CAAnimation动画/CAAnimation Group

动画分隐式动画和显式动画

CAAnimatione采用了CAMediaTiming协议,可以调整时间,包括持续时间,速度,重复次数;采用了CAAction协议,可以通过响应动作的方式来显示动画.

CAAnimation的一些派生类:
  CATransition 提供渐变效果:(推拉push效果,消退fade效果,揭开reveal效果)。
  CAAnimationGroup 允许多个动画同时播放。
  CABasicAnimation 提供了对单一动画的实现。
  CAKeyframeAnimation 关键桢动画,可以定义行动路线。
  CAConstraint 约束类,在布局管理器类中用它来设置属性。
  CAConstraintLayoutManager 约束布局管理器,是用来将多个CALayer进行布局的.各个CALayer是通过名称来区分,而布局属性是通过CAConstraint来设置的。
  CATransaction 事务类,可以对多个layer的属性同时进行修改.它分隐式事务,和显式事务。

事务管理(Transactions)
事务分两种:
1.隐式事务(implicit transaction)
  除显式事务外,任何对于CALayer属性的修改,都是隐式事务.这样的事务会在run-loop中被提交.
如:

theLayer.opacity = 0.0;
theLayer.zPosition = -200;
theLayer.position = CGPointMake(0.0, 0.0);

2.显式事务(explicit transaction)
a. 通过明确的调用begin,commit来提交动画.优点是可以同时修改多个Layer的属性.
如:

[CATransaction begin];
[CATransaction setValue:(id)kCFBooleanTrue
                               forKey:kCATransactionDisableActions];
[aLayer removeFromSuperlayer];
[CATransaction commit];

b.可以重置持续时间
可以在begin,commit对中临时修改动画持续时间.

[CATransaction begin]
[CATransaction setValue:[NSNumber numberWithFloat:10.0f]
                               forKey:kCATransactionAnimationDuration];
theLayer.zPosition = 200.0;
theLayer.opacity = 0.0;
[CATransaction commit];

c.事务可以嵌套.
如:

//第一层嵌套
[CATransaction begin];
[CATransaction setValue:[NSNumber numberWithFloat:2.0f]
                             forKey:kCATransactionAnimationDuration];
theLayer.position = CGPointMake(0.0, 0.0);
//第二层嵌套
[CATransaction begin];
[CATransaction setValue:[NSNumber numberWithFloat:5.0f]
                               forKey:kCATransactionAnimationDuration];
theLayer.zPosition = 200.0;
theLayer.opacity = 0.0;
[CATransaction commit];
[CATransaction commit];

布局管理器示例如下:

