/**
* Used to record audio and video. The recording control is based on a
* simple state machine (see below).
*
* <p><img src="{@docRoot}images/mediarecorder_state_diagram.gif" border="0" />
* </p>
*
* <p>A common case of using MediaRecorder to record audio works as follows:
*
* <pre>MediaRecorder recorder = new MediaRecorder();
* recorder.setAudioSource(MediaRecorder.AudioSource.MIC);
* recorder.setOutputFormat(MediaRecorder.OutputFormat.THREE_GPP);
* recorder.setAudioEncoder(MediaRecorder.AudioEncoder.AMR_NB);
* recorder.setOutputFile(PATH_NAME);
* recorder.prepare();
* recorder.start(); // Recording is now started
* ...
* recorder.stop();
* recorder.reset(); // You can reuse the object by going back to setAudioSource() step
* recorder.release(); // Now the object cannot be reused
* </pre>
*
* <p>Applications may want to register for informational and error
* events in order to be informed of some internal update and possible
* runtime errors during recording. Registration for such events is
* done by setting the appropriate listeners (via calls
* (to {@link #setOnInfoListener(OnInfoListener)}setOnInfoListener and/or
* {@link #setOnErrorListener(OnErrorListener)}setOnErrorListener).
* In order to receive the respective callback associated with these listeners,
* applications are required to create MediaRecorder objects on threads with a
* Looper running (the main UI thread by default already has a Loop
MediaRecorder/** * Used to record audio and video. The recording control is based on a * simple state machine (see below). * * <p><img src="{@docRoot}images/mediarecorder_state_diagram.gif" border="0" /> * </p> * * <p>A c.