另一种是重载:OnLButtonDown(UINT nFlags, CPoint point),OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message) 以及OnMouseMove(UINT nFlags, CPoint point)几个函数,前两个函数的重载也可以达到锁定的效果,第三个函数也就是OnMouseMove()的重载则是为了限定移动的范围(这种情况可能需要的更多一些)下面贴上这两种方法的代码:
两种方法有一个共同点就是需要自己从CSplitterWnd类中派生一个自己的类就叫 MySplitterWnd 好了,先采用第一种方法,来锁定,MySplitterWnd.h中代码如下:
#define AFX_MYSPLITTERWND_H__A2E77A4F_BB34_4622_8178_ED5FB394208E__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// MySplitterWnd.h : header file
//
/**/ /////
// MySplitterWnd frame with splitter
#ifndef __AFXEXT_H__
#include < afxext.h >
#endif
class MySplitterWnd : public CSplitterWnd
{
DECLARE_DYNCREATE(MySplitterWnd)
protected:
// protected constructor used by dynamic creation
// Attributes
protected:
CSplitterWnd m_wndSplitter;
public:
MySplitterWnd();
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(MySplitterWnd)
protected:
virtual BOOL OnCreateClient(LPCREATESTRUCT lpcs, CCreateContext* pContext);
afx_msg UINT OnNcHitTest(CPoint point); //新加的
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~MySplitterWnd();
// Generated message map functions
//{{AFX_MSG(MySplitterWnd)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
} ;
/**/ /////
// {{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MYSPLITTERWND_H__A2E77A4F_BB34_4622_8178_ED5FB394208E__INCLUDED_)
其中关键的语句就是 加一句 afx_msg UINT OnNcHitTest(CPoint point)的定义,然后再在MySplitterWnd.cpp具体实现这个函数,如下
//
#include " stdafx.h "
#include " GL.h "
#include " MySplitterWnd.h "
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/**/ /////
// MySplitterWnd
IMPLEMENT_DYNCREATE(MySplitterWnd, CSplitterWnd)
MySplitterWnd::MySplitterWnd()
{
}
MySplitterWnd:: ~ MySplitterWnd()
{
}
BOOL MySplitterWnd::OnCreateClient(LPCREATESTRUCT /**/ /*lpcs*/ , CCreateContext * pContext)
{
return m_wndSplitter.Create(this,
2, 2, // TODO: adjust the number of rows, columns
CSize(10, 10), // TODO: adjust the minimum pane size
pContext);
}
afx_msg UINT MySplitterWnd::OnNcHitTest(CPoint /**/ /*point*/ )
{
return HTNOWHERE;
}
/**/ /*BEGIN_MESSAGE_MAP(MySplitterWnd, CSplitterWnd)
//{{AFX_MSG_MAP(MySplitterWnd)
// NOTE - the ClassWizard will add and remove mapping macros here.
//}}AFX_MSG_MAP
END_MESSAGE_MAP()*/
BEGIN_MESSAGE_MAP(MySplitterWnd, CSplitterWnd)
ON_WM_NCHITTEST()
END_MESSAGE_MAP()
/**/ /////
// MySplitterWnd message handlers
可以看到,具体实现就一句话,return HTNOWHERE。现在就OK了,我的表述已经尽可能清楚了,如果实在不理解也没关系,你们可以直接将上面的.h和.cpp直接复制过去,直接加入到你的工程中,到时候用的时候直接 定义用 MySplitterWnd这个类定义 自己的变量,如 MySplitterWnd XXX(自己随便取名)
下面介绍另一种方法,也是同上面一样需要自己建立一个类,还是叫MySplitterWnd好了,基类还是CSplitterWnd
然后 在MySplitterWnd.h中添加如下代码(位置 和添加OnNcHitTest(...)函数一样)
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
在MySplitterWnd.cpp中添加三个函数的具体实现代码如下:
void MySplitterWnd::OnLButtonDown(UINT nFlags, CPoint point)
{
// 直接返回,不处理
return;
}
BOOL MySplitterWnd::OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message)
{
// 当光标进入分割窗口时,不允许改变样子,不处理