 1 //创建和设置一个布局管理器
 2 theLayer.layoutManager = [CAConstraintLayoutManager layoutManager];
 3 
 4 //创建layerA
 5 CALayer *layerA = [CALayer layer];
 6 layerA.name = @"layerA";
 7 
 8 //设置layerA的中点位置等于超类的中点位置
 9 [layerA addConstraint:[CAConstraint constraintWithAttribute:kCAConstraintMidY
10                                                   relativeTo:@"superLayer"
11                                                   attribute:kCAConstraintMidY]];
12 
13 [layerA addConstraint:[CAConstraint constraintWithAttribute:kCAConstraintMidX
14                                                   relativeTo:@"superLayer"
15                                                   attribute:kCAConstraintMidX]];
16 [theLayer addSublayer:layerA];
17 
18 //创建layerB
19 CALayer *layerB = [CALayer layer];
20 layerB.name = @"layerB";
21 
22 //设置layerB的宽度等于layerA的宽度
23 [layerA addConstraint:[CAConstraint constraintWithAttribute:kCAConstraintWidth
24                                                   relativeTo:@"LayerA"
25                                                   attribute:kCAConstraintWidth]];
26 
27 [layerA addConstraint:[CAConstraint constraintWithAttribute:kCAConstraintMidX
28                                                   relativeTo:@"layerA"
29                                                   attribute:kCAConstraintMidX]];
30 [theLayer addSublayer:layerB];
  1 //  AnimationView.m
  2 //  AnimationTestV2
  3 //
  4 //  Created by Gavin  on 11-8-9.
  5 //  Copyright 2014年 TryingX. All rights reserved.
  6 //
  7 
  8 #import"AnimationView.h"
  9 #import<QuartzCore/QuartzCore.h>
 10 
 11 #define kDuaitionOfTimer0 0.2
 12 
 13 #define kDuaitionOfTimer1 0.2
 14 
 15 #define kDuaitionOfTimer2 0.2
 16 
 17 #define kDuaitionOfTimer3 0.2
 18 
 19 #define kDuaitionOfTimer4 1.1
 20 
 21 #define kDisplacementOfTimer1 10
 22 
 23 #define kDisplacementOfTimer2 10
 24 
 25 @implementationAnimationView
 26 
 27 CGPoint leftPhoneCenter;
 28 
 29 CGPoint contactCenter;
 30 
 31 CGPoint rightPhoneCenter;
 32 
 33 CGPoint picCenter;
 34 
 35 //位置变化动画
 36 - (CAAnimation *)animationMoveFrom:(CGPoint) from To:(CGPoint) to Duration:(CGFloat) duration BeginTime:(CGFloat)beginTime 
 37 {
 38   CAKeyframeAnimation *bounceAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];
 39   CGFloat animationDuration = duration;
 40   CGMutablePathRef thePath = CGPathCreateMutable();
 41   CGPathMoveToPoint(thePath, NULL, from.x, from.y);
 42   CGPathAddLineToPoint(thePath, NULL, to.x, to.y);
 43   bounceAnimation.path = thePath;
 44   bounceAnimation.duration = animationDuration;
 45   bounceAnimation.beginTime = beginTime;
 46   bounceAnimation.repeatCount=0;
 47   bounceAnimation.removedOnCompletion=NO;
 48   bounceAnimation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
 49   CGPathRelease(thePath);
 50   return bounceAnimation;
 51 }
 52 
 53 //透明度变化动画
 54 -(CAAnimation *)animationWithOpacityFrom:(CGFloat) from To:(CGFloat) to Duration:(CGFloat) duration BeginTime:(CGFloat)beginTime 
 55 {    
 56   CABasicAnimation *theAnimation;    
 57   theAnimation = [CABasicAnimation animationWithKeyPath:@"opacity"];    
 58   theAnimation.duration=duration; 
 59   theAnimation.beginTime = beginTime;    
 60   theAnimation.repeatCount=0;    
 61   theAnimation.autoreverses=NO;    
 62   theAnimation.fromValue=[NSNumber numberWithFloat:from];    
 63   theAnimation.toValue=[NSNumber numberWithFloat:to];
 64   return theAnimation;
 65 
 66 }
 67 
 68 //手机壳动画设置
 69 -(NSArray *)AnimWithPhone:(CGPoint)phoneCenter Option:(int)option
 70 {
 71     NSArray *arr = [NSArray arrayWithObjects:
 72                    [self animationMoveFrom:phoneCenter To:CGPointMake(phoneCenter.x+kDisplacementOfTimer1*option,phoneCenter.y) Duration:kDuaitionOfTimer0 BeginTime:1.5],
