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Day 5: libGDX and graphics ideas

I selected the library I'm going to use. It's Java, and it seems pretty complete. I managed to build and tweak a test application very quickly. I'm still confused whether to use Scenes, Actors, and all the other features or build the stuff myself as I'm used to. The docs are lacking examples and explanation how to tie in some stuff, I guess I'll have to google a lot. For example, there is no explanation how should you wire up the Actor and Sprite. And what if you have like 20 sprites with same graphics and stuff like that.

For this first project, I guess I'll learn just enough to manipulate Sprites and then build the rest myself using my previous experience. For some future project I'll probably be smarter and figure out which stuff did I build that was already there. I just hate learning so much up front and then figuring that framework/library is not flexible enough for some out-of-the-box ideas I might have in the future.

Here are some of my ideas for retro-graphic aliens. Most of the time I first draw stuff on paper. Maybe it's just a habit, but it helps me concentrate when I'm away from keyboard and monitor:

Retro graphic aliens drawing

 

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第5天: libGDX和图形的想法

我选择了我要使用的图书馆。它的Java ,它似乎相当完整。我设法建立一个测试应用程序和调整非常迅速。我仍然困惑是否使用场景,演员,和其他所有的功能,或建立自己的东西,因为我已经习惯了。该文档所缺乏的例子和解释如何配合一些东西,我想我将不得不google了很多。例如,没有任何解释,你应该如何连接起来的演员和雪碧。如果你有像20精灵相同的图形和类似的东西。

对于这第一个项目,我想我会学习刚够操纵精灵,然后建立自己使用,其余我以前的经验。对于将来的一些项目,我可能会更聪明,弄清楚这东西我建立已经是那里。我只是讨厌学习了这么多了前面,然后搞清楚框架/库不够灵活一些的箱的想法,我有可能在未来。

下面是一些复古图形外星人的我的想法。大部分的时间,我先画在纸上的东西。也许这只是一种习惯,但它能让我集中精力,当我远离键盘和监控:

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ps:花了2个小时给家里选购一些东西,看的眼花了~是不是过分的追求性价比,也是一种洁癖哎~也许,是没钱的原因吧~ 

转载于:https://www.cnblogs.com/NorthDrift/p/3400331.html

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