var drawing=document.getElementById("drawing"); drawing.onclick= function () { var x, y, z; x=Math.floor(Math.random()*256); y=Math.floor(Math.random()*256); z=Math.floor(Math.random()*256); drawing.style.background='rgba('+x+','+y+','+z+','+1+')'; }
<canvas id="drawing" width="200" height="200">A drawing of something.</canvas>