 73                    [self animationMoveFrom:CGPointMake(phoneCenter.x+kDisplacementOfTimer1*option,phoneCenter.y)    To:phoneCenter  Duration:kDuaitionOfTimer1 BeginTime:1.7],
 74                    [self animationMoveFrom:phoneCenter    To:CGPointMake(phoneCenter.x+kDisplacementOfTimer2*option,phoneCenter.y) Duration:kDuaitionOfTimer2 BeginTime:1.9],
 75                    [self animationMoveFrom:CGPointMake(phoneCenter.x+kDisplacementOfTimer2*option,phoneCenter.y)    To:phoneCenter  Duration:kDuaitionOfTimer3 BeginTime:2.1],
 76            nil]; 
 77  78    return arr;
 79 }
 80 
 81 //图片,联系人动画设置
 82 -(NSArray *)AnimFromObj:(CGPoint)obj1 ToObj:(CGPoint)obj2 Option:(int)option
 83 {
 84 
 85     NSArray *arr = [NSArray arrayWithObjects:
 86                     [self  animationWithOpacityFrom:0.0To:0.0Duration:1.0BeginTime:0.0],
 87                     [self  animationWithOpacityFrom:0.0To:1.0Duration:0.3BeginTime:1.0],
 88                     [self  animationMoveFrom:obj1  To:CGPointMake(obj1.x+kDisplacementOfTimer1*option, obj1.y) Duration:kDuaitionOfTimer0 BeginTime:1.5],
 89                     [self  animationMoveFrom:CGPointMake(obj1.x+kDisplacementOfTimer1*option, obj1.y) To:obj1 Duration:kDuaitionOfTimer1 BeginTime:1.7],
 90                     [self  animationMoveFrom:obj1 To:CGPointMake(obj1.x+kDisplacementOfTimer2*option,obj1.y) Duration:kDuaitionOfTimer2 BeginTime:1.9],
 91                     [self  animationMoveFrom:CGPointMake(obj1.x+kDisplacementOfTimer2*option,obj1.y) To:obj1 Duration:kDuaitionOfTimer3 BeginTime:2.1],
 92                     [self  animationMoveFrom:obj1 To:obj2 Duration:kDuaitionOfTimer4 BeginTime:2.4],
 93                     [self  animationMoveFrom:obj2 To:obj2 Duration:kDuaitionOfTimer4 BeginTime:3.5],
 94                     [self  animationWithOpacityFrom:1.0To:0.0Duration:0.3BeginTime:3.7],
 95                      nil];                    
 96 
 97    return arr;
 98 
 99 }
100 
101 //创建动画组
102 -(CAAnimationGroup *)getAnimGroup
103 {
104   CAAnimationGroup * animGroup  = [CAAnimationGroup animation];
105   animGroup.delegate  = self;
106   animGroup.removedOnCompletion = NO;
107   animGroup.duration  = 4.0;
108   animGroup.repeatCount  = 1;
109   animGroup.fillMode  = kCAFillModeForwards;
110 
111     return animGroup;
112 
113 }
114 
115 //开始动画
116 -(void)setup
117 {
118     leftPhoneCenter = CGPointMake(leftPhone.frame.origin.x+35, leftPhone.frame.origin.y+55);
119     contactCenter = CGPointMake(contact.frame.origin.x+25, contact.frame.origin.y+25);
120     rightPhoneCenter = CGPointMake(rightPhone.frame.origin.x+35, rightPhone.frame.origin.y+55);
121     picCenter = CGPointMake(picture.frame.origin.x+25,picture.frame.origin.y+25);
122 
123     contact.hidden = NO;
124 
125     picture.hidden = NO;
126 
127     CAAnimationGroup * mp1 = [self getAnimGroup];
128     mp1.animations = [self AnimWithPhone:leftPhoneCenter Option:-1];
129     [leftPhone.layer addAnimation:mp1 forKey:@"jtone"];
130     [leftPhoneScreen.layer addAnimation:mp1 forKey:@"jtone"];
131 
132     CAAnimationGroup * mp2 = [self getAnimGroup];
133     mp2.animations = [self AnimWithPhone:rightPhoneCenter Option:1];
134     [rightPhone.layer addAnimation:mp2 forKey:@"jtone"];
135     [rightPhoneScreen.layer addAnimation:mp2 forKey:@"jtone"];
136     
137     CAAnimationGroup * mp3 = [self getAnimGroup];
138     mp3.animations = [self AnimFromObj:contactCenter ToObj:picCenter Option:-1];
139     [contact.layer addAnimation:mp3 forKey:@"jtone"]; 
140    
141     CAAnimationGroup * mp4 = [self getAnimGroup];
142     mp4.animations = [self AnimFromObj:picCenter ToObj:contactCenter Option:1];
143     [picture.layer addAnimation:mp4 forKey:@"jtone"];
144 
145 }
146 
147 - (void)dealloc
148 {
149     [super dealloc];
150 }
151 
152 @end

转载于:https://www.cnblogs.com/tryingx/articles/3718157.html

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