/// <summary>
/// download file
/// </summary>
public class FileDownload:System.Web.UI.Page
{
/// <summary>
/// download file
/// </summary>
/// <param name="FilePath">file path</param>
/// <param name="FileName">file name</param>
public static void Download(string FilePath,string FileName)
{
Stream iStream = null;
// Buffer to read 10K bytes in chunk:
byte [] buffer = new byte [10000];
// Length of the file:
int length;
//total bytes to read
long dataToRead;
try
{
// Open the file.
iStream = new FileStream(FilePath,FileMode.Open,FileAccess.Read,FileShare.Read);
// Total bytes to read:
dataToRead = iStream.Length;
HttpContext.Current.Response.ContentType = "application/octet-stream";
HttpContext.Current.Response.AddHeader("Content-Disposition", "attachment; filename=" + HttpUtility.UrlEncode(FileName));
// Read the bytes.
while (dataToRead > 0)
{
// Verify that the client is connected.
if (HttpContext.Current.Response.IsClientConnected)
{
// Read the data in buffer.
length = iStream.Read(buffer, 0, 10000);
// Write the data to the current output stream.
HttpContext.Current.Response.OutputStream.Write(buffer, 0, length);
// Flush the data to the HTML output.
HttpContext.Current.Response.Flush();
buffer= new Byte[10000];
dataToRead = dataToRead - length;
}
else
{
//prevent infinite loop if user disconnects
dataToRead = -1;
}
}
}
catch(Exception ex)
{
// Trap the error, if any.
Console.Write("Error:" + ex.Message.ToString());
}
finally
{
if (iStream != null)
{
//Close the file.
iStream.Close();
}
}
}
}