  
         override public void BuildPartB()
         {
              // Create some object here known to ConcreteBuilder
              Console.WriteLine("ConcreteBuilder.BuildPartB called");
         }
        
         override public void BuildPartC()
         {
              // Create some object here known to ConcreteBuilder
              Console.WriteLine("ConcreteBuilder.BuildPartC called");
         }
     }   
 
     ///<summary>
     ///    Summary description for Client.
     ///</summary>
     public class Client
     {
         public static int Main(string[] args)
         {
              ConcreteBuilder concreteBuilder = new ConcreteBuilder();
              Director director = new Director();
 
              director.Construct(concreteBuilder);
 
              return 0;
         }
     }
}
 
Code in SOME:
  
CDirector
       Construct(AAbstractBuilder)
      
AAbstractBuilder
       a_BuildPartA()
       a_BuildPartB()
       a_BuildPartC()
 
CConcreteBuilder: AAbstractBuilder
       o_BuildPartA()
       o_BuildPartB()
       o_BuildPartC()
 
CClient
       main
      
CClient.main
{
       CConcreteBuilder concreteBuilder.();
       CDirector director.();
       director.Construct(concreteBuilder)
       {
              concreteBuilder.BuildPartA<CConcreteBuilder>()
              {
                     <% /*("CConcreteBuilder.BuildPartA called")*/ %>
              };
              concreteBuilder.BuildPartB<CConcreteBuilder>()
              {
                     <% /*("CConcreteBuilder.BuildPartA called")*/ %>
              };
              concreteBuilder.BuildPartC<CConcreteBuilder>()
              {
                     <% /*("CConcreteBuilder.BuildPartA called")*/ %>
              };
       };
}
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值