Android基于多触控的图片缩放和拖动代码实现

Android基于多触控的图片缩放和拖动代码实现

 

 

一个android中自定义的ImageView控制,可对图片进行多点触控缩放和拖动类,包括了对图片放大和图片缩小以及图片拖放的控制,代码通过注释清楚的说明每一步的功能。

package com.example.photowallfallsdemo;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
public class ZoomImageView extends View {
	public static final int STATUS_INIT = 1;//常量初始化
	public static final int STATUS_ZOOM_OUT = 2;//图片放大状态常量
	public static final int STATUS_ZOOM_IN = 3;//图片缩小状态常量
	public static final int STATUS_MOVE = 4;//图片拖动状态常量
	private Matrix matrix = new Matrix();//对图片进行移动和缩放变换的矩阵
	private Bitmap sourceBitmap;//待展示的Bitmap对象
	private int currentStatus;//记录当前操作的状态,可选值为STATUS_INIT、STATUS_ZOOM_OUT、STATUS_ZOOM_IN和STATUS_MOVE
	private int width;//ZoomImageView控件的宽度
	private int height;//ZoomImageView控件的高度
	private float centerPointX;//记录两指同时放在屏幕上时,中心点的横坐标值
	private float centerPointY;//记录两指同时放在屏幕上时,中心点的纵坐标值
	private float currentBitmapWidth;//记录当前图片的宽度,图片被缩放时,这个值会一起变动
	private float currentBitmapHeight;//记录当前图片的高度,图片被缩放时,这个值会一起变动
	private float lastXMove = -1;//记录上次手指移动时的横坐标
	private float lastYMove = -1;//记录上次手指移动时的纵坐标
	private float movedDistanceX;//记录手指在横坐标方向上的移动距离
	private float movedDistanceY;//记录手指在纵坐标方向上的移动距离
	private float totalTranslateX;//记录图片在矩阵上的横向偏移值
	private float totalTranslateY;//记录图片在矩阵上的纵向偏移值
	private float totalRatio;//记录图片在矩阵上的总缩放比例
	private float scaledRatio;//记录手指移动的距离所造成的缩放比例
	private float initRatio;//记录图片初始化时的缩放比例
	private double lastFingerDis;//记录上次两指之间的距离

	/**
	 * ZoomImageView构造函数,将当前操作状态设为STATUS_INIT。
	 * @param context
	 * @param attrs
	 */
	public ZoomImageView(Context context, AttributeSet attrs) {
		super(context, attrs);
		currentStatus = STATUS_INIT;
	}

