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原创 用设计模式开发通用数据库访问器
用设计模式开发通用数据库访问器 我们都希望在开发软件的时候能少写一些代码,希望能到处使用,希望不用管什么样的数据库软件都能用,我们该怎么办呢?我们操作数据库时用到些什么类 一般来说,我们对数据库进行操作时都会用到一些类,下面我就对着些类做个总结:1. SQLServer:a) System.Data.SqlClient.SqlDataAdapter:SQL数
2005-08-16 14:39:00
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Windows via C/C++
Jeffrey Richter 的最新力作,AMAZON五星好书。<br><br>Product Description<br>Get the preeminent guide to programming application for Windows with C++. Programming Applications for Microsoft Windows is a classic book (formerly titled Advanced Windows, Third Edition) and is now fully updated for Windows Vista, including the latest information about Windows XP. In-depth and comprehensive, this essential reference covers the Windows operating system and how to program at the API level. Recognized experts provide an inside view of how Windows works and how to use its features in Visual C++ development tasks. Topics covered include processes, thread pooling, virtual memory, DLLs, file I/O, and message crackers. For systems-level programmers, this is a must-have title. Includes code samples in Visual C++.<br><br>Features coverage of classic topics such as thread pooling, heaps, and advanced DLL techniques<br><br>Provides expert guidance fully updated for Windows Vista<br><br>Provides extensive sample code in Visual C++ 2005<br><br>About the Author<br>Jeffrey Richter is a cofounder of Wintellect a training, debugging, and consulting firm dedicated to helping companies build better software faster. He is the author of CLR via C#, Applied Microsoft .NET Framework Programming, and several other Windows-related programming books. Jeffrey is also a contributing editor and columnist for MSDN? Magazine. He has been consulting with the .NET Framework team since October 1999.<br><br>Christophe Nasarre works for BusinessObjects, a multinational business-intelligence consultancy and training company that is focused on helping organizations gain better insight into their business through business intelligence solutions. He has worked as a technical editor on numerous Microsoft Press books
2008-01-21
《Game Programming RPGs With DirectX》(Part3)
《Game Programming RPGs With DirectX》,附源码,共7部分。
2007-11-28
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