/*
* File: main.cpp
* Author: Vicky.H
* Email: eclipser@163.com
*/
#include <iostream>
#include <typeinfo>
#include <string.h>
void f(void) {
struct A {
short age;
int money;
char name[12];
}; // 12 + 2 + 4 = 18 但实际上是20,因为 结构体的长度以 4 * n
std::cout << sizeof(struct A) << "\t" << typeid(struct A).name() << std::endl;
union B {
short age;
int money;
char name[12];
}; // 公用体的长度以 4 * n
std::cout << sizeof(union B) << "\t" << typeid(union B).name() << std::endl;
}
/*
*
*/
int main(void) {
f();
f();
f();
struct A {};
std::cout << typeid(struct A).name() << std::endl;
std::cout << "---------------------------" << std::endl;
union B {
short age;
int money;
char name[12];
};
B b;
b.age = 2;
std::cout << b.age << std::endl;
b.money = 999;
std::cout << b.age << "\t" << b.money << std::endl;
strcpy(b.name,"Jack");
std::cout << b.age << "\t" << b.money << "\t" << b.name << std::endl;
return 0;
}
执行:
20 Z1fvE1A
12 Z1fvE1B
20 Z1fvE1A
12 Z1fvE1B
20 Z1fvE1A
12 Z1fvE1B
Z4mainE1A
---------------------------
2
999 999
24906 1801675082 Jack
理解编译期与运行期:
这里主要讨论的是struct 与 union 申明位置.这个实例中,同事声明了2个struct A 以及 2个union B,分别在main()函数之外的函数体内申明以及main()函数之内申明.
需要注意的是,即便是在函数体中申明的结构体,也是在编译期间就定义好的,也就是说,是静态生成的,并非程序执行到申明结构体的代码才动态生成的!这和全局变量,局部变量,全局函数,局部函数,以及全局#include,局部#include,全局using name namespace xxx.局部using namespace xxx是一样的,都是静态编译期间就完成的定义,并非动态时定义!不同之处就是限制了使用的范围而已.本质上没有任何区别,不会导致更多的性能消耗,这里我们使用typeid来证明了并非程序执行到申明结构体的行才动态申明结构体,因为,他们typeid是相同的!!!
共用体,IO处理:
/*
* File: main.cpp
* Author: Vicky.H
* Email: eclipser@163.com
*/
#include <iostream>
#include <fstream>
#include <sstream>
#include <cstring>
struct Animal
{
int kind;
union {
char human[10];
char bird[20];
char fish[30];
};
char* getName(void) {
if (kind == 1) {
return human;
} else if (kind == 2) {
return bird;
} else {
return fish;
}
}
// 考虑IO处理
friend std::ostream& operator<<(std::ostream& os, const Animal& ref);
friend std::istream& operator>>(std::istream& is, Animal& ref);
};
std::ostream& operator<<(std::ostream& os, const Animal& ref) {
os << ref.kind << '\n' /**需要换行符*/;
// if (ref.kind == 1) {
// os << ref.human;
// } else if (ref.kind == 2) {
// os << ref.bird;
// } else {
// os << ref.fish;
// }
os << ref.fish;
return os;
}
std::istream& operator>>(std::istream& is, Animal& ref) {
is >> ref.kind >> ref.fish;
return is;
}
/*
*
*/
int main(void) {
Animal human = {1,"Jack"};
std::cout << human.getName() << std::endl;
std::ofstream ofs("./tmp.txt", std::ios::trunc | std::ios::binary);
ofs << human; // 将对象输入到文件中
ofs.flush();
ofs.close();
std::ifstream ifs("./tmp.txt", std::ios::in | std::ios::binary);
Animal a1;
ifs >> a1; // 读取文件内容,将其转换为对象
ifs.close();
std::cout << a1 << std::endl;
std::cout << "---------------------------" << std::endl;
Animal bird = {2,"Sparrow"};
std::cout << bird.getName() << std::endl;
std::ofstream ofs2("./tmp2.txt", std::ios::trunc | std::ios::binary);
ofs2 << bird; // 将对象输入到文件中
ofs2.flush();
ofs2.close();
std::ifstream ifs2("./tmp2.txt", std::ios::in | std::ios::binary);
Animal a2;
ifs2 >> a2; // 读取文件内容,将其转换为对象
ifs2.close();
std::cout << a2 << std::endl;
std::cout << "---------------------------" << std::endl;
Animal fish = {3, "Dolphin"};
std::cout << fish.getName() << std::endl;
std::ofstream ofs3("./tmp3.txt", std::ios::trunc | std::ios::binary);
ofs3 << fish; // 将对象输入到文件中
ofs3.flush();
ofs3.close();
std::ifstream ifs3("./tmp3.txt", std::ios::in | std::ios::binary);
Animal a3;
ifs3 >> a3; // 读取文件内容,将其转换为对象
ifs3.close();
std::cout << a3 << std::endl;
return 0;
}
运行:
Jack
1
Jack
---------------------------
Sparrow
2
Sparrow
---------------------------
Dolphin
3
Dolphin