1 需求:模拟斗地主的的游戏,并且要求控制台可以输出每个人的牌
2 分析:
(1)创建一副牌(54张):用两个字符串数组分别存储牌的形状和号码,再统一存储到中ArrayList。
(2)洗牌:直接调用collections的shuffle()方法。
(3)发牌:首先定义参加游戏的用户,用户也定义为ArrayList保存接受到的牌。遍历整副牌,因为每个用户接牌顺序是固定的,所以直接用if判断并存入ArrayList中。
(4)看牌:此时可以下一个看牌的方法lookpai(),需要看谁的牌,用户直接调用即可。
3 代码实现:
方法一:如上描述分析
package com.edu_01;
import java.util.ArrayList;
import java.util.Collections;
public class Poker {
public static void main(String[] args) {
ArrayList<String> list = new ArrayList<String>();
String[] shape = {"♥","♠","♣","♦"};
String[] number = {"3","4","5","6","7","8","9","10","J","Q","K","A","2"};
for (String shp : shape) {
for (String num : number) {
list.add(shp+num);
}
}
list.add("queen");
list.add("king");
//洗牌
Collections.shuffle(list);
//发牌
ArrayList<String> liushishi = new ArrayList<String>();
ArrayList<String> luhan = new ArrayList<String>();
ArrayList<String> hejiong = new ArrayList<String>();
ArrayList<String> dipai = new ArrayList<String>();
for(int i=0;i<list.size();i++){
if(i >= list.size()-3){
dipai.add(list.get(i));
}else if(i%3 == 0){
liushishi.add(list.get(i));
}else if(i%3 == 1){
luhan.add(list.get(i));
}else if(i%3 == 2){
hejiong.add(list.get(i));
}
}
//看牌
lookpai("刘诗诗",liushishi);
lookpai("鹿晗",luhan);
lookpai("何炅",hejiong);
lookpai("底牌",dipai);
}
private static void lookpai(String name, ArrayList<String> list) {
System.out.print(name+"的牌是:");
for (String poker : list) {
System.out.print(poker+" ");
}
System.out.println();
}
}
方法二:与方法一的本质是相同的,只不过该方法使用了TreeMap键值对的方法,将牌号和形状按顺序存入TreeMap中,然后再将索引存入ArrayList中,取出时,按照索引值取牌。
package com.edu_01;
import java.util.ArrayList;
import java.util.Collections;
import java.util.TreeMap;
import java.util.TreeSet;
public class poker02 {
public static void main(String[] args) {
//创建存牌的map,和索引ArrayList,创建一副牌
TreeMap<Integer, String> tm = new TreeMap<Integer, String>();
ArrayList<Integer> list = new ArrayList<Integer>();
String[] shape = {"♥","♠","♣","♦"};
String[] number = {"3","4","5","6","7","8","9","10","J","Q","K","A","2"};
int index = 0;
for (String num : number) {
for (String shp : shape) {
tm.put(index, shp+num);
list.add(index);
index++;
}
}
tm.put(index, "king");
list.add(index);
index++;
tm.put(index, "queen");
list.add(index);
index++;
//洗牌
Collections.shuffle(list);
//发牌
TreeSet<Integer> liushishi = new TreeSet<Integer>();
TreeSet<Integer> luhan = new TreeSet<Integer>();
TreeSet<Integer> lisi = new TreeSet<Integer>();
TreeSet<Integer> dipai = new TreeSet<Integer>();
for(int i=0;i<list.size();i++){
if (i>=list.size()-3) {
dipai.add(list.get(i));
}else if (i%3==0) {
liushishi.add(list.get(i));
}else if (i%3==1) {
luhan.add(list.get(i));
}else if (i%3==2) {
lisi.add(list.get(i));
}
}
//System.out.println(liushishi);
//System.out.println(luhan);
//System.out.println(lisi);
//System.out.println(dipai);
lookpai("刘诗诗",liushishi,tm);
lookpai("鹿晗",luhan,tm);
lookpai("李四",lisi,tm);
lookpai("底牌",dipai,tm);
}
//看牌
private static void lookpai(String name, TreeSet<Integer> poker,
TreeMap<Integer, String> tm) {
System.out.print(name+"的牌是: ");
for (Integer i : poker) {
System.out.print(tm.get(i)+" ");
}
System.out.println();
}
}