BinarySearchTree & RedBlackTree 二分搜索树与红黑树

二分搜索树

算法思路

根据《算法导论》提供的思路实现代码,只有插入函数与删除函数相对更加复杂一些。由于是动态的,必须修改数据结构来反映变化。对于插入来说,需要从树根开始利用指针x记录一条向下的简单路径并查找要替换的输入项z的空位nullptr。对于删除来说,需要分三种情况讨论并实现一个子过程:两颗子树的交换并调整双亲——TRANSPLANT

程序设计框架

以下为源码中主要结构和函数的解释与说明:

  • 宏test_index
    为了检测各个函数的功能,选取初始数据中的一个节点进行验证,宏给出的即为某个下标。这个下标的选择可以根据需求更改。初始数据规模为20个节点(data[20]),Test-Node即为data[test_index%20]
  • 核心类mynode
    表示二叉搜索树中的一个节点,包含了关键字key、值value、左右儿子指针、父指针。
  • 核心类mytree
    包含一个int类型变量num用于记录当前树中含有的节点个数以及一个mynode*类型的指针root指向该树的根节点。
  • void INORDER_TREE_WALK(mynode *x);
    中序遍历输出函数,参数为开始输出的起始节点。
  • void TREE_INSERT(mytree *tree, mynode *z);
    插入函数,*tree为所要插入的目标树,z为所要插入的节点。
  • void TREE_DELETE(mytree *tree, mynode *z);
    删除函数,*tree为所要删除的目标树,z为所要删除的节点。
  • void TRANSPLANT(mytree *tree, mynode *u, mynode *v);
    交换树函数,用一颗子树替换另一颗子树并成为其双亲的孩子节点,u、v为两颗子树的根节点,这是delete函数的一个子过程,为其重要组成部分。
  • mynode *TREE_MINIMUM(mynode *z);
    以节点z为根节点查找具有最小key值的节点并返回之。
  • mynode *TREE_MAXIMUM(mynode *x);
    以节点z为根节点查找具有最大key值的节点并返回之。
  • mynode *TREE_SUCCESSOR(mynode *x);
    查找节点x的后继节点,若没有则返回nullptr。
  • mynode *TREE_PREDECESSOR(mynode *x);
    查找节点x的前驱节点,若没有则返回nullptr。
  • mynode *ITERATIVE_TREE_SEARCH(mynode *x, int key);
    迭代法从上至下查找某个节点,注意对比key值。

实验进行了小范围的验证,并在各个函数中都加入了输出提示性语句的相关代码,可根据提示性代码检验相关函数功能的正确性。

实验结果说明

某次测试输出结果如下:

Initial Tree:
5  7  9  12  16  18  21  21  24  27  38  41  44  47  55  59  64  69  71  82
Tree root: 7
Max of all: 82
Min of all: 5
Test-Node: 44
Test-Node's successor: 47
Test-Node's predecessor: 41
After delete Test-Node:
5  7  9  12  16  18  21  21  24  27  38  41  47  55  59  64  69  71  82

输入的节点数据由rand()随机产生(只对key进行了赋值,范围0~100,value备用),初始数据规模为20,可根据需求修改
第二行输出的是20个数据全部INSERT之后、中序遍历的结果
第三行为根节点的key值
第四、五行为调用TREE_MAXIMUN和TREE_MINIMUM函数之后输出的最值
第六行为根据宏test_index选出的测试节点的key值,测试节点可根据需求修改
第七、八行为后继和前驱节点(若前驱后继不存在则会输出相关提示性语句)
第十行为删去该测试节点后中序遍历的结果

以下为类似的测试输出结果

Initial Tree:
8  12  13  18  21  27  28  28  36  40  43  51  60  60  64  67  78  85  95  96
Tree root: 12
Max of all: 96
Min of all: 8
Test-Node: 8
Test-Node's successor: 12
Test-Node is the smallest!
After delete Test-Node:
12  13  18  21  27  28  28  36  40  43  51  60  60  64  67  78  85  95  96
Initial Tree:
8  33  37  37  39  44  45  53  57  62  62  70  71  72  79  81  88  94  96  98
Tree root: 94
Max of all: 98
Min of all: 8
Test-Node: 98
Test-Node is the biggest!
Test-Node's predecessor: 96
After delete Test-Node:
8  33  37  37  39  44  45  53  57  62  62  70  71  72  79  81  88  94  96