	/*将待展示的图片设置进来。
	 * @param bitmap
	 * 待展示的Bitmap对象
	 */
	public void setImageBitmap(Bitmap bitmap) {
		sourceBitmap = bitmap;
		invalidate();
	}
	@Override
	protected void onLayout(boolean changed, int left, int top, int right,
			int bottom) {
		super.onLayout(changed, left, top, right, bottom);
		if (changed) {
			// 分别获取到ZoomImageView的宽度和高度
			width = getWidth();
			height = getHeight();
		}
	}
	@Override
	public boolean onTouchEvent(MotionEvent event) {
		if (initRatio == totalRatio) {
			getParent().requestDisallowInterceptTouchEvent(false);
		} else {
			getParent().requestDisallowInterceptTouchEvent(true);
		}
		switch (event.getActionMasked()) {
		case MotionEvent.ACTION_POINTER_DOWN:
			if (event.getPointerCount() == 2) {
				// 当有两个手指按在屏幕上时,计算两指之间的距离
				lastFingerDis = distanceBetweenFingers(event);
			}
			break;
		case MotionEvent.ACTION_CANCEL:
		case MotionEvent.ACTION_MOVE:
			if (event.getPointerCount() == 1) {
				// 只有单指按在屏幕上移动时,为拖动状态
				float xMove = event.getX();
				float yMove = event.getY();
				if (lastXMove == -1 && lastYMove == -1) {
					lastXMove = xMove;
					lastYMove = yMove;
				}
				currentStatus = STATUS_MOVE;
				movedDistanceX = xMove - lastXMove;
				movedDistanceY = yMove - lastYMove;
				// 进行边界检查,不允许将图片拖出边界
				if (totalTranslateX + movedDistanceX > 0) {
					movedDistanceX = 0;
				} else if (width - (totalTranslateX + movedDistanceX) > currentBitmapWidth) {
					movedDistanceX = 0;
				}
				if (totalTranslateY + movedDistanceY > 0) {
					movedDistanceY = 0;
				} else if (height - (totalTranslateY + movedDistanceY) > currentBitmapHeight) {
					movedDistanceY = 0;
				}
				// 调用onDraw()方法绘制图片
				invalidate();
				lastXMove = xMove;
				lastYMove = yMove;
			} else if (event.getPointerCount() == 2) {
				// 有两个手指按在屏幕上移动时,为缩放状态
				centerPointBetweenFingers(event);
				double fingerDis = distanceBetweenFingers(event);
				if (fingerDis > lastFingerDis) {
					currentStatus = STATUS_ZOOM_OUT;
				} else {
					currentStatus = STATUS_ZOOM_IN;
				}
				// 进行缩放倍数检查,最大只允许将图片放大4倍,最小可以缩小到初始化比例
				if ((currentStatus == STATUS_ZOOM_OUT && totalRatio < 4 * initRatio)
						|| (currentStatus == STATUS_ZOOM_IN && totalRatio > initRatio)) {
					scaledRatio = (float) (fingerDis / lastFingerDis);
					totalRatio = totalRatio * scaledRatio;
					if (totalRatio > 4 * initRatio) {
						totalRatio = 4 * initRatio;
					} else if (totalRatio < initRatio) {
						totalRatio = initRatio;
					}
					// 调用onDraw()方法绘制图片
					invalidate();
					lastFingerDis = fingerDis;
				}
			}
			break;
		case MotionEvent.ACTION_POINTER_UP:
			if (event.getPointerCount() == 2) {
				// 手指离开屏幕时将临时值还原
				lastXMove = -1;
				lastYMove = -1;
			}
			break;
		case MotionEvent.ACTION_UP:
			// 手指离开屏幕时将临时值还原
			lastXMove = -1;
			lastYMove = -1;
			break;
		default:
			break;
		}
		return true;
	}
	/*根据currentStatus的值来决定对图片进行什么样的绘制操作。*/
	@Override
	protected void onDraw(Canvas canvas) {
		super.onDraw(canvas);
		switch (currentStatus) {
		case STATUS_ZOOM_OUT:
		case STATUS_ZOOM_IN:
			zoom(canvas);
			break;
		case STATUS_MOVE:
			move(canvas);
			break;
		case STATUS_INIT:
			initBitmap(canvas);
		default:
			if (sourceBitmap != null) {
				canvas.drawBitmap(sourceBitmap, matrix, null);
			}
			break;
		}
	}

	/**
	 * 对图片进行缩放处理。
	 * @param canvas
	 */
	private void zoom(Canvas canvas) {
		matrix.reset();
		// 将图片按总缩放比例进行缩放
		matrix.postScale(totalRatio, totalRatio);
		float scaledWidth = sourceBitmap.getWidth() * totalRatio;
		float scaledHeight = sourceBitmap.getHeight() * totalRatio;
		float translateX = 0f;
		float translateY = 0f;
		// 如果当前图片宽度小于屏幕宽度,则按屏幕中心的横坐标进行水平缩放。否则按两指的中心点的横坐标进行水平缩放
		if (currentBitmapWidth < width) {
			translateX = (width - scaledWidth) / 2f;
		} else {
			translateX = totalTranslateX * scaledRatio + centerPointX
					* (1 - scaledRatio);
			// 进行边界检查,保证图片缩放后在水平方向上不会偏移出屏幕
			if (translateX > 0) {
				translateX = 0;
			} else if (width - translateX > scaledWidth) {
				translateX = width - scaledWidth;
			}
		}
		// 如果当前图片高度小于屏幕高度,则按屏幕中心的纵坐标进行垂直缩放。否则按两指的中心点的纵坐标进行垂直缩放
		if (currentBitmapHeight < height) {
			translateY = (height - scaledHeight) / 2f;
		} else {
			translateY = totalTranslateY * scaledRatio + centerPointY
					* (1 - scaledRatio);
			// 进行边界检查,保证图片缩放后在垂直方向上不会偏移出屏幕
			if (translateY > 0) {
				translateY = 0;
			} else if (height - translateY > scaledHeight) {
				translateY = height - scaledHeight;
			}
		}
		// 缩放后对图片进行偏移,以保证缩放后中心点位置不变
		matrix.postTranslate(translateX, translateY);
		totalTranslateX = translateX;
		totalTranslateY = translateY;
		currentBitmapWidth = scaledWidth;
		currentBitmapHeight = scaledHeight;
		canvas.drawBitmap(sourceBitmap, matrix, null);
	}

