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Beginning iOS 6 Development.

iOS6编程的入门指南 ■■Chapter 1: Welcome to the Jungle .....................................................................................1 ■■Chapter 2: Appeasing the Tiki Gods .................................................................................11 ■■Chapter 3: Handling Basic Interaction .............................................................................43 ■■Chapter 4: More User Interface Fun ................................................................................69 ■■Chapter 5: Autorotation and Autosizing ........................................................................115 ■■Chapter 6: Multiview Applications ................................................................................139 ■■Chapter 7: Tab Bars and Pickers ...................................................................................169 ■■Chapter 8: Introduction to Table Views .........................................................................221 ■■Chapter 9: Navigation Controllers and Table Views .......................................................269 ■■Chapter 10: Storyboards ...............................................................................................341 ■■Chapter 11: iPad Considerations ...................................................................................367 ■■Chapter 12: Application Settings and User Defaults ......................................................397 ■■Chapter 13: Basic Data Persistence ..............................................................................435 ■■Chapter 14: Hey! You! Get onto iCloud! .........................................................................481 ■■Chapter 15: Grand Central Dispatch, Background Processing, and You ........................511 ■■Chapter 16: Drawing with Quartz and OpenGL ..............................................................545 ■■Chapter 17: Taps, Touches, and Gestures ......................................................................585 ■■Chapter 18: Where Am I? Finding Your Way with Core Location and Map Kit ...............619 ■■Chapter 19: Whee! Gyro and Accelerometer! ................................................................637 ■■Chapter 20: The Camera and Photo Library ...................................................................667 ■■Chapter 21: Collection View ..........................................................................................677 ■■Chapter 22: Application Localization .............................................................................691 ■■Appendix A: Where to Next? ..........................................................................................717 Index .................................................................................................................................725

2013-04-06

从C++到Object-C

详细介绍了C++和Object-C的区别,特别适合从C++转向Object-C编程的程序员快速掌握Object-C

2013-04-06

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