c#中Monitor的使用

首先lock和Minitor有什么区别呢?
其实lock在IL代码中会被翻译成Monitor。也就是Monitor.Enter(obj)和Monitor.Exit(obj).
lock(obj)
{
}
等价为:
try
{   
      Monitor.Enter(obj)
}
catch()
{}
finally
{
      Monitor.Exit(obj)
}
所以lock能做的,Monitor肯定能做,Monitor能做的,lock不一定能做。那么Monitor额外的功能呢?
1:Monitor.TryEnter(obj,timespan)----timeout之后,就不执行这段代码了。lock可是一直会死等的。

2:还有Monitor.Wait()和Monitor.Pulse()。在lock代码里面如果调用了Monitor.Wait(),会放弃对资源的所有权,让别的线程lock进来。然后别的线程代码里Pulse一下(让原线程进入到等待队列),然后在Wait一下释放资源,这样原线程的就可以继续执行了(代码还堵塞在wait那句话呢)。
也就是说,必须两个或多个线程共同调用Wait和Pulse,把资源的所有权抛来抛去,才不会死锁。

AutoEvent相似是处理同步关系的,但是AutoEvent是跨进程的,而Monitor是针对线程的。
以下是MSDN的代码示例,调试起来很容易看出来两个函数的作用了,因为尽管是多线程程序,但是是同步操作,所以代码始终是单步执行的。
using System;
using System.Threading;
using System.Collections;

namespace MonitorCS1
{
    class MonitorSample
    {
        const int MAX_LOOP_TIME = 100;
        Queue m_smplQueue;

        public MonitorSample()
        {
            m_smplQueue = new Queue();
        }
        public void FirstThread()
        {
            int counter = 0;
            lock (m_smplQueue)
            {
                while (counter < MAX_LOOP_TIME)
                {
                    //Wait, if the queue is busy.
                    Monitor.Wait(m_smplQueue);
                    //Push one element.
                    m_smplQueue.Enqueue(counter);
                    //Release the waiting thread.
                    Monitor.Pulse(m_smplQueue);

                    counter++;
                }
                int i = 0;
            }
        }
        public void SecondThread()
        {
            lock (m_smplQueue)
            {
                //Release the waiting thread.
                Monitor.Pulse(m_smplQueue);
                //Wait in the loop, while the queue is busy.
                //Exit on the time-out when the first thread stops.
                while (Monitor.Wait(m_smplQueue, 50000))
                {
                    //Pop the first element.
                    int counter = (int)m_smplQueue.Dequeue();
                    //Print the first element.
                    Console.WriteLine(counter.ToString());
                    //Release the waiting thread.
                    Monitor.Pulse(m_smplQueue);
                }
            }
        }
        //Return the number of queue elements.
        public int GetQueueCount()
        {
            return m_smplQueue.Count;
        }

        static void Main(string[] args)
        {
            //Create the MonitorSample object.
            MonitorSample test = new MonitorSample();
            //Create the first thread.
            Thread tFirst = new Thread(new ThreadStart(test.FirstThread));
            //Create the second thread.
            Thread tSecond = new Thread(new ThreadStart(test.SecondThread));
            //Start threads.
            tFirst.Start();
            tSecond.Start();
            //wait to the end of the two threads
            tFirst.Join();
            tSecond.Join();
            //Print the number of queue elements.
            Console.WriteLine("Queue Count = " + test.GetQueueCount().ToString());
        }
    }
}

转载于:https://www.cnblogs.com/tiancai/p/6889862.html

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值