caanimationgroup与CATransaction的区别

动画的组合;

caanimationgroup:同一个layer;

CATransaction:不同layer;

 

In Core Animation, transactions are a way to group multiple animation-related changes together. Transactions ensure that the desired animation changes are committed to Core Animation at the same time:

CATransaction.begin()

backingLayer1.opacity = 1.0 backingLayer2.position = CGPoint(x: 50.0, y: 50.0) backingLayer3.backgroundColor = UIColor.red.cgColor CATransaction.commit() 

 

UIView itself has a handful of functions involved with enabling and disabling animations, such as setAnimationsEnabled(_:) and performWithoutAnimation(_:). However, to ensure that both UIView-style and CALayer-style animations are suppressed, you can always just use CATransaction.

https://www.calayer.com

 

CABasicAnimation *rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];

    rotationAnimation.toValue = [NSNumber numberWithFloat:(2 * M_PI) * 2];

    rotationAnimation.duration = 1;

    rotationAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];

    

    CABasicAnimation *scaleAnimation = [CABasicAnimation animationWithKeyPath:@"transform.scale"];

    scaleAnimation.toValue = [NSNumber numberWithFloat:0.0];

    scaleAnimation.duration = 1;

    scaleAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];

    

    CAAnimationGroup *animationGroup = [CAAnimationGroup animation];

    animationGroup.duration = 1;

    animationGroup.autoreverses = YES;

    animationGroup.repeatCount = 1;

    animationGroup.animations =[NSArray arrayWithObjects:rotationAnimation, scaleAnimation, nil];

    [view.layer addAnimation:animationGroup forKey:@"animationGroup"];

 

 

CATransaction.begin()

    CATransaction.setAnimationDuration(1.0)

    CATransaction.setAnimationTimingFunction(CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseOut))

 

    // Layer animation

    let myAnimation = CABasicAnimation(keyPath: "frame");

    myAnimation.toValue = NSValue(cgRect: myNewFrame)

    myAnimation.fromValue = NSValue(cgRect: myLayer.frame)

 

    myLayer.frame = myNewFrame

    myLayer.add(myAnimation, forKey: "someKeyForMyAnimation")

 

    // Outer animation

    let outerAnimation = CABasicAnimation(keyPath: "frame")

    outerAnimation.toValue = NSValue(cgRect: myNewOuterFrame)

    outerAnimation.fromValue = NSValue(cgRect: outerView.frame)

 

    outerView.layer.frame = myNewOuterFrame

    outerView.layer.add(outerAnimation, forKey: "someKeyForMyOuterAnimation")

 

    CATransaction.commit()

 

 

//保证 insert row 不闪屏

        UIView.setAnimationsEnabled(false)

        CATransaction.begin()

        CATransaction.setDisableActions(true)

        self.beginUpdates()

        self.insertRows(at: rows, with: .none)

        self.endUpdates()

        self.scrollToRow(at: rows[0], at: .bottom, animated: false)

        CATransaction.commit()

        UIView.setAnimationsEnabled(true)

转载于:https://www.cnblogs.com/feng9exe/p/10362366.html

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为下列代码实现可暂停效果: import UIKit class ViewController: UIViewController { private let radarAnimation = "radarAnimation" private var animationLayer: CALayer? private var animationGroup: CAAnimationGroup? private var opBtn: UIButton! override func viewDidLoad() { super.viewDidLoad() let first = makeRadarAnimation(showRect: CGRect(x: 120, y: 100, width: 100, height: 100), isRound: true) view.layer.addSublayer(first) opBtn = UIButton(frame: CGRect(x: 100, y: 450, width: 80, height: 80)) opBtn.backgroundColor = UIColor.red opBtn.clipsToBounds = true opBtn.setTitle("Hsu", for: .normal) opBtn.layer.cornerRadius = 10 view.addSubview(opBtn) let second = makeRadarAnimation(showRect: opBtn.frame, isRound: false) view.layer.insertSublayer(second, below: opBtn.layer) } @IBAction func startAction(_ sender: UIButton) { animationLayer?.add(animationGroup!, forKey: radarAnimation) } @IBAction func stopAction(_ sender: UIButton) { animationLayer?.removeAnimation(forKey: radarAnimation) } private func makeRadarAnimation(showRect: CGRect, isRound: Bool) -> CALayer { // 1. 一个动态波 let shapeLayer = CAShapeLayer() shapeLayer.frame = showRect // showRect 最大内切圆 if isRound { shapeLayer.path = UIBezierPath(ovalIn: CGRect(x: 0, y: 0, width: showRect.width, height: showRect.height)).cgPath } else { // 矩形 shapeLayer.path = UIBezierPath(roundedRect: CGRect(x: 0, y: 0, width: showRect.width, height: showRect.height), cornerRadius: 10).cgPath } shapeLayer.fillColor = UIColor.orange.cgColor // 默认初始颜色透明度 shapeLayer.opacity = 0.0 animationLayer = shapeLayer // 2. 需要重复的动态波,即创建副本 let replicator = CAReplicatorLayer() replicator.frame = shapeLayer.bounds replicator.instanceCount = 4 replicator.instanceDelay = 1.0 replicator.addSublayer(shapeLayer) // 3. 创建动画组 let opacityAnimation = CABasicAnimation(keyPath: "opacity") opacityAnimation.fromValue = NSNumber(floatLiteral: 1.0) // 开始透明度 opacityAnimation.toValue = NSNumber(floatLiteral: 0) // 结束时透明底 let scaleAnimation = CABasicAnimation(keyPath: "transform") if isRound { scaleAnimation.fromValue = NSValue.init(caTransform3D: CATransform3DScale(CATransform3DIdentity, 0, 0, 0)) // 缩放起始大小 } else { scaleAnimation.fromValue = NSValue.init(caTransform3D: CATransform3DScale(CATransform3DIdentity, 1.0, 1.0, 0)) // 缩放起始大小 } scaleAnimation.toValue = NSValue.init(caTransform3D: CATransform3DScale(CATransform3DIdentity, 1.5, 1.5, 0)) // 缩放结束大小 let animationGroup = CAAnimationGroup() animationGroup.animations = [opacityAnimation, scaleAnimation] animationGroup.duration = 3.0 // 动画执行时间 animationGroup.repeatCount = HUGE // 最大重复 animationGroup.autoreverses = false self.animationGroup = animationGroup shapeLayer.add(animationGroup, forKey: radarAnimation) return replicator } }
最新发布
06-03

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