最浅显讲解Android消息机制
前言:以《安卓开发艺术探索》和自己经验为基础,介绍Android消息机制。Android消息机制主要指Handler机制,同时Handler需要底层的MessageQueue和Looper支撑。Looper会对消息队列进行无限循环,一有消息就会处理。同时在Looper中还有一个重要角色,那就是ThreadLocal,注意他并不是线程,他可以在不同线程中互不干扰地存储数据。还要注意,线程是默认没有Looper的,所以需要自己创建,但是在MainActivity中的ActivityThread会默认初始化Looper,所以主线程默认可以使用Handler。
目录
一、Android消息机制概述
Handler、MessageQueue、Looper其实是一个整体,只不过我们经常使用的是Handler而已,那么为什么Android要提供线程切换的功能呢,或者说为什么不能在子线程访问UI呢,这从ViewRootImpl的线程检查可以看出:
void checkThread() {
if (mThread != Thread.currentThread()) {
throw new CalledFromWrongThreadException(
"Only the original thread that created a view hierarchy can touch its views.");
}
}
从源码可以看出,如果在子线程访问UI会抛出异常,但是安卓要求主线程又不能进行耗时操作,否则会抛出ANR异常,所以安卓提供了Handler机制,让我们可以在线程间进行切换。
有一个疑问?为什么安卓限制不能在子线程访问UI呢,原因是安卓UI空间是线程不安全的,当并发访问时,会出现错误。可是为什么安卓不加上锁进行控制呢?首先,加锁会让UI访问逻辑变得复杂;其次降低了访问效率。所以安卓工程师决定采用消息机制来进行子线程和UI线程的转换。
二、Handler工作原理
Handler创建时会使用当前线程的Looper,如果没有就会报错。
Handler创建完成后,此使Handler、MessageQueue、Looper就可以协同工作了。Handler可以通过post或者send方法将一个Runnable送到Handler内部的Looper处理,当send方法被调用时,MessageQueue的enqueueMessage方法会把消息放入消息队列中,然后Looper循环发现有新消息,最终handleMessage方法就会被调用。因为Looper在创建Handler的线程,所以Hnadler中的逻辑就被切换到所在线程处理了。
三、ThreadLocal工作原理
ThreadLocal是一个线程存储数据类,通过它可以在指定线程存储数据,且只有本线程可以访问该数据,其他线程无法访问。在安卓源码中Looper、ActivityThread以及AMS中都用到了ThreadLocal。在开发过程中,当我们需要一个对象贯穿整个线程时,就可以使用ThreadLocal,比如,当我们需要一个监听器对象对整个线程可见时,我们传统会采用1)静态变量或者作为2)函数参数进行传递,对于第一种情况,如果有N个线程就需要创建N个静态监听器,对于第二种情况,如果函数调用栈很深时,很容易导致Bug的出现。
例子:
public class ThreadLocalDemo {
public static void main(String[] args) {
final ThreadLocal<Boolean> threadLocal = new ThreadLocal<>();
threadLocal.set(true);
System.out.println("MainThread:"+threadLocal.get());
new Thread(new Runnable() {
@Override
public void run() {
threadLocal.set(false);
System.out.println("Thread2:"+threadLocal.get());
}
}, "Thread2").start();
new Thread(new Runnable() {
@Override
public void run() {
System.out.println("Thread3:"+threadLocal.get());
}
}).start();
}
}
从代码可以看出,虽然不同线程访问的是同一个ThreadLocal对象,但是他们通过ThreadLocal获取的值却是不一样的,这就是其神奇之处。其实现原理就是ThreadLocal内部会从各自线程中取出一个数组,然后根据索引得到相应的value值,当然不同线程的数组是不同的。
public void set(T value) {
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null)
map.set(this, value);
else
createMap(t, value);
}
public T get() {
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null) {
ThreadLocalMap.Entry e = map.getEntry(this);
if (e != null) {
@SuppressWarnings("unchecked")
T result = (T)e.value;
return result;
}
}
return setInitialValue();
}
四、消息队列的工作原理
消息队列在安卓中主要是指MessageQueue,主要包含插入和读取两个操作,其方法分别是enqueueMessage和next。
首先来看插入操作:主要是链表的插入操作
boolean enqueueMessage(Message msg, long when) {
...