完整源码

#include <stdio.h>
#include <time.h>
#include <iostream>
#include <stdlib.h>
#include <algorithm>
#define test_index 13
using namespace std;

struct mynode
{
    int key = 0;
    int value = 0;
    mynode *parent = nullptr;
    mynode *l_child = nullptr;
    mynode *r_child = nullptr;
};

struct mytree
{
    int num = 0;
    mynode *root = nullptr;
};

void INORDER_TREE_WALK(mynode *x);
void TREE_INSERT(mytree *tree, mynode *z);
void TREE_DELETE(mytree *tree, mynode *z);
void TRANSPLANT(mytree *tree, mynode *u, mynode *v);

mynode *TREE_MINIMUM(mynode *z);
mynode *TREE_MAXIMUM(mynode *x);

mynode *TREE_SUCCESSOR(mynode *x);
mynode *TREE_PREDECESSOR(mynode *x);

mynode *ITERATIVE_TREE_SEARCH(mynode *x, int key);

int main()
{
    srand((unsigned)(time(NULL)));
    int ti = test_index % 20;
    mytree *test;
    mynode data[20];
    for (int i = 0; i < 20; i++)
    {
        data[i].key = rand() % 100;
        TREE_INSERT(test, &data[i]);
    }

    cout << endl
         << "Initial Tree:" << endl;
    INORDER_TREE_WALK(test->root);
    cout << endl;
    cout << "Tree root: " << test->root->key << endl;

    mynode *max = TREE_MAXIMUM(test->root);
    mynode *min = TREE_MINIMUM(test->root);
    cout << "Max of all: " << max->key << endl;
    cout << "Min of all: " << min->key << endl;

    cout << "Test-Node: " << data[ti].key << endl;
    mynode *s = TREE_SUCCESSOR(&data[ti]);
    mynode *p = TREE_PREDECESSOR(&data[ti]);
    if (s != nullptr)
        cout << "Test-Node's successor: " << s->key << endl;
    else
        cout << "Test-Node is the biggest!" << endl;
    if (p != nullptr)
        cout << "Test-Node's predecessor: " << p->key << endl;
    else
        cout << "Test-Node is the smallest!" << endl;

    TREE_DELETE(test, &data[ti]);
    cout << "After delete Test-Node:" << endl;
    INORDER_TREE_WALK(test->root);
    cout << endl;
}

void INORDER_TREE_WALK(mynode *x)
{
    if (x != nullptr)
    {
        INORDER_TREE_WALK(x->l_child);
        cout << x->key << "  ";
        INORDER_TREE_WALK(x->r_child);
    }
}

void TREE_INSERT(mytree *tree, mynode *z)
{
    mynode *x = tree->root;
    mynode *y = nullptr;
    while (x != nullptr)
    {
        y = x;
        if (z->key < x->key)
            x = x->l_child;
        else
            x = x->r_child;
    }
    z->parent = y;
    if (y == nullptr)
    {
        tree->root = z;
    }
    else if (z->key < y->key)
        y->l_child = z;
    else
        y->r_child = z;
    tree->num++;
}

void TRANSPLANT(mytree *tree, mynode *u, mynode *v)
{
    if (u->parent == nullptr)
        tree->root = v;
    else if (u == u->parent->l_child)
        u->parent->l_child = v;
    else
        u->parent->r_child = v;
    if (v != nullptr)
        v->parent = u->parent;
}

void TREE_DELETE(mytree *tree, mynode *z)
{
    if (z->l_child == nullptr)
        TRANSPLANT(tree, z, z->r_child);
    else if (z->r_child == nullptr)
    {
        TRANSPLANT(tree, z, z->l_child);
    }
    else
    {
        mynode *y = TREE_MINIMUM(z->r_child);
        if (y->parent != z)
        {
            TRANSPLANT(tree, y, y->r_child);
            y->r_child = z->r_child;
            y->r_child->parent = y;
        }
        TRANSPLANT(tree, z, y);
        y->l_child = z->l_child;
        y->l_child->parent = y;
    }
    tree->num--;
}

mynode *TREE_MINIMUM(mynode *x)
{
    while (x->l_child != nullptr)
    {
        x = x->l_child;
    }
    return x;
}

mynode *TREE_MAXIMUM(mynode *x)
{
    while (x->r_child != nullptr)
    {
        x = x->r_child;
    }
    return x;
}

