android状态栏适配最新

interface SystemBar {

    fun effect(actitity: FragmentActivity)

    fun adaptCutoutDevice(actitity: FragmentActivity,allowStatusShow:Boolean){
        //异形屏状态栏支持
        if(!allowStatusShow)return
        val window=actitity.window
        val lp = window.attributes
        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) {
            // 仅当缺口区域完全包含在状态栏之中时,才允许窗口延伸到刘海区域显示
//            lp.layoutInDisplayCutoutMode =
//                WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT
            // 永远不允许窗口延伸到刘海区域
//            lp.layoutInDisplayCutoutMode =
//                WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER
            // 始终允许窗口延伸到屏幕短边上的刘海区域
            lp.layoutInDisplayCutoutMode =
                WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES
            window.attributes = lp
        }
    }

    class NormalBar : SystemBar {
        override fun effect(actitity: FragmentActivity) = Unit
    }

    class ColorBar(color: Int) : SystemBar {
        override fun effect(actitity: FragmentActivity) {
            // 设置状态栏颜色
            if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
                actitity.window.statusBarColor = Color.RED // 设置你想要的颜色
            }

        }
    }

    class ImmersiveBar : SystemBar {
        override fun effect(actitity: FragmentActivity) {
            val window = actitity.window
            //内容进入状态栏
            WindowCompat.setDecorFitsSystemWindows(window, false)

            //设置专栏栏和导航栏的底色,透明
            window.statusBarColor = Color.TRANSPARENT
            window.navigationBarColor = Color.TRANSPARENT
            if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) {
                window.navigationBarDividerColor = Color.TRANSPARENT
            }

            WindowInsetsControllerCompat(window, window.decorView).apply {
                // 状态栏下拉显示
                systemBarsBehavior = WindowInsetsControllerCompat.BEHAVIOR_SHOW_TRANSIENT_BARS_BY_SWIPE
                //亮系状态栏
                isAppearanceLightStatusBars=false
            }
            adaptCutoutDevice(actitity,true)
        }

    }

    class ImmersiveLightBar : SystemBar {
        override fun effect(actitity: FragmentActivity) {
            val window = actitity.window
            WindowCompat.setDecorFitsSystemWindows(window, false)
            //设置专栏栏和导航栏的底色,透明
            window.statusBarColor = Color.TRANSPARENT
            window.navigationBarColor = Color.TRANSPARENT
            if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) {
                window.navigationBarDividerColor = Color.TRANSPARENT
            }
            WindowInsetsControllerCompat(window, window.decorView).apply {
                // 内容进入状态栏
                systemBarsBehavior = WindowInsetsControllerCompat.BEHAVIOR_SHOW_TRANSIENT_BARS_BY_SWIPE
                //亮系状态栏
                isAppearanceLightStatusBars=true
            }
            adaptCutoutDevice(actitity,true)
        }

    }

    class FullScreenBar : SystemBar {
        override fun effect(actitity: FragmentActivity) {
            val window = actitity.window
            WindowCompat.setDecorFitsSystemWindows(window, false)
            WindowInsetsControllerCompat(window, window.decorView).apply {
                // 隐藏状态栏
                hide(WindowInsetsCompat.Type.statusBars())
                // 内容进入状态栏
                systemBarsBehavior = WindowInsetsControllerCompat.BEHAVIOR_SHOW_TRANSIENT_BARS_BY_SWIPE
                //亮系状态栏
                isAppearanceLightStatusBars=false
            }
            adaptCutoutDevice(actitity,true)
        }

    }

}

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