return FALSE;
}
void MySplitterWnd::OnMouseMove(UINT nFlags, CPoint point)
{
//将CSplitter类的处理改为由CWnd处理
//CSplitterWnd::OnMouseMove(nFlags, point);
if(point.x<250||point.x>500) CWnd::OnMouseMove(nFlags, point);
else CSplitterWnd::OnMouseMove(nFlags, point);
}
好了,其实到了这里还没有完,刚说到锁定的问题,大家可以发现如果三个函数这样子写你的分隔条直接不能动了,和刚才的截取消息的锁定效果一摸一样,但是关于第三个函数OnMouseMove()的实际作用其实是限定范围,if(point.x<250||point.x>500) CWnd::OnMouseMove(nFlags, point);
else CSplitterWnd::OnMouseMove(nFlags, point); 这两句的意思是说将移动范围锁定在250和500之间(这个数值大家可以随便设置),为了要使得这个函数生效,大家可以把前面两个也就是OnLButtonDown()和OnSetCursor()屏蔽掉,只留下第三个OnMouseMove()就可以达到限制范围的效果了,当然只屏蔽掉OnLButtonDown()函数也是可以的,因为OnSetCursor()函数只是改变光标样子用的,(锁定的另一个方法其实就是只用前面两个,既屏蔽掉OnMouseMove(),这个函数,大家可以自己试试,分别屏蔽看会出现什么效果)
MySplitterWnd.h和MySplitterWnd.cpp分别如下:
MySplitterWnd.h:
#define AFX_MYSPLITTERWND_H__7AA280DC_82F5_4FF5_95A6_036C8A20B50D__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// MySplitterWnd.h : header file
//
/**/ /////
// MySplitterWnd frame with splitter
#ifndef __AFXEXT_H__
#include < afxext.h >
#endif
class MySplitterWnd : public CSplitterWnd
{
public:
MySplitterWnd();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(MySplitterWnd)
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~MySplitterWnd();
DECLARE_DYNCREATE(MySplitterWnd)
afx_msg void OnLButtonDown(UINT nFlags, CPoint point); //新加的
afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message); //新加的
afx_msg void OnMouseMove(UINT nFlags, CPoint point); //新加的
DECLARE_MESSAGE_MAP() //后加的
} ;
/**/ /////
// {{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MYSPLITTERWND_H__7AA280DC_82F5_4FF5_95A6_036C8A20B50D__INCLUDED_)
MySplitterWnd.cpp:
//
#include " stdafx.h "
#include " GL.h "
#include " MySplitterWnd.h "
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/**/ /////
// MySplitterWnd
IMPLEMENT_DYNCREATE(MySplitterWnd, CSplitterWnd)
BEGIN_MESSAGE_MAP(MySplitterWnd, CSplitterWnd)
// ON_WM_LBUTTONDOWN()
// ON_WM_SETCURSOR()
ON_WM_MOUSEMOVE()
END_MESSAGE_MAP()
MySplitterWnd::MySplitterWnd()
{
}
MySplitterWnd:: ~ MySplitterWnd()
{
}
/**/ /*void MySplitterWnd::OnLButtonDown(UINT nFlags, CPoint point)
{
// 直接返回,不处理
return;
}
BOOL MySplitterWnd::OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message)
{
// 当光标进入分割窗口时,不允许改变样子,不处理
return FALSE;
}*/
void MySplitterWnd::OnMouseMove(UINT nFlags, CPoint point)
{
//将CSplitter类的处理改为由CWnd处理
//CSplitterWnd::OnMouseMove(nFlags, point);
if(point.x<250||point.x>500) CWnd::OnMouseMove(nFlags, point);
else CSplitterWnd::OnMouseMove(nFlags, point);
}
/**/ /*
BEGIN_MESSAGE_MAP(MySplitterWnd, CSplitterWnd)
//{{AFX_MSG_MAP(MySplitterWnd)
// NOTE - the ClassWizard will add and remove mapping macros here.
//}}AFX_MSG_MAP
END_MESSAGE_MAP()*/
/**/ /////
// MySplitterWnd message handlers
说的可能有些不清楚,不清楚的也没关系,可以直接将上面的MySplitterWnd.h和MySplitterWnd.cpp导入到自己的工程中,直接用就行了,将你要锁定或者限制移动范围的分割区域用MySplitterWnd定义,不做限制,锁定的区域用CSplitterWnd类定义,这样子就可以做到有选择的限制锁定某几个分割区域的效果.