mynode *ITERATIVE_TREE_SEARCH(mynode *x, int key)
{
    while (x != nullptr && x->key != key)
    {
        if (x->key > key)
            x = x->l_child;
        else
            x = x->r_child;
    }

    return x;
}

mynode *TREE_SUCCESSOR(mynode *x)
{
    if (x->r_child != nullptr)
        return TREE_MINIMUM(x->r_child);
    mynode *y = x->parent;
    while (y != nullptr && x == y->r_child)
    {
        x = y;
        y = y->parent;
    }
    return y;
}

mynode *TREE_PREDECESSOR(mynode *x)
{
    if (x->l_child != nullptr)
        return TREE_MAXIMUM(x->l_child);
    mynode *y = x->parent;
    while (y != nullptr && x == y->l_child)
    {
        x = y;
        y = y->parent;
    }
    return y;
}

红黑树的插入操作

算法思路

为了完成插入操作,必须在二分搜索树的INSERT函数基础之上进行颜色和结构修正,重点在于RB_INSERT_FIXUP函数的实现上。
为了保持红黑树的性质,在插入到正确的位置并涂上初始颜色红色之后,需要分两种大情况讨论,其中第二种情况下又有三种小情况。具体实现过程中还必须认真考虑涉及到nil指针的相关操作,否则很容易出现segmentation fault的报错。
红黑树的前驱、后继、最大、最小等操作与二分搜索树几乎完全相同,本文将其略去。

程序设计框架

  • class mynode
    红黑树节点,封装了关键字、值、颜色、父节点、左右节点这几个关键数据
  • class mytree
    红黑树,包括了节点个数num、root指针、和nil指针,nil为黑色,同时必须注意初始化nil的父子指针,否则报错
  • mynode *GetNode(const int &x = 0)
    该函数用于申请得到一个节点并初始化,初始颜色为红色,初始父子节点均为nil,默认关键字初始值为0
  • void TREE_INSERT(mynode *z)
    插入函数,与二分搜索树的插入操作相差不多,为插入节点涂上初始颜色红色
  • void RB_INSERT_FIXUP(mynode *z)
    修正函数,用于纠正某些颜色和结构上的错误以保证红黑树的性质。分两种大情况讨论。若父节点为黑色,直接插入红色节点即可。若父节点为红色,则又可细分为:叔叔节点为红色或黑色讨论。若为红,则父辈节点与祖辈节点交换颜色。若为黑且为左儿子,需要进行一次右旋。若黑且为右儿子,需要进行先左后右两次旋转。当然需要分父节点为祖节点的左、右儿子节点两种情况具体讨论,这两种情况相对称,左右操作反过即可
  • void LEFT_ROTATE(mynode *x)
    左旋函数
  • void RIGHT_ROTATE(mynode *x)void
    右旋函数
  • INORDER_TREE_WALK(mynode *x)
    中序遍历函数,用于输出并观察、验证红黑树的结构

实验结果说明

某次测试输出结果如下:

Initial Tree:
2(R)  3(B)  3(R)  5(B)  5(B)  18(R)  20(R)  26(R)  31(B)  34(B)  40(B)  46(R)  66(R)  75(B)  77(B)  79(B)  80(B)  93(R)  97(B)  98(R) 
Tree root: 77

输入的节点数据的key值由rand()随机产生(只对key进行了赋值,范围0~100,value备用),初始数据规模为20,可根据需求修改
输出的是20个数据全部INSERT之后、中序遍历的结果,其中每个数据之后均标出了关键字代表的节点相应的颜色。
最后一行输出了树根节点的key值。

完整源码

#include <stdio.h>
#include <time.h>
#include <iostream>
#include <stdlib.h>
#include <algorithm>
#define test_index 13
using namespace std;

enum color
{
    RED,
    BLACK
};

class mynode
{
public:
    int key;
    int value;
    enum color nodecolor;
    mynode *parent;
    mynode *l_child;
    mynode *r_child;

    mynode()
    {
        key = 0;
        value = 0;
        nodecolor = RED;
    }
};

class mytree
{
public:
    int num = 0;
    mynode *nil;
    mynode *root;

    mytree()
    {
        nil = GetNode();
        nil->nodecolor = BLACK;
        nil->r_child = nil;
        nil->l_child = nil;
        root = nil;
    }

