Android 中的Touch事件是由最上层的DecorView进行分发的。
当一个Touch事件产生的时候,先会执行事件的分发,分发的过程是:Activity —> DecorView —> ViewGroup —>ViewGroup —> TargetView
执行的方法有dispatchTouchEvent()和onInterceptedTouchEvent()这两个方法。
在消耗Touch事件的时候,执行的过程正好是产生Touch事件的反向过程,消耗的过程是:TargetView —> ViewGroup —>ViewGroup —>DecorView —>Activity 执行的方法有 onTouchEvent()。
在Touch进行执行的过程中执行的方法有
1⃣️dispatchTouchEvent()
2⃣️onInterceptedTouchEvent()
3⃣️onTouchEvent()
第一个方法与第二个方法是用与事件分发的,第一个是进行事件传递返回ture的时候事件可以进行向下传递,但是还需要进行是否拦截的判断也就是需要执行一下onInterceptedTouchEvent()这个方法,这个方法用于判断是不是对当前传递的Touch事件进行拦截返回ture那么就会对当前传递的事件进行拦截,那么就不会将事件传递下面的View和ViewGroup,返回false的话会将Touch事件继续传递下去知道找到了目标的View 或者没有View处理这个Touch事件。
第三个方法是处理Touch事件的方法 如果找到TargetView的话 这个TargetView会处理Touch事件并且返回true通知顶层的DecorView记录处理这个Touch事件的View。同时与onTouchEvent方法类似的方法还有三个:onTouch onClick onLongClick 这四个方法的执行顺序为 onTouch --> onTouchEvent —>onClick —>
onLongClick。
说了一堆还是先看看源码分别看看ViewGroup以及View中的dispatchTouchEvent
ViewGroup:
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
}
// If the event targets the accessibility focused view and this is it, start
// normal event dispatch. Maybe a descendant is what will handle the click.
if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
ev.setTargetAccessibilityFocus(false);
}
boolean handled = false;
if (onFilterTouchEventForSecurity(ev)) {
final int action = ev.getAction();
final int actionMasked = action & MotionEvent.ACTION_MASK;
// Handle an initial down.处理down事件
if (actionMasked == MotionEvent.ACTION_DOWN) {
出现一个新的触摸手势之后要抛出之前所有的其他的状态
// Throw away all previous state when starting a new touch gesture.
// The framework may have dropped the up or cancel event for the previous gesture
// due to an app switch, ANR, or some other state change.
cancelAndClearTouchTargets(ev);
resetTouchState();
}
检查是不是需要进行事件的拦截
// Check for interception.
final boolean intercepted;
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
//准许拦截之后需要执行下面的方法
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
intercepted = false;
}
} else {
// There are no touch targets and this action is not an initial down
// so this view group continues to intercept touches.
intercepted = true;
}
// If intercepted, start normal event dispatch. Also if there is already
// a view that is handling the gesture, do normal event dispatch.
if (intercepted || mFirstTouchTarget != null) {
ev.setTargetAccessibilityFocus(false);
}
//判断是不是作废的手势
// Check for cancelation.
final boolean canceled = resetCancelNextUpFlag(this)
|| actionMasked == MotionEvent.ACTION_CANCEL;
// Update list of touch targets for pointer down, if needed.
final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
TouchTarget newTouchTarget = null;
boolean alreadyDispatchedToNewTouchTarget = false;
if (!canceled && !intercepted) {
//不是取消或者拦截的话进行查找处理当前手势的目标
// If the event is targeting accessiiblity focus we give it to the
// view that has accessibility focus and if it does not handle it
// we clear the flag and dispatch the event to all children as usual.
// We are looking up the accessibility focused host to avoid keeping
// state since these events are very rare.
View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
? findChildWithAccessibilityFocus() : null;
if (actionMasked == MotionEvent.ACTION_DOWN
|| (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
final int actionIndex = ev.getActionIndex(); // always 0 for down
final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
: TouchTarget.ALL_POINTER_IDS;
// Clean up earlier touch targets for this pointer id in case they
// have become out of sync.
removePointersFromTouchTargets(idBitsToAssign);
final int childrenCount = mChildrenCount;
if (newTouchTarget == null && childrenCount != 0) {
final float x = ev.getX(actionIndex);
final float y = ev.getY(actionIndex);
// Find a child that can receive the event.
