1.在计算机内部,使用二进制浮点数并不能准确地表示像 0.1, 0.2 或 0.3 这样的数字,所以当编码或解释代码时,像“0.1”其实已经舍入为与0.1最接近的数字,即使在计算发生之前已经会导致小的舍入误差(所有语言都是这样)
2.附上作者的github地址:https://github.com/nefe/number-precision
3.TS源码
/** * @desc 解决浮动运算问题,避免小数点后产生多位数和计算精度损失。 * 问题示例:2.3 + 2.4 = 4.699999999999999,1.0 - 0.9 = 0.09999999999999998 */ /** * 把错误的数据转正 * strip(0.09999999999999998)=0.1 */ function strip(num: number, precision = 12): number { return +parseFloat(num.toPrecision(precision)); } /** * Return digits length of a number * @param {*number} num Input number */ function digitLength(num: number): number { // Get digit length of e const eSplit = num.toString().split(/[eE]/); const len = (eSplit[0].split('.')[1] || '').length - (+(eSplit[1] || 0)); return len > 0 ? len : 0; } /** * 把小数转成整数,支持科学计数法。如果是小数则放大成整数 * @param {*number} num 输入数 */ function float2Fixed(num: number): number { if (num.toString().indexOf('e') === -1) { return Number(num.toString().replace('.', '')); } const dLen = digitLength(num); return dLen > 0 ? strip(num * Math.pow(10, dLen)) : num; } /** * 检测数字是否越界,如果越界给出提示 * @param {*number} num 输入数 */ function checkBoundary(num: number) { if (_boundaryCheckingState) { if (num > Number.MAX_SAFE_INTEGER || num < Number.MIN_SAFE_INTEGER) { console.warn(`${num} is beyond boundary when transfer to integer, the results may not be accurate`); } } } /** * 精确乘法 */ function times(num1: number, num2: number, ...others: number[]): number { if (others.length > 0) { return times(times(num1, num2), others[0], ...others.slice(1)); } const num1Changed = float2Fixed(num1); const num2Changed = float2Fixed(num2); const baseNum = digitLength(num1) + digitLength(num2); const leftValue = num1Changed * num2Changed; checkBoundary(leftValue); return leftValue / Math.pow(10, baseNum); } /** * 精确加法 */ function plus(num1: number, num2: number, ...others: number[]): number { if (others.length > 0) { return plus(plus(num1, num2), others[0], ...others.slice(1)); } const baseNum = Math.pow(10, Math.max(digitLength(num1), digitLength(num2))); return (times(num1, baseNum) + times(num2, baseNum)) / baseNum; } /** * 精确减法 */ function minus(num1: number, num2: number, ...others: number[]): number { if (others.length > 0) { return minus(minus(num1, num2), others[0], ...others.slice(1)); } const baseNum = Math.pow(10, Math.max(digitLength(num1), digitLength(num2))); return (times(num1, baseNum) - times(num2, baseNum)) / baseNum; } /** * 精确除法 */ function divide(num1: number, num2: number, ...others: number[]): number { if (others.length > 0) { return divide(divide(num1, num2), others[0], ...others.slice(1)); } const num1Changed = float2Fixed(num1); const num2Changed = float2Fixed(num2); checkBoundary(num1Changed); checkBoundary(num2Changed); return times((num1Changed / num2Changed), Math.pow(10, digitLength(num2) - digitLength(num1))); } /** * 四舍五入 */ function round(num: number, ratio: number): number { const base = Math.pow(10, ratio); return divide(Math.round(times(num, base)), base); } let _boundaryCheckingState = true; /** * 是否进行边界检查,默认开启 * @param flag 标记开关,true 为开启,false 为关闭,默认为 true */ function enableBoundaryChecking(flag = true) { _boundaryCheckingState = flag; } export { strip, plus, minus, times, divide, round, digitLength, float2Fixed, enableBoundaryChecking }; export default { strip, plus, minus, times, divide, round, digitLength, float2Fixed, enableBoundaryChecking };
4.当然 npm引入最方便了,源码还是值得一看。
import NP from 'number-precision' NP.strip(0.09999999999999998); // = 0.1 NP.plus(0.1, 0.2); // = 0.3, not 0.30000000000000004 NP.plus(2.3, 2.4); // = 4.7, not 4.699999999999999 NP.minus(1.0, 0.9); // = 0.1, not 0.09999999999999998 NP.times(3, 0.3); // = 0.9, not 0.8999999999999999 NP.times(0.362, 100); // = 36.2, not 36.199999999999996 NP.divide(1.21, 1.1); // = 1.1, not 1.0999999999999999 NP.round(0.105, 2); // = 0.11, not 0.1
5.以此记录,下回遇到心里有数。