NSScream&&CFSCream 实现客户端发送和接收消息
// .h文件
#import <UIKit/UIKit.h>
#import <CoreFoundation/CoreFoundation.h>
#include <sys/socket.h>
#include <netinet/in.h>
#define kPort 8888
@interface ViewController : UIViewController <NSStreamDelegate]]>
{
int flag; // 操纵标识 0为发送 1 为接收
}
@property (nonatomic, strong) NSInputStream *inputStream;
@property (nonatomic, strong) NSOutputStream *outputStream;
// 定义输入流和输出流与服务端的输入和输出相对应
- (IBAction)sendBtnAction:(UIButton *)sender;
- (IBAction)receiveBtnAction:(UIButton *)sender;
@property (weak, nonatomic) IBOutlet UILabel *messageLabel;
@end
------------------------------
// .m文件
#import "ViewController.h"
@interface ViewController ()
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
}
- (void)initNetworkCommunication
{
CFReadStreamRef readStream; // 输入流对象
CFWriteStreamRef wtriteStream; // 输出流对象
CFStreamCreatePairWithSocketToHost(NULL, (CFStringRef)@"127.0.0.1", kPort, &readStream, &wtriteStream); //<1>
_inputStream = (__bridge NSInputStream *)(readStream); //CF 转 NS 类型
_outputStream = (__bridge NSOutputStream *)(wtriteStream); //CF 转 NS 类型
_inputStream.delegate = self;
_outputStream.delegate = self;
[_inputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; // 放入NSRunLoop中
[_outputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; // 放入NSRunLoop中
[_inputStream open]; // 打开输入流
[_outputStream open]; // 打开输出流
/* <1> 说明
CFStreamCreatePairWithSocketToHost(
CFAllocatorRef alloc, 内存分配方式
CFStringRef host, 服务器IP地址
UInt32 port, 服务端端口
CFReadStreamRef *readStream, 返回的输入流对象
CFWriteStreamRef *writeStream 返回的输出流对象
)
*/
}
- (IBAction)sendBtnAction:(UIButton *)sender {
flag = 0; // 发数据
[self initNetworkCommunication];
}
- (IBAction)receiveBtnAction:(UIButton *)sender {
flag = 1; // 接收数据
[self initNetworkCommunication];
}
#pragma mark - NSStreamDelegate方法
/* (NSStreamEvent)eventCode 流事件是枚举
NSStreamEventNone = 0, // 没有事件发生
NSStreamEventOpenCompleted = 1UL << 0, // 成功打开流
NSStreamEventHasBytesAvailable = 1UL << 1, // 这个流有有数据可以读,在读取数据的时侯使用
NSStreamEventHasSpaceAvailable = 1UL << 2, // 这个流可以读取数据的写入,再写入时使用
NSStreamEventErrorOccurred = 1UL << 3, // 流发生错误
NSStreamEventEndEncountered = 1UL << 4 // 流结束
*/
- (void)stream:(NSStream *)aStream handleEvent:(NSStreamEvent)eventCode
{
NSString *event;
switch (eventCode) {
case NSStreamEventNone:
event = @"没有事件";
break;
case NSStreamEventOpenCompleted:
event = @"成功打开流";
break;
case NSStreamEventHasBytesAvailable:
event = @"有数据,读";
if(flag == 1 && aStream == _inputStream)
{
NSMutableData *inputData = [[NSMutableData alloc] init]; // 设置可变的数据,接收数据
uint8_t buffer[1024]; // 设置缓存数据
NSUInteger len;
while ([_inputStream hasBytesAvailable]) { // 判断是否有流如果有流就循环读取
len = [_inputStream read:buffer maxLength:sizeof(buffer)];
if (len > 0) {
[inputData appendBytes:buffer length:len];
}
}
NSString *str = [[NSString alloc] initWithData:inputData encoding:NSUTF8StringEncoding];
_messageLabel.text = str;
}
break;
case NSStreamEventHasSpaceAvailable:
event = @"写入数据";
if(flag == 0 && aStream == _outputStream)
{
UInt8 buffer[] = "this is client";
[_outputStream write:buffer maxLength:strlen((const char*)buffer +1)]; // 写入方法
//必须关闭输出流否则,服务器端一直读取不会停止,
[_outputStream close];
}
break;
case NSStreamEventEndEncountered:
event = @"NSStreamEventEndEncountered";
NSLog(@"Error:%ld:%@",(long)[[aStream streamError] code], [[aStream streamError] localizedDescription]);
break;
default:
[self close];
event = @"Unknown";
break;
}
NSLog(@"event------%@",event);
}
-(void)close
{
[_outputStream close];
[_outputStream removeFromRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[_outputStream setDelegate:nil];
[_inputStream close];
[_inputStream removeFromRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[_inputStream setDelegate:nil];
}
@end