// Scan children from front to back.
final ArrayList<View> preorderedList = buildTouchDispatchChildList();
final boolean customOrder = preorderedList == null
&& isChildrenDrawingOrderEnabled();
final View[] children = mChildren;
for (int i = childrenCount - 1; i >= 0; i--) {
final int childIndex = getAndVerifyPreorderedIndex(
childrenCount, i, customOrder);
final View child = getAndVerifyPreorderedView(
preorderedList, children, childIndex);
// If there is a view that has accessibility focus we want it
// to get the event first and if not handled we will perform a
// normal dispatch. We may do a double iteration but this is
// safer given the timeframe.
if (childWithAccessibilityFocus != null) {
if (childWithAccessibilityFocus != child) {
continue;
}
childWithAccessibilityFocus = null;
i = childrenCount - 1;
}
if (!canViewReceivePointerEvents(child)
|| !isTransformedTouchPointInView(x, y, child, null)) {
ev.setTargetAccessibilityFocus(false);
continue;
}
//获取处理当前手势的目标
newTouchTarget = getTouchTarget(child);
if (newTouchTarget != null) {
// Child is already receiving touch within its bounds.
// Give it the new pointer in addition to the ones it is handling.
newTouchTarget.pointerIdBits |= idBitsToAssign;
break;
}
resetCancelNextUpFlag(child);
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
// Child wants to receive touch within its bounds.
mLastTouchDownTime = ev.getDownTime();
if (preorderedList != null) {
// childIndex points into presorted list, find original index
for (int j = 0; j < childrenCount; j++) {
if (children[childIndex] == mChildren[j]) {
mLastTouchDownIndex = j;
break;
}
}
} else {
mLastTouchDownIndex = childIndex;
}
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
break;
}
// The accessibility focus didn't handle the event, so clear
// the flag and do a normal dispatch to all children.
ev.setTargetAccessibilityFocus(false);
}
if (preorderedList != null) preorderedList.clear();
}
if (newTouchTarget == null && mFirstTouchTarget != null) {
// Did not find a child to receive the event.
// Assign the pointer to the least recently added target.
newTouchTarget = mFirstTouchTarget;
while (newTouchTarget.next != null) {
newTouchTarget = newTouchTarget.next;
}
newTouchTarget.pointerIdBits |= idBitsToAssign;
}
}
}
// Dispatch to touch targets.
if (mFirstTouchTarget == null) {
// No touch targets so treat this as an ordinary view.
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
} else {
// Dispatch to touch targets, excluding the new touch target if we already
// dispatched to it. Cancel touch targets if necessary.
TouchTarget predecessor = null;
TouchTarget target = mFirstTouchTarget;
while (target != null) {
final TouchTarget next = target.next;
if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
handled = true;
} else {
final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;
if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)) {
handled = true;
}
if (cancelChild) {
if (predecessor == null) {
mFirstTouchTarget = next;
} else {
predecessor.next = next;
}
target.recycle();
target = next;
continue;
}
}
predecessor = target;
target = next;
}
}
// Update list of touch targets for pointer up or cancel, if needed.
if (canceled
|| actionMasked == MotionEvent.ACTION_UP
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
resetTouchState();
} else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
final int actionIndex = ev.getActionIndex();
final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
removePointersFromTouchTargets(idBitsToRemove);
}
}
if (!handled && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
}
return handled;
}
上面的代码就是ViewGroup中的dispatchTouchEvent的源码,这个源码中能看出在ViewGroup里面只负责分发Touch事件并且记录是由那个View处理的Touch事件。
下面来看看View中的dispatchTouchEvent源码:
public boolean dispatchTouchEvent(MotionEvent event) {
// If the event should be handled by accessibility focus first.
if (event.isTargetAccessibilityFocus()) {
// We don't have focus or no virtual descendant has it, do not handle the event.