synchronized (this) {
if (mQuitting) {
IllegalStateException e = new IllegalStateException(
msg.target + " sending message to a Handler on a dead thread");
Log.w(TAG, e.getMessage(), e);
msg.recycle();
return false;
}
msg.markInUse();
msg.when = when;
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) {
// New head, wake up the event queue if blocked.
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
}
// We can assume mPtr != 0 because mQuitting is false.
if (needWake) {
nativeWake(mPtr);
}
}
return true;
}
再来看看next操作,主要是链表的删除操作:
Message next() {
...
synchronized (this) {
// Try to retrieve the next message. Return if found.
final long now = SystemClock.uptimeMillis();
Message prevMsg = null;
Message msg = mMessages;
if (msg != null && msg.target == null) {
// Stalled by a barrier. Find the next asynchronous message in the queue.
do {
prevMsg = msg;
msg = msg.next;
} while (msg != null && !msg.isAsynchronous());
}
if (msg != null) {
if (now < msg.when) {
// Next message is not ready. Set a timeout to wake up when it is ready.
nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
} else {
// Got a message.
mBlocked = false;
if (prevMsg != null) {
prevMsg.next = msg.next;
} else {
mMessages = msg.next;
}
msg.next = null;
if (DEBUG) Log.v(TAG, "Returning message: " + msg);
msg.markInUse();
return msg;
}
} else {
// No more messages.
nextPollTimeoutMillis = -1;
}
// Process the quit message now that all pending messages have been handled.
if (mQuitting) {
dispose();
return null;
}
if (pendingIdleHandlerCount < 0
&& (mMessages == null || now < mMessages.when)) {
pendingIdleHandlerCount = mIdleHandlers.size();
}
if (pendingIdleHandlerCount <= 0) {
// No idle handlers to run. Loop and wait some more.
mBlocked = true;
continue;
}
if (mPendingIdleHandlers == null) {
mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
}
mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
}
...
}
}
五、Looper工作原理
Looper会不停地从消息队列中检查是否有新消息,如果有就会立即处理,如果没有就会阻塞。
首先看看他的构造器:在构造器中创建消息队列对象
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
我们知道Handler使用的前提是要有Looper,否则会报错,那么如何创建Looper呢,通过Looper.prepare()来创建,通过Looper.loop()来开启循环。
new Thread(new Runnable() {
@Override
public void run() {
Looper.prepare();
Handler handler = new Handler();
Looper.loop();
}
}).start();
Looper除了prepare()方法,还提供了prepareMainLooper()方法,这个方法主要是给主线程创建Looper使用的,他就是封装了prepare方法,该Looper还提供了getMainLooper方法,可以在任何地方得到主线程的Looper。Looper也是可以退出的,使用quit和quitSafely。
Looper的loop方法:
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
// Allow overriding a threshold with a system prop. e.g.
// adb shell 'setprop log.looper.1000.main.slow 1 && stop && start'
final int thresholdOverride =
SystemProperties.getInt("log.looper."
+ Process.myUid() + "."
+ Thread.currentThread().getName()
+ ".slow", 0);
boolean slowDeliveryDetected = false;
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
final Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
final long traceTag = me.mTraceTag;
long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;
long slowDeliveryThresholdMs = me.mSlowDeliveryThresholdMs;
if (thresholdOverride > 0) {
slowDispatchThresholdMs = thresholdOverride;
slowDeliveryThresholdMs = thresholdOverride;
}
final boolean logSlowDelivery = (slowDeliveryThresholdMs > 0) && (msg.when > 0);
final boolean logSlowDispatch = (slowDispatchThresholdMs > 0);
final boolean needStartTime = logSlowDelivery || logSlowDispatch;
final boolean needEndTime = logSlowDispatch;
if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
}
final long dispatchStart = needStartTime ? SystemClock.uptimeMillis() : 0;
final long dispatchEnd;
try {
msg.target.dispatchMessage(msg);
dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
if (logSlowDelivery) {
if (slowDeliveryDetected) {
if ((dispatchStart - msg.when) <= 10) {
Slog.w(TAG, "Drained");
slowDeliveryDetected = false;
}
} else {
if (showSlowLog(slowDeliveryThresholdMs, msg.when, dispatchStart, "delivery",
msg)) {
// Once we write a slow delivery log, suppress until the queue drains.
