/// <summary>
/// 创建偏置曲面
/// </summary>
/// <param name="orgin_face">原曲面</param>
/// <param name="offset_distance">偏置距离</param>
/// <param name="reverse_direction">偏置方向</param>
/// <param name="offset_face">创建的偏置曲面</param>
public void OffsetFace(Face orgin_face, double offset_distance, bool reverse_direction, out Body offset_face)
{
NXOpen.Features.OffsetFaceBuilder offsetFaceBuilder1;
offsetFaceBuilder1 = workPart.Features.CreateOffsetFaceBuilder(null);
Face face1 = orgin_face;
Face[] boundaryFaces1 = new Face[0];
FaceTangentRule faceTangentRule1;
faceTangentRule1 = workPart.ScRuleFactory.CreateRuleFaceTangent(face1, boundaryFaces1);
SelectionIntentRule[] rules1 = new SelectionIntentRule[1];
rules1[0] = faceTangentRule1;
offsetFaceBuilder1.FaceCollector.ReplaceRules(rules1, false);
offsetFaceBuilder1.Distance.RightHandSide = offset_distance.ToString();
offsetFaceBuilder1.Direction = reverse_direction;
offset_face = ((OffsetFace)offsetFaceBuilder1.Commit()).GetBodies()[0];
offsetFaceBuilder1.Destroy();
}