	/**
	 * 对图片进行平移处理
	 * @param canvas
	 */
	private void move(Canvas canvas) {
		matrix.reset();
		// 根据手指移动的距离计算出总偏移值
		float translateX = totalTranslateX + movedDistanceX;
		float translateY = totalTranslateY + movedDistanceY;
		// 先按照已有的缩放比例对图片进行缩放
		matrix.postScale(totalRatio, totalRatio);
		// 再根据移动距离进行偏移
		matrix.postTranslate(translateX, translateY);
		totalTranslateX = translateX;
		totalTranslateY = translateY;
		canvas.drawBitmap(sourceBitmap, matrix, null);
	}

	/**
	 * 对图片进行初始化操作,包括让图片居中,以及当图片大于屏幕宽高时对图片进行压缩。
	 * @param canvas
	 */
	private void initBitmap(Canvas canvas) {
		if (sourceBitmap != null) {
			matrix.reset();
			int bitmapWidth = sourceBitmap.getWidth();
			int bitmapHeight = sourceBitmap.getHeight();
			if (bitmapWidth > width || bitmapHeight > height) {
				if (bitmapWidth - width > bitmapHeight - height) {
					// 当图片宽度大于屏幕宽度时,将图片等比例压缩,使它可以完全显示出来
					float ratio = width / (bitmapWidth * 1.0f);
					matrix.postScale(ratio, ratio);
					float translateY = (height - (bitmapHeight * ratio)) / 2f;
					// 在纵坐标方向上进行偏移,以保证图片居中显示
					matrix.postTranslate(0, translateY);
					totalTranslateY = translateY;
					totalRatio = initRatio = ratio;
				} else {
					// 当图片高度大于屏幕高度时,将图片等比例压缩,使它可以完全显示出来
					float ratio = height / (bitmapHeight * 1.0f);
					matrix.postScale(ratio, ratio);
					float translateX = (width - (bitmapWidth * ratio)) / 2f;
					// 在横坐标方向上进行偏移,以保证图片居中显示
					matrix.postTranslate(translateX, 0);
					totalTranslateX = translateX;
					totalRatio = initRatio = ratio;
				}
				currentBitmapWidth = bitmapWidth * initRatio;
				currentBitmapHeight = bitmapHeight * initRatio;
			} else {
				// 当图片的宽高都小于屏幕宽高时,直接让图片居中显示
				float translateX = (width - sourceBitmap.getWidth()) / 2f;
				float translateY = (height - sourceBitmap.getHeight()) / 2f;
				matrix.postTranslate(translateX, translateY);
				totalTranslateX = translateX;
				totalTranslateY = translateY;
				totalRatio = initRatio = 1f;
				currentBitmapWidth = bitmapWidth;
				currentBitmapHeight = bitmapHeight;
			}
			canvas.drawBitmap(sourceBitmap, matrix, null);
		}
	}

	/**
	 * 计算两个手指之间的距离。
	 * @param event
	 * @return 两个手指之间的距离
	 */
	private double distanceBetweenFingers(MotionEvent event) {
		float disX = Math.abs(event.getX(0) - event.getX(1));
		float disY = Math.abs(event.getY(0) - event.getY(1));
		return Math.sqrt(disX * disX + disY * disY);
	}

	/**
	 * 计算两个手指之间中心点的坐标。
	 * @param event
	 */
	private void centerPointBetweenFingers(MotionEvent event) {
		float xPoint0 = event.getX(0);
		float yPoint0 = event.getY(0);
		float xPoint1 = event.getX(1);
		float yPoint1 = event.getY(1);
		centerPointX = (xPoint0 + xPoint1) / 2;
		centerPointY = (yPoint0 + yPoint1) / 2;
	}
}

 

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