#include<stdio.h>
typedef struct node
{
int data;
struct node * next;
}LkStk,*Stk;
//初始化
Stk InitStack(Stk s)
{
s=malloc(sizeof(LkStk));
s->next=NULL;
}
//判栈空
int EmptyStack(Stk s)
{
if(s->next==NULL)
return 1;
else
return 0;
}
//进栈
void PushStack(Stk s,int x)
{
LkStk *p;
p=malloc(sizeof(LkStk));
p->data=x;
p->next=s->next;
s->next=p;
}
//出栈
void PopStack(Stk s)
{
LkStk *p;
if(!EmptyStack(s))
{
p=s->next;
s->next=p->next;
free(p);
}
else
exit("栈空!");
}
//取栈顶元素
int GetTop(Stk s)
{
if(!EmptyStack(s))
return s->next->data;
else
exit("栈空!");
}
main()
{
Stk s;
s=InitStack(s);
int x;
printf("请输入栈元素:");
scanf("%d",&x);
while(x>0)
{
PushStack(s,x);
printf("请输入栈元素:");
scanf("%d",&x);
}
printf("元素出栈:");
while(!EmptyStack(s))
{
x=GetTop(s);
PopStack(s);
printf("%d ",x);
}
}
链栈
最新推荐文章于 2024-01-24 13:58:30 发布