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HC_KEY Insert_PolyCylinder类
HC_KEY Insert_PolyCylinder( int  p_count,
   const HC_POINT *  pts,
   int  r_count,
   const float *  radii,
   const char *  capping 
 )   

Create a polycylinder from a 3d-array of points and an array of radii.

Parameters:
 p_count - number of items in pts
 pts - Vector of x-y-z triplets for the coordinates of the center of the polycylinder. (A simple N x 3 array may also be used.) Passed by reference always.
 r_count - number of items in radii
 radii - array of radius lengths as measured from the centerline
 capping - string specifying which ends to cap, either "first", "second", "none", or "both"
Returns:
The key to the inserted geometry.

DETAILS

A polycylinder is a multi-segmented cylinder that can have varying radii at the ends of each segment. If  p_count is greater than  r_count the corresponding elements of  pts and  radii are paired up and elements beyond  r_count will be wrapped around to the begining of  radiip_count should not be less than  r_count. When the radii of two adjacent vertices are both 0, the section betwen those points will be rendered as a line.

NOTES

This primitive can be used to create cones.

RESTRICTIONS

Any local vertex attributes will be thrown away if the polycylinder is edited.
 

举例:

使用Insert_PolyCylinder类

HCS.Open_Segment("cylider");

float[] p1 = new float[18] { 0,0,0,0, 0,1,0,0,1,0,0,1,0,0,1,0,0,1.5f };
float[] p2 = new float[6] { 0.1f, 0.1f,0.1f,0.2f,0.2f,0 };
HCS.Insert_PolyCylinder(6, p1, 6, p2, "first");
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