    ~mytree()
    {
        delete nil;
        nil = NULL;
    }

    mynode *GetNode(const int &x = 0)
    {
        mynode *s = new mynode();
        s->nodecolor = RED;
        s->l_child = s->r_child = s->parent = nil;
        s->key = x;
        return s;
    }

    void TREE_INSERT(mynode *z)
    {
        mynode *x = root;
        mynode *y = nil;
        while (x != nil)
        {
            y = x;
            if (z->key < x->key)
                x = x->l_child;
            else
                x = x->r_child;
        }
        z->parent = y;
        if (y == nil)
        {
            root = z;
        }
        else if (z->key < y->key)
            y->l_child = z;
        else
            y->r_child = z;

        num++;
        z->l_child = nil;
        z->r_child = nil;
        z->nodecolor = RED;
        RB_INSERT_FIXUP(z);
    }

    void RB_INSERT_FIXUP(mynode *z)
    {
        while (z->parent->nodecolor == RED)
        {
            if (z->parent == z->parent->parent->l_child)
            {
                mynode *y = z->parent->parent->r_child;
                if (y->nodecolor == RED)
                {
                    z->parent->nodecolor = BLACK;
                    y->nodecolor = BLACK;
                    z->parent->parent->nodecolor = RED;
                    z = z->parent->parent;
                }
                else
                {
                    if (z == z->parent->r_child)
                    {
                        z = z->parent;
                        LEFT_ROTATE(z);
                    }
                    z->parent->nodecolor = BLACK;
                    z->parent->parent->nodecolor = RED;
                    RIGHT_ROTATE(z->parent->parent);
                }
            }
            else
            {
                if (z->parent == z->parent->parent->r_child)
                {
                    mynode *y = z->parent->parent->l_child;
                    if (y->nodecolor == RED)
                    {
                        z->parent->nodecolor = BLACK;
                        y->nodecolor = BLACK;
                        z->parent->parent->nodecolor = RED;
                        z = z->parent->parent;
                    }
                    else
                    {
                        if (z == z->parent->l_child)
                        {
                            z = z->parent;
                            RIGHT_ROTATE(z);
                        }
                        z->parent->nodecolor = BLACK;
                        z->parent->parent->nodecolor = RED;
                        LEFT_ROTATE(z->parent->parent);
                    }
                }
            }
        }
        root->nodecolor = BLACK;
    }

    void LEFT_ROTATE(mynode *x)
    {
        mynode *y = x->r_child;
        x->r_child = y->l_child;
        if (y->l_child != nil)
        {
            y->l_child->parent = x;
        }
        y->parent = x->parent;
        if (root == x)
        {
            root = y;
        }
        else if (x == x->parent->l_child)
        {
            x->parent->l_child = y;
        }
        else
        {
            x->parent->r_child = y;
        }
        y->l_child = x;
        x->parent = y;
    }

    void RIGHT_ROTATE(mynode *x)
    {
        mynode *y = x->l_child;
        x->l_child = y->r_child;
        if (y->r_child != nil)
        {
            y->r_child->parent = x;
        }
        y->parent = x->parent;
        if (root == x)
        {
            root = y;
        }
        else if (x == x->parent->r_child)
        {
            x->parent->r_child = y;
        }
        else
        {
            x->parent->l_child = y;
        }
        y->r_child = x;
        x->parent = y;
    }

    void INORDER_TREE_WALK(mynode *x)
    {
        if (x != nil)
        {
            INORDER_TREE_WALK(x->l_child);
            cout << x->key << "(";
            if (x->nodecolor == 0)
                cout << "R";
            else
                cout << "B";
            cout << ")  ";
            INORDER_TREE_WALK(x->r_child);
        }
    }
};

int main()
{
    srand((unsigned)(time(NULL)));
    mytree *test = new mytree();
    mynode *data[20];
    for (int i = 0; i < 20; i++)
    {
        data[i] = test->GetNode(rand() % 100);
        // data[0]=test->GetNode(41);
        // data[1]=test->GetNode(38);
        // data[2]=test->GetNode(31);
        // data[3]=test->GetNode(12);
        // data[4]=test->GetNode(19);
        // data[5]=test->GetNode(8);
        test->TREE_INSERT(data[i]);
    }

    cout << endl << "Initial Tree:" << endl;
    test->INORDER_TREE_WALK(test->root);
    cout << endl << "Tree root: " << test->root->key << endl;
}
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