if (!isAccessibilityFocusedViewOrHost()) {
return false;
}
// We have focus and got the event, then use normal event dispatch.
event.setTargetAccessibilityFocus(false);
}
boolean result = false;
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(event, 0);
}
final int actionMasked = event.getActionMasked();
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Defensive cleanup for new gesture
stopNestedScroll();
}
if (onFilterTouchEventForSecurity(event)) {
//noinspection SimplifiableIfStatement
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;
}
if (!result && onTouchEvent(event)) {
result = true;
}
}
if (!result && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
}
// Clean up after nested scrolls if this is the end of a gesture;
// also cancel it if we tried an ACTION_DOWN but we didn't want the rest
// of the gesture.
if (actionMasked == MotionEvent.ACTION_UP ||
actionMasked == MotionEvent.ACTION_CANCEL ||
(actionMasked == MotionEvent.ACTION_DOWN && !result)) {
stopNestedScroll();
}
return result;
}
通过上面的代码我们可以看到View中的dispatchTouchEvent方法只负责处理这个Touch事件到底是由那个方法进行处理,上面的红色部分可以看出先去寻着有没有Linsenter没有的话交由onTouchEvent方法进行处理,而onTouchEvent方法中会掉油performClick方法出发onClick方法。
没有控件消耗这个事件的时候Touch执行过程中每个方法的值:
08-09 10:09:23.197 32646-32646/com.example.zengfanrui.practice E/TouchTestViewGroup: onInterceptTouchEvent false ev.action0 0
08-09 10:09:23.197 32646-32646/com.example.zengfanrui.practice E/TouchTestView: onTouchEvent falseevent.action0
dispatchTouchEvent falseevent.action0
08-09 10:09:23.197 32646-32646/com.example.zengfanrui.practice E/TouchTestViewGroup: dispatchTouchEvent false ev.action0 0
有控件消耗这个事件的时候Touch执行过程中每个方法的值:
08-09 10:11:42.496 2357-2357/com.example.zengfanrui.practice E/TouchTestViewGroup: onInterceptTouchEvent false ev.action0 0
08-09 10:11:42.497 2357-2357/com.example.zengfanrui.practice E/TouchTestView: onTouchEvent trueevent.action0
dispatchTouchEvent trueevent.action0
08-09 10:11:42.497 2357-2357/com.example.zengfanrui.practice E/TouchTestViewGroup: dispatchTouchEvent true ev.action0 0
08-09 10:11:42.618 2357-2357/com.example.zengfanrui.practice E/TouchTestViewGroup: onInterceptTouchEvent false ev.action1 1
08-09 10:11:42.618 2357-2357/com.example.zengfanrui.practice E/TouchTestView: onTouchEvent trueevent.action1
dispatchTouchEvent trueevent.action1
08-09 10:11:42.618 2357-2357/com.example.zengfanrui.practice E/TouchTestViewGroup: dispatchTouchEvent true ev.action1 1
主要是ViewGroup中的dispatchTouchEvent方法中调用父类方法的返回值不同,没有控件消耗的时候是false有控件消耗的时候返回的是true。
如果在ViewGroup dispatchTouchEvent方法可以设置true 那么无论有没有控件处理Touch事件都会将事件进行下发,
08-09 10:14:22.043 4429-4429/com.example.zengfanrui.practice E/TouchTestViewGroup: onInterceptTouchEvent false ev.action0 0
08-09 10:14:22.043 4429-4429/com.example.zengfanrui.practice E/TouchTestView: onTouchEvent falseevent.action0
dispatchTouchEvent falseevent.action0
08-09 10:14:22.043 4429-4429/com.example.zengfanrui.practice E/TouchTestViewGroup: dispatchTouchEvent true ev.action0 0
08-09 10:14:22.157 4429-4429/com.example.zengfanrui.practice E/TouchTestViewGroup: dispatchTouchEvent true ev.action1 1
通过上面的日志中可以看出如果设置返回值为true之后 没有控件处理事件的时候也一样会将除去down事件的其他事件分发下去。