import java.util.ArrayList;
import java.util.Collections;
import java.util.Random;
public class Draw {
private ArrayList<Integer> list;
public Draw(){
list = new ArrayList<Integer>();
}
public void deal(int num){
//向容器中添加奖券(使用循环)
for(int i = 1;i < num;i++){
list.add(i);
}
//打乱顺序
Collections.shuffle(list);
}
public void drawLottery(int n){
//产生n个指定范围(0-list.size())的随机数
Random l = new Random();
for(int i = 0;i < n;i++){
int index = l.nextInt(list.size());
//获得容器中以产生的随机数为下标的元素的内容,即为获奖的奖券的抽奖号,输出
System.out.println(list.get(index)+"\t");
//将已获奖的元素(奖券)从容器总删除
list.remove(index);
}
System.out.println();
}
public static void main(String[] args) {
// TODO Auto-generated method stub
Draw dr = new Draw();
dr.deal(2000);
System.out.println("------一等奖------");
dr.drawLottery(5);
System.out.println("------二等奖------");
dr.drawLottery(10);
System.out.println("------三等奖------");
dr.drawLottery(15);
}
}