slowDeliveryDetected = true;
}
}
}
if (logSlowDispatch) {
showSlowLog(slowDispatchThresholdMs, dispatchStart, dispatchEnd, "dispatch", msg);
}
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
从源码可以看出:
- 唯一跳出循环的条件是next方法返回null,即消息队列中没有消息了;
- 当Looper的quit方法被调用,队列被标记为退出状态,他的next方法就会返回null;
- 总之Looper必须退出,否则将一直阻塞在那里;
- Looper使用msg.target.dispatchMessage(msg)来处理消息,而该方法又在创建Handler的线程中,所以代码逻辑就被切换到指定线程中去了。
六、Handler工作原理
Handler主要包含消息的发送和接收。以sendMessage方法为例:
public final boolean sendMessage(Message msg)
{
return sendMessageDelayed(msg, 0);
}
public final boolean sendMessageDelayed(Message msg, long delayMillis)
{
if (delayMillis < 0) {
delayMillis = 0;
}
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this;
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
可以发现,Handler发送消息就是向消息队列插入一条消息,然后消息队列的next方法会把消息返回给Looper处理,最终Handler的handleMessage方法被调用。
七、主线程消息机制
主线程的入口为main方法,在main方法中,Looper.prepareMainLooper来创建主线程的Looper以及MessageQueue,并通过Looper.loop方法来开启循环。
public static void main(String[] args) {
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "ActivityThreadMain");
// CloseGuard defaults to true and can be quite spammy. We
// disable it here, but selectively enable it later (via
// StrictMode) on debug builds, but using DropBox, not logs.
CloseGuard.setEnabled(false);
Environment.initForCurrentUser();
// Set the reporter for event logging in libcore
EventLogger.setReporter(new EventLoggingReporter());
// Make sure TrustedCertificateStore looks in the right place for CA certificates
final File configDir = Environment.getUserConfigDirectory(UserHandle.myUserId());
TrustedCertificateStore.setDefaultUserDirectory(configDir);
Process.setArgV0("<pre-initialized>");
Looper.prepareMainLooper();
// Find the value for {@link #PROC_START_SEQ_IDENT} if provided on the command line.
// It will be in the format "seq=114"
long startSeq = 0;
if (args != null) {
for (int i = args.length - 1; i >= 0; --i) {
if (args[i] != null && args[i].startsWith(PROC_START_SEQ_IDENT)) {
startSeq = Long.parseLong(
args[i].substring(PROC_START_SEQ_IDENT.length()));
}
}
}
ActivityThread thread = new ActivityThread();
thread.attach(false, startSeq);
if (sMainThreadHandler == null) {
sMainThreadHandler = thread.getHandler();
}
if (false) {
Looper.myLooper().setMessageLogging(new
LogPrinter(Log.DEBUG, "ActivityThread"));
}
// End of event ActivityThreadMain.
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
Looper.loop();
throw new RuntimeException("Main thread loop unexpectedly exited");
}
主线程的消息循环开始以后,ActivityThread还需要一个Handler来和消息进行交互,这个Handler就是ActivityThread.H。
ActivityThread通过ApplicationThread和AMS进行进程间通信,AMS以进程间通信的方式完成ActivityThread的请求后回调Application中的Binder方法,然后ApplicationThread会向H发送消息,H收到消息后会将Application中的逻辑切换到ActivityThread中去执行,这就是主线程的消息循环模型。