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原创 win10公网远程桌面工具 ShNat 实现原理和使用教程

此工具为win10 64位远程桌面辅助工具,突破地域限制,您可以在家中远程控制办公室的win10,您可以任何地方同时远程控制您的所有win10主机,任意传输文件,没有带宽限制,没有台数限制,随心所欲。 您只需选择您的远端win10主机,使用win10自带远程桌面程序,输入被远控win10的账户和密码,此工具不参与账户验证过程,只负责传输和突破限制,因此您可以完全信任此工具,放心使用。 工具下载地址:下载 通过微信登陆,进入微信小程序了解更多内容: ...

2021-06-24 18:11:11 796 1

外网远程桌面win10工具

可以在家中远程控制办公室的win10, 可以任何地方同时远程控制您的所有win10主机,任意传输文件,没有带宽限制,没有台数限制,此工具不参与账户验证过程,只负责传输和突破限制,因此您可以完全信任此工具,请放心使用,绿色软件解压运行而且是免费软件。 最近又有升级,支持win11。

2021-06-24

3D模型顶点点到空间平面的投影矩阵_推导过程

用于游戏中模型顶点到任意空间平面的投影, 求得的的矩阵可用作shader之矩阵参数, 完全原创, 有图示, 推导过程一目了然, 每步推导, 有助于大家掌握其他线性关系的矩阵推导

2020-08-21

GhostCatTools

序列帧编辑工具, 可以拆和合, 中文版, 具有源代码分享

2019-01-12

u3d游戏物件UI光泽效果shader

u3d游戏物件UI光泽效果shader, 光泽角度可调, 粗细可调, 边缘柔和可调, 光泽颜色可调, 光泽动画自己写脚本调shader参数实现

2014-12-05

openGL Cg Sample shader cg use openGL Sample

openGL Cg Sample shader cg use openGL Sample

2009-03-10

smoke dx10 Copyright 2007 NVIDIA Corporation

smoke dx10 Copyright 2007 NVIDIA Corporation BY DOWNLOADING THE SOFTWARE AND OTHER AVAILABLE MATERIALS, YOU ("DEVELOPER") AGREE TO BE BOUND BY THE FOLLOWING TERMS AND CONDITIONS The materials available for download to Developers include software in both source ("Source Code") and object code ("Object Code") versions, documentation ("Documentation"), certain art work ("Art Assets") and other materials (collectively, these materials referred to herein as "Materials"). Except as expressly indicated herein, all terms and conditions of this Agreement apply to all of the Materials. Except as expressly set forth herein, NVIDIA owns all of the Materials and makes them available to Developer only under the terms and conditions set forth in this Agreement. LICENSE: NVIDIA hereby grants to Developer a royalty-free, non-exclusive license to possess and to use the Materials for both commercial and non-commercial purposes but only in connection with NVIDIA products. Developer agrees not distribute the Materials or any derivative works created therewith without the express written permission of an authorized NVIDIA officer or employee. The following terms apply to the specified type of Material: Source Code: Developer shall have the right to modify and create derivative works with the Source Code. Developer shall own any derivative works ("Derivatives") it creates to the Source Code, provided that Developer uses the Materials in accordance with the terms of this Agreement. Developer may distribute the Derivatives, provided that all NVIDIA copyright notices and trademarks are used properly and the Derivatives include the following statement: "This software contains source code provided by NVIDIA Corporation." Object Code: Developer agrees not to disassemble, decompile or reverse engineer the Object Code versions of any of the Materials. Developer acknowledges that certain of the Materials provided in Object Code version may contain third party components that may be subject to restrictions, and expressly agrees not to attempt to modify or distribute such Materials without first receiving consent from NVIDIA. Art Assets: Developer shall have the right to modify and create Derivatives of the Art Assets, but may not distribute any of the Art Assets or Derivatives created therefrom without NVIDIA抯 prior written consent. TERM: The license granted by this Agreement shall be perpetual, unless terminated by NVIDIA. NVIDIA may terminate this Agreement (and with it, all of Developer抯 right to any NVIDIA Materials) upon written notice (which may include email) to Developer, with or without cause. SUPPORT: NVIDIA has no obligation to support or to continue providing or updating any of the Materials. NO WARRANTY: THE SOFTWARE AND ANY OTHER MATERIALS PROVIDED BY NVIDIA TO DEVELOPER HEREUNDER ARE PROVIDED "AS IS." NVIDIA DISCLAIMS ALL WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. LIMITATION OF LIABILITY: NVIDIA SHALL NOT BE LIABLE TO DEVELOPER, DEVELOPER扴 CUSTOMERS, OR ANY OTHER PERSON OR ENTITY CLAIMING THROUGH OR UNDER DEVELOPER FOR ANY LOSS OF PROFITS, INCOME, SAVINGS, OR ANY OTHER CONSEQUENTIAL, INCIDENTAL, SPECIAL, PUNITIVE, DIRECT OR INDIRECT DAMAGES (WHETHER IN AN ACTION IN CONTRACT, TORT OR BASED ON A WARRANTY), EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS SHALL APPLY NOTWITHSTANDING ANY FAILURE OF THE ESSENTIAL PURPOSE OF ANY LIMITED REMEDY. IN NO EVENT SHALL NVIDIA扴 AGGREGATE LIABILITY TO DEVELOPER OR ANY OTHER PERSON OR ENTITY CLAIMING THROUGH OR UNDER DEVELOPER EXCEED THE AMOUNT OF MONEY ACTUALLY PAID BY DEVELOPER TO NVIDIA FOR THE SOFTWARE OR ANY OTHER MATERIALS.

2008-10-22

cg_geometry_program

cg_geometry_program

2008-05-23

cg-geometry-program cg语言几何着色器学习

cg_geometry_program

2008-05-23

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