// isdebuggerpresent.cpp : Defines the entry point for the console application.
//
#include <stdio.h>
#include <windows.h>
#include <Winternl.h>
int main(int argc, CHAR* argv[]) {
//__asm { int 3 }
typedef long NTSTATUS;
#define STATUS_SUCCESS ((NTSTATUS)0L)
HANDLE hProcess = GetCurrentProcess();
typedef struct _SYSTEM_KERNEL_DEBUGGER_INFORMATION {
BOOLEAN DebuggerEnabled;
BOOLEAN DebuggerNotPresent;
} SYSTEM_KERNEL_DEBUGGER_INFORMATION, *PSYSTEM_KERNEL_DEBUGGER_INFORMATION;
enum SYSTEM_INFORMATION_CLASS { SystemKernelDebuggerInformation = 35 };
typedef NTSTATUS (__stdcall *ZW_QUERY_SYSTEM_INFORMATION)(IN SYSTEM_INFORMATION_CLASS SystemInformationClass, IN OUT PVOID SystemInformation, IN ULONG SystemInformationLength, OUT PULONG ReturnLength);
ZW_QUERY_SYSTEM_INFORMATION ZwQuerySystemInformation;
SYSTEM_KERNEL_DEBUGGER_INFORMATION Info;
/* load the ntdll.dll */
HMODULE hModule = LoadLibraryA("ntdll.dll");
ZwQuerySystemInformation = (ZW_QUERY_SYSTEM_INFORMATION)GetProcAddress(hModule, "ZwQuerySystemInformation");
if(ZwQuerySystemInformation == NULL) {
printf("Error: could not find the function ZwQuerySystemInformation in library ntdll.dll.");
exit(-1);
}
printf("ZwQuerySystemInformation is located at 0x%08x in ntdll.dll.\n", (unsigned int)ZwQuerySystemInformation);
if (STATUS_SUCCESS == ZwQuerySystemInformation(SystemKernelDebuggerInformation, &Info, sizeof(Info), NULL)) {
if (Info.DebuggerEnabled && !Info.DebuggerNotPresent) {
printf("System debugger is present.");
}
else {
printf("System debugger is not present.");
}
}
/* wait */
getchar();
return 0;
}
isdebuggerpresent
最新推荐文章于 2023-08-23 15:58:02 发布