VB软件创建最小托盘

新建工程,画一个标签  如下图

  图片

   在窗体加载事件里写 

Private Sub Form_Load()
With nfIconData
.hWnd = Me.hWnd
.uID = Me.Icon
.uFlags = NIF_ICON Or NIF_MESSAGE Or NIF_TIP
.uCallbackMessage = WM_MOUSEMOVE
.hIcon = Me.Icon.Handle
'定义鼠标移动到托盘上时显示的Tip
.szTip = App.Title + "(版本 " & App.Major & "." & App.Minor & "." & App.Revision & ")" & vbNullChar
.cbSize = Len(nfIconData)
End With
Call Shell_NotifyIcon(NIM_ADD, nfIconData)

End Sub

再写个窗体被卸载之前事件

Private Sub Form_QueryUnload(Cancel As Integer, UnloadMode As Integer)
Call Shell_NotifyIcon(NIM_DELETE, nfIconData)
End Sub

再写个MouseMove 事件  (鼠标移动事件)

Private Sub Form_MouseMove(Button As Integer, Shift As Integer, X As Single, Y As Single)
Dim lMsg As Single
lMsg = X / Screen.TwipsPerPixelX
Select Case lMsg
Case WM_LBUTTONUP
'单击左键,显示窗体
ShowWindow Me.hWnd, SW_RESTORE
End Select
End Sub

 

 接下来,建立模块。  把代码复制进去

Public Const MAX_TOOLTIP As Integer = 64
Public Const NIF_ICON = &H2
Public Const NIF_MESSAGE = &H1
Public Const NIF_TIP = &H4
Public Const NIM_ADD = &H0
Public Const NIM_DELETE = &H2
Public Const WM_MOUSEMOVE = &H200
Public Const WM_LBUTTONDOWN = &H201
Public Const WM_LBUTTONUP = &H202
Public Const WM_LBUTTONDBLCLK = &H203
Public Const WM_RBUTTONDOWN = &H204
Public Const WM_RBUTTONUP = &H205
Public Const WM_RBUTTONDBLCLK = &H206

Public Const SW_RESTORE = 9
Public Const SW_HIDE = 0

Public nfIconData As NOTIFYICONDATA


Public Type NOTIFYICONDATA
cbSize As Long
hWnd As Long
uID As Long
uFlags As Long
uCallbackMessage As Long
hIcon As Long
szTip As String * MAX_TOOLTIP
End Type

Public Declare Function ShowWindow Lib "user32" (ByVal hWnd As Long, ByVal nCmdShow As Long) As Long
Public Declare Function Shell_NotifyIcon Lib "shell32.dll" Alias "Shell_NotifyIconA" (ByVal dwMessage As Long, lpData As NOTIFYICONDATA) As Long

 

  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值