微信小程序转盘抽奖

1.定义抽奖弹框

   .wxml

<modal 
 title="恭喜您"
  hidden="{{hiddenModal}}"
  confirm-text="确定"
  no-cancel="true"
  bindconfirm="listenerConfirm" > {{detail}} </modal>

 

 

2.转盘布局圆盘及中间按钮

<view style="width:100%;height:100%;display:flex;flex-direction:column;align-items: center;justify-content: center;">
<!-- 转盘 -->
<image animation="{{animationData}}" style="width:600rpx;height:600rpx;margin-top:20rpx" src="/images/jiangxiang.png"></image>
<!-- 按钮 -->
<image style="width:130rpx;height:160rpx;position:absolute;" src="{{image}}" bindtap="{{isclick}}" disabled="{{disabled}}"></image>
</view>

 

  布局相对来说比较简单,一个转盘及一个按钮叠加起来,转盘绑定动画,按钮绑定点击事件。

 

3.js

var which = 1;//中奖项
var luck = ["5积分", "5金币", "10积分", "10金币", "谢谢参与", "20金币"];//定义奖项
 
 
  
数据绑定
data: {
    animationData:{},//动画
    isclick: "start",//按钮事件
    image:"/images/dianji_choujiang.png",//转盘图片
    hiddenModal:true,//弹框是否隐藏
    detail: "恭喜您获得"+luck[which-1]//弹框内容
  },

 

4.如果要让旋转动画持续进行,需要使旋转角度越来越大,或者每次重置动画(此处采用前者)。

 

//启动动画
    function star() {
      console.log("开始动画.....")
      var animation = wx.createAnimation({
        transformOrigin: "50% 50%",
        duration: 300,
        timingFunction: "linear"
      });
      animation.rotate(360*n).step();
      this.setData({
        animationData: animation.export(),
        image: "/images/dianji_tingzhi.png"
      })
    }

        animation.rotate(360*n).step();

        n为旋转标记,保证旋转角度越来越大

  通过Timer计时器实现n的递增

      

timer = setInterval(function () {
      //开始旋转
      star.call(_this);
      //
      n++;
    }


 5.停止动画

      动画停止需要有一个逐渐缓慢的效果,并且需要指定奖项,指针在该奖项随机位置

    

   function sto() {
      console.log("重置动画.....")
      var animation = wx.createAnimation({
        transformOrigin: "50% 50%",
        duration: 1.4 * (2160 - (which - 1) * 60),
        timingFunction: "ease-out"
      });
      console.log(Math.random()*60); 
      animation.rotate(360 * n + (2160 - ((which-2) * 60) - 35 - (Math.random() * 50))).step();
      this.setData({
        animationData: animation.export(),
        image: "/images/dianji_choujiang.png",
      })
    }

 

      2160 - (which - 1) * 60:此为定义奖项后旋转角度  1.4为每度消耗时间。

      animation.rotate(360 * n + (2160 - ((which-2) * 60) - 35 - (Math.random() * 50))).step();旋转至指定角度范围内.

 

  6.显示弹框

     因为在文档上未找到动画结束的监听,所以此处我使用延时的方法,在停止动画播放结束后,弹出弹框,提示用户。
 

timer = setTimeout(function () {
      _this.setData({
        hiddenModal: false
      })
    }
      , 1.4 * (2160 - (which - 1) * 60+300));


 7.确定

    点击确定后重置动画

listenerConfirm: function (e) {
      var _this = this;
      this.setData({
        hiddenModal:true,
        isclick: "start"
      })
      reset.call(_this);
      function reset() {
        console.log("重置动画.....")
        var animation = wx.createAnimation({
          transformOrigin: "50% 50%",
          duration: 0,
          timingFunction: "linear"
        });
        animation.rotate(0).step();
        this.setData({
          animationData: animation.export()
        })
      }
    }


完整代码:

   .wxss

  

/**index.wxss**/
page {  
  height: 100%;
  background-image: url("https://timgsa.baidu.com/timg?image&quality=80&size=b9999_10000&sec=1494584697981&di=c7ad570951648abb02276d3e09ec5894&imgtype=0&src=http%3A%2F%2Fwww.appjzy.com%2FUploadFiles%2FImages%2FWallpaper%2F2016%2F01%2F1380bz201601221008076134.jpg");
  display: flex;
  background-repeat:no-repeat;
  background-size: 100% 100%;
}  

.userinfo {
  display: flex;
  flex-direction: column;
  align-items: center;
}

.userinfo-avatar {
  width: 128rpx;
  height: 128rpx;
  margin: 20rpx;
  border-radius: 50%;
}

.userinfo-nickname {
  color: #aaa;
}

.usermotto {
  margin-top: 200px;
}


 

 .wxml

 

<!--index.wxml-->
<!--弹出框-->
<modal 
 title="恭喜您"
  hidden="{{hiddenModal}}"
  confirm-text="确定"
  no-cancel="true"
  bindconfirm="listenerConfirm" > {{detail}} </modal>
<view style="width:100%;height:100%;display:flex;flex-direction:column;align-items: center;justify-content: center;">
<image animation="{{animationData}}" style="width:600rpx;height:600rpx;margin-top:20rpx" src="/images/jiangxiang.png"></image>
<image style="width:130rpx;height:160rpx;position:absolute;" src="{{image}}" bindtap="{{isclick}}" disabled="{{disabled}}"></image>
</view>


 

.js

//index.js
//获取应用实例
var app = getApp()
var cxt_arc;
var timer;
var n=1;
var timer;
var which = 1;//中奖项
var luck = ["5积分", "5金币", "10积分", "10金币", "谢谢参与", "20金币"];//定义奖项
Page({
  data: {
    animationData:{},//动画
    isclick: "start",//按钮事件
    image:"/images/dianji_choujiang.png",//转盘图片
    hiddenModal:true,//弹框是否隐藏
    detail: "恭喜您获得"+luck[which-1]//弹框内容
  },
  //事件处理函数
  bindViewTap: function() {
    wx.navigateTo({
      url: '../logs/logs'
    })
  },
  onLoad: function () {
    console.log('onLoad')
    var that = this
    //调用应用实例的方法获取全局数据
    app.getUserInfo(function(userInfo){
      //更新数据
      that.setData({
        userInfo:userInfo
      })
    })
  },
  
  start: function (e) {
    var _this = this;
    n=1;
    this.setData({
      isclick: "stop"
    })
    reset.call(_this);
    timer = setInterval(function () {
      //开始旋转
      star.call(_this);
      //
      n++;
    }
      , 300);
     //启动动画
    function star() {
      console.log("开始动画.....")
      var animation = wx.createAnimation({
        transformOrigin: "50% 50%",
        duration: 300,
        timingFunction: "linear"
      });
      animation.rotate(360*n).step();
      this.setData({
        animationData: animation.export(),
        image: "/images/dianji_tingzhi.png"
      })
    }
    //重置动画
    function reset() {
      console.log("重置动画.....")
      var animation = wx.createAnimation({
        transformOrigin: "50% 50%",
        duration: 0,
        timingFunction: "linear"
      });
      animation.rotate(0).step();
      this.setData({
        animationData: animation.export()
      })
    }

  },
  stop: function (e) {
    var _this = this;
    this.setData({
      isclick:""
    })
    clearInterval(timer);
    timer = null;
    console.log("结束动画.....");
    sto.call(_this);
    function sto() {
      console.log("重置动画.....")
      var animation = wx.createAnimation({
        transformOrigin: "50% 50%",
        duration: 1.4 * (2160 - (which - 1) * 60),
        timingFunction: "ease-out"
      });
      console.log(Math.random()*60); 
      animation.rotate(360 * n + (2160 - ((which-2) * 60) - 35 - (Math.random() * 50))).step();
      this.setData({
        animationData: animation.export(),
        image: "/images/dianji_choujiang.png",
      })
    }

    timer = setTimeout(function () {
      _this.setData({
        hiddenModal: false
      })
    }
      , 1.4 * (2160 - (which - 1) * 60+300));

  },
  listenerConfirm: function (e) {
      var _this = this;
      this.setData({
        hiddenModal:true,
        isclick: "start"
      })
      reset.call(_this);
      function reset() {
        console.log("重置动画.....")
        var animation = wx.createAnimation({
          transformOrigin: "50% 50%",
          duration: 0,
          timingFunction: "linear"
        });
        animation.rotate(0).step();
        this.setData({
          animationData: animation.export()
        })
      }
    }
})



 



 

 

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微信小程序转盘抽奖的逻辑原理是:用户点击转盘,程序随机生成一个中奖结果,然后将结果返回给用户。具体实现方式是:使用canvas绘制转盘,将转盘分成多个扇形区域,每个扇形区域对应一个奖品。当用户点击转盘时,程序随机生成一个中奖结果,然后计算出中奖扇形区域的角度范围,最后使用canvas动画将转盘旋转到中奖扇形区域的位置。 以下是微信小程序转盘抽奖的源码示例: wxml代码: ``` <canvas canvas-id="myCanvas" style="width: 100%; height: 100%;"></canvas> ``` js代码: ``` Page({ data: { canvasWidth: 0, canvasHeight: 0, ctx: null, prizeList: ['一等奖', '二等奖', '三等奖', '谢谢参与'], prizeColors: ['#FFD700', '#FFA500', '#FFC0CB', '#FFFFFF'], prizeAngles: [], startAngle: 0, endAngle: 0, isRunning: false, prizeIndex: -1, }, onLoad: function () { var that = this; wx.getSystemInfo({ success: function (res) { that.setData({ canvasWidth: res.windowWidth, canvasHeight: res.windowHeight, }); }, }); }, onReady: function () { var that = this; var ctx = wx.createCanvasContext('myCanvas'); that.setData({ ctx: ctx, }); that.drawPrize(); }, drawPrize: function () { var that = this; var ctx = that.data.ctx; var canvasWidth = that.data.canvasWidth; var canvasHeight = that.data.canvasHeight; var prizeList = that.data.prizeList; var prizeColors = that.data.prizeColors; var prizeAngles = that.data.prizeAngles; var startAngle = that.data.startAngle; var endAngle = that.data.endAngle; var angle = 2 * Math.PI / prizeList.length; ctx.clearRect(0, 0, canvasWidth, canvasHeight); ctx.translate(canvasWidth / 2, canvasHeight / 2); ctx.rotate(-Math.PI / 2); for (var i = 0; i < prizeList.length; i++) { ctx.beginPath(); ctx.moveTo(0, 0); ctx.arc(0, 0, canvasWidth / 2 - 50, startAngle, endAngle, false); ctx.closePath(); ctx.fillStyle = prizeColors[i]; ctx.fill(); ctx.save(); ctx.rotate(endAngle - angle / 2); ctx.fillStyle = '#000000'; ctx.font = 'bold 20px Arial'; ctx.fillText(prizeList[i], canvasWidth / 3 - 30, 0); ctx.restore(); prizeAngles.push({ startAngle: startAngle, endAngle: endAngle, }); startAngle = endAngle; endAngle += angle; } that.setData({ prizeAngles: prizeAngles, }); }, start: function () { var that = this; var ctx = that.data.ctx; var prizeAngles = that.data.prizeAngles; var isRunning = that.data.isRunning; var prizeIndex = that.data.prizeIndex; if (isRunning) { return; } isRunning = true; prizeIndex = -1; that.setData({ isRunning: isRunning, prizeIndex: prizeIndex, }); var animation = wx.createAnimation({ duration: 4000, timingFunction: 'ease', }); animation.rotate(3600).step(); ctx.draw(true); setTimeout(function () { that.setData({ isRunning: false, }); var animationData = animation.export(); var currentAngle = 0; animationData.actions.forEach(function (action) { if (action.method == 'rotate') { currentAngle = action.args[0] % 360; } }); for (var i = 0; i < prizeAngles.length; i++) { if (currentAngle >= prizeAngles[i].startAngle && currentAngle < prizeAngles[i].endAngle) { prizeIndex = i; break; } } that.setData({ prizeIndex: prizeIndex, }); wx.showModal({ title: '恭喜您', content: that.data.prizeList[prizeIndex], showCancel: false, }); }, 4000); }, }); ``` 以上是微信小程序转盘抽奖的逻辑讲解原理及源码。
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