JAVA 3D-1

import java.applet.Applet;
import java.awt.BorderLayout;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.*;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.vecmath.*;
import com.sun.j3d.utils.behaviors.vp.OrbitBehavior;

//Bare minimum really boring cube.
// Shows bare bones Universe creation

public class UglyCube extends Applet {

    private SimpleUniverse universe ;
    public UglyCube() {
        }
    public void init() {

      //canvas to draw on, ask SimpleUniverse what config to use
      Canvas3D canvas = new Canvas3D(
          SimpleUniverse.getPreferredConfiguration());
      setLayout(new BorderLayout());
      add("Center", canvas);
    
      //create top of our scene graph
      BranchGroup scene = new BranchGroup();

      //attach the cube to it

      scene.addChild(new ColorCube(0.4));
     
 
 OrbitBehavior orbit = new OrbitBehavior(canvas);
 BoundingSphere bounds =
    new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
 orbit.setSchedulingBounds(bounds);

     
      //create universe, and attach our geometry to it.
      SimpleUniverse u = new SimpleUniverse(canvas);
      u.getViewingPlatform().setNominalViewingTransform();
      u.getViewingPlatform().setViewPlatformBehavior(orbit);
        //rendering starts after BranchGroup is attached.
      u.addBranchGraph(scene);

    }

    // The following allows UglyCube to be run as an application
    // as well as an applet
    public static void main(String[] args) {
        new MainFrame(new UglyCube(), 256, 256